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This divorces the appearance towards the actual equipment data, making the visualization nearly meaningless poor understanding what the “stats” from the equipment are. However, the appearance of the character is really a social expression, and a few gamers are frequently motivated to acquire aesthetically distinguishable equipment in an effort to communicate social status.
Other games, for example League of Stories, also utilizes social motivators. In League of Stories, you can buy custom “skins” for the character without any effect on game play. However, custom skins behave as a social symbol of status with other game developer. Your kill:dying record can also be public, and a few gamers might be motivated to experience to improve their total games won, or their rank within the ladder / tournament system.
Accomplishments
Most game developer
nowadays start adding some kind of achievement system. Accomplishments behave as visible indicators of progress. If they are public, they may also behave as social motivators. When the game is enjoyable and fun, accomplishments can enhance game play. When the game has stopped to become fun, however, accomplishments can behave as methods to keep otherwise unengaged gamers motivated to help keep playing.
Immersion: Diegetic versus. Non-Diegetic
Most games largely use Non-Diegetic connects. A non-diegetic interface is a that is available outdoors from the game world it is available just for the gamer from the game, not the figures within the game.
For a lot of games, like League of Stories, data visualizations don’t draw attention away from much in the game. Visiting a player’s health bar, or even the minimap, or even the fog of war, doesn't ruin immersion. For many genres, like Multi-player Online Fight Arena (MOBA) or Real-time Strategy games, this type of details are critical.This type of interface is known as a “non-diegetic” interface. What this means is the interface is available outdoors from the game world the interface is available for that player from the game - not the figures within the game developer
world.
Well, four round tables and a rectangular one.
Tanguy K leading the crew and regaling us with stories of OWBuild
Copyright Aurélien Gâteau
FatRedCouch delivers exciting interactive experiences that connect brands, companies, and authors with new audiences on the worlds fastest growing new platforms. We develop interactive applications, books, appisodes, and games that engage, delight and ultimately immerse audiences in story and brand on a new level. We develop ideas from the earliest stages through complete production and marketing.
self-made stickers.
tribute for the box art of Google Developer Day 2009.
some photos are at keropuni.blogspot.com/2011/03/developer-2009.html
( update : white eyes )
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Masayuki Kanno and Takahiro Sawada, both of Sumisho Computer Systems Corporation (SCS), Tokyo, Japan, with Ribbit's Ellen Leanse and Ramani Narayan, at the inaugural Ribbit Spawn - Sunday, March 16, 2008 - Sunnyvale, CA - developer.ribbit.com
Senior Software Developer for Microsoft .NET for bartering on www.barterquest.com/haves/view/20394-Software-Developer. Check it out!
My first experiments with a low-contrast, home-made push developer.
The formula comes from a patent by Anneman that probably was a precursor to the now unobtainable Perfection XR-1 developer. Perfection XR-1 seems to have been based on POTA and was capable of pushing ultra-fine grain and microfilms by two stops while keeping grain small and contrast acceptable. In a discussion of the patent, Gainer suggested a variant that is a concentrate and that replaces the hydroquinