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Google Developer Day 2008 à Paris

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You can also take advantage of the IOS developer Malaysia curves in the INTUAnimationEngine framework to improve your animations. For example, if you have a square that is moving horizontally and being drawn from the center, instead of calculating the center like

 

center = CGPointMake(progress * rectWidth, y)

 

you can calculate it as follows:

 

center = CGPointMake(INTUEaseInOutCubic(progress) * rectWidth, y).

 

This will apply an easeInOutCubic curve to your animation, where the movement will be slower at the beginning and the end, and faster in the middle.

 

Creating Animations That React to User Input

 

To create more depth to an application you can add animations that react to or interact with user input. Making an image follow the finger of the user is simple enough, how about transforming the contents of a view controller when the user drags the finger along the screen?

 

Using a Scroll View to Animate

 

UIScrollView is one of the backbones of UIKit and IOS developer Malaysia. It is used in table views, collection views, web views, and more. The iOS scroll view has some very distinct behaviors, like the way it bounces when it reaches the edge of the content or the way it decelerates when the user stops dragging. These behaviors are hard to replicate. Even if you did, if Apple were to alter any of them, yours wouldn’t feel natural anymore. For these reasons we prefer to use scroll view for anything that scrolls.

 

Like we mentioned before, the viewDidScroll: delegate method is ideal to update your animation because it’s updated whenever the contentOffset property of the scroll view changes. You can also use the contentOffset and contentSize properties to calculate the animation progress. For example, if you want to IOS developer Malaysia as your scrollView scrolls horizontally, you can calculate the progress as progress = scrollView.contentOffset.x / (scrollView.contentSize.width - scrollView.bounds.size.width).In this Leap animation the page indicators change as the content is dragged across the screen.

Now you only need to add your animation logic and your animation will react to the user dragging the scroll view.

Java Developer Day - Athens, 7 February 2007

I know what that means.

This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

1999 - A.D.

The Droid Developer kit used the Micro Scout controller. It had a single built-in light sensor and built in motor. Released in set 9748 with 657 parts.

 

This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

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Gane Developers Conference 2008

This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

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The High Technology Development Corporation (HTDC) and Hawaii Computer Training and Solutions (HCTS) partnered to host the August networking event for local software developers. Speakers were Todd Ogasawara and Sean Fox.

Pete TR ดูเหมือนเอกชนกับรัฐที่นี่หาที่ทางไว้ให้คนในประเทศได้รับความสบายกาย สบายใจไว้เยอะมาก ร้านอาหารไทยไม่เห็นเลยดีกว่า 5555 ที่นี่แต่ก็คงมีบ้าง สงสัยไปแต่ที่ๆไม่มี เป็นประเทศทีมีสินค้าใช้เองแบบมีคุณภาพมาก จักรยานที่ใช้ๆกันของของประเทศตัวเองนี่แหละ แม่งโคตรคุณภาพ เข้าใจคำว่า "ประเทศที่พัฒนาแล้ว" อย่างถ่องแท้ ถึงจะมีคนที่แหกคอกมากแม่งยังแหกคอกแบบ "พัฒนาแล้ว" ไม่รู้จะพูดไง เอาเถอะ 55555

This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

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via WordPress ift.tt/2k0f7KS

 

Update note: This tutorial has been updated by Kishin Manglani. The original tutorial was written by Marcelo Fabri.

 

It’s no secret that third-party iOS developer libraries can save precious time when you’re doing developing apps. The iOS open-source community is quite active, and we all know that leveraging libraries is a must when developing an app on your own. Each library offers different tools that you can use to enhance your next iPhone app, including working around some of the most obnoxious constraints of Swift and Objective-C.

 

Selection Criteria

 

Rating iOS developer libraries is a rather subjective proposition. What makes one library “better” than the next? When libraries solve such a vast range of problems and no two are alike, it’s difficult to make logical comparisons and rank them in order of best to worst.

 

Fortunately, CocoaPods, a popular Swift and Objective-C dependency manager, collects anonymous stats when users install packages. I scraped its statistics site to find out which open-source packages are most popular right now, rather than polling my colleagues or trying to rate them for myself, and below are the results!

 

1. AFNetworking

 

AFNetworking is an Objective-C networking library for iOS, macOS and tvOS. It is a robust library that has been around for many years. From basic networking to advanced features such as Network Reachability and SSL Pinning, AFNetworking has it all. It is one of the most popular iOS libraries of all time with almost 50 million downloads.

 

AFNetworking: ift.tt/xQh6e6

 

2. SDWebImage

 

SDWebImage is an asynchronous image downloader with caching. It has handy UIKit categories to do things such as set a UIImageView image to an URL. While networking has become a little bit easier in Cocoa over the years, the basic task of setting an image view to an image using an URL hasn’t improved much. SDWebImage helps ease a lot of pain, so that’s why it’s so popular with iOS app developers.

 

SDWebImage: ift.tt/Hf9tea

 

3. Alamofire

 

Alamofire is AFNetworking’s successor but is written in Swift. You might be wondering why there are two different networking libraries in the upper echelon of this list, but I assume it’s due to the fact that networking libraries are just extremely useful for iOS app development. The two libraries share a similar feature set, with the main difference being the language in which they are written.

 

If you are starting a brand new Swift project, my recommendation is to use Alamofire so that your core networking library is consistent with your own source code. Otherwise, both AFNetworking and Alamofire are great options.

 

Alamofire: ift.tt/1ABz8c0

 

4. MBProgressHUD

 

MBProgressHUD is another useful library that fills a big hole in UIKit. This popular iOS developer library provides a class that displays a heads-up display (HUD) with a spinner, text, or images to show loading, progress, success/failure, or any other alerts to the user. Since iOS has long lacked a native HUD component, I don’t need to tell you how helpful such features are!

 

MBProgressHUD: ift.tt/qVAFSc

 

5. Masonry

 

Masonry is a lightweight framework that makes wrestling with AutoLayout much less strenuous through simpler syntax. It provides its own chainable DSL that makes AutoLayout code more concise and readable. It also provides several helper methods for common layouts that will shorten over a dozen lines of code with AutoLayout to a single line. For example, if you want to set the edges of a UITableView to the edges of its superview, you can use this: make.edges.equalTo(self);

 

Masonry: ift.tt/1JMLpgH

 

6. SwiftyJSON

 

SwiftyJSON improves your life when it comes to handling JSON in Swift. Parsing JSON with Swift can be tricky due to type casting issues that make it difficult to deserialize model object, amd it may require a bunch of nested if statements. SwiftyJSON makes all of it quite simple to do. It’s also the second-most popular Swift library.

 

SwiftyJSON: ift.tt/Z2t6lA

 

7. SVProgressHUD

 

SVProgressHud is another HUD library for iOS and tvOS. The API is a bit simpler than MBProgressHUD because it creates a singleton, so you just need to call show and hide when using it. You can also customize the HUD with text, an image, or a progress indicator. Again, there is definitely a need for this when developing apps, and it is a useful alternative to MBProgressHUD.

 

SVProgressHUD: ift.tt/1Q27fRk

 

8. MJRefresh

 

MJRefresh offers you an easy way to add pull-to-refresh functionality to a UITableView. Unfortunately, the standard UIRefreshControl disappoints when it comes to customization options, so MJRefresh is a great stand-in that allows you to add text, an animation or even a UIView. You can also add pull-to-refresh actions in a block or closure, making it even easier to implement than the native UIActivityIndicatorView.

 

MJRefresh: ift.tt/1FVgXzw

 

9. CocoaLumberjack

 

CocoaLumberjack is a simple but powerful logging framework for all your logging needs. If you want to do more than NSLog or print, CocoaLumberjack can help. You can do remote logging, log to a local file, write to multiple loggers, and create different log levels. Ever had to reproduce an elusive bug, or needed to get a better grasp on some user behavior? CocoaLumberjack is very helpful in these cases.

 

CocoaLumberJack: ift.tt/1auCfmI

 

10. Realm

 

Realm is an enticing, cross-platform alternative to Core Data when it comes to persistence. It’s easier to work with than Core Data, as well as faster, and you even get a data browser to explore Realm database files. In case you need another reason to love Realm, this popular library for iOS app development recently launched a platform to sync data between apps in real-time.

 

If you need to do any data persistence, I’d definitely recommend checking out Realm as an alternative to Core Data.

 

Realm: ift.tt/W7Pfhw

 

We even have a couple of Realm video tutorial series to help you get started with Realm!

 

Beginning Realm on iOS

 

Intermediate Realm on iOS

 

Honorable Mentions

 

Only two out of the most popular iOS developer libraries are written in Swift! Hard to believe when you’re living, breathing, and eating Swift.

Here are a couple of Swift libraries that didn’t quite make the top 10, according to the data I pulled, but are worthy of your attention.

 

SnapKit

 

SnapKit is another iOS library that simplifies AutoLayout simpler, and is similar to Masonry (above). In fact, SnapKit is a successor of Masonry that happens to be written in Swift. The authors of the library recommend that if you are starting a Swift project go with SnapKit, but if you are using Objective-C then go with Masonry.

 

SnapKit: ift.tt/1Ghmfc7

 

Kingfisher

 

Similar to SDWebImage above, Kingfisher is a library for downloading and caching images that is written purely in Swift. It includes extensions for UIImageView and UIButton, which makes it more obliging. You can also add a placeholder image that should show while the actual image is downloading.

 

Kingfisher: ift.tt/1zbWxhh

 

<h2Conclusion

 

Many of the leading iOS libraries continue to be written for Objective-C, but I’m seeing new Swift libraries emerging regularly. Almost daily at times. The trend is shifting toward Swift. You’re seeing so many Objective-C libraries on this list years after Swift’s release because they are tried and true and trusted in tens of thousands of apps.

 

As we close out 2017, these are the most popular libraries according to the number of installs.

 

You can pull the data for yourself from this link: ift.tt/2jXMC01.

 

Just swap Alamofire with whatever library you want to query, and remember that it is case-sensitive.

 

You should have a good idea of the best libraries to make your iOS app development experience a little smoother. Think I missed a great library? Or want to talk about your experiences with these libraries? Let’s talk about it in the forums.

 

The post Top 10 Libraries for iOS Developers appeared first on Ray Wenderlich.

 

Top 10 Libraries for iOS Developers syndicated from yhttps://phonespyingpage.wordpress.com/

 

Lately inside a ending up in a longstanding customer who I’ll call “Bob," he referenced the chapter in Application Savvy that discusses costs for creating an iOS application. Having a big smirk Bob stated, “Ken, you authored in IOS developer Malaysia Savvy that it is about $10,000 to produce an application...that appears a good buy.Inches His smirk was since the initial v1. budget he spent around for his company's application involved 15x time. While Bob was completely teasing I felt compelled to reply, “Bob, Used to do reference $10,000 for implementing some types of help. I authored when someone has greater than $10,000 though, then it’s useful to begin thinking about using a professional or agency.”

 

That guidance was provided in 2010. Ever since then, “How much will it cost to construct an application?” continues to be the most typical question I’ve caused by potential customers. To state I’ve heard it a large number of occasions may be an understatement. With 5 years behind us and another IOS developer Malaysia landscape, I felt the time had come to revisit this epic question again.

 

TLDR

 

The expense of apps are largely according to features, complexity, and platform.

 

Apps with back-finish servers will more often than not are more expensive.

 

Simple apps for just one platform will begin around $25,000.

 

More complicated apps cost six figures but could push-up over $1,000,000.

 

Costs may also vary according to who builds it (e.g., offshore versus high-finish agency).

 

Be sure to plan for updates, marketing, your personal salary, along with other costs.Things to consider When Prices Application Development

 

The difficulties I battled with to correctly address the price question this year haven't altered. Costs clearly vary. For instance, there is a factor between engaging a freelancer, offshore team of developers, or perhaps an agency like savvy apps. Similarly, getting an IOS developer Malaysia that needs a back-finish server built or APIs integrated versus one that's completely standalone may differ drastically.

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This is an official FDG sponsored by Facebook and Intel, and organized by the Taiwan developer community.

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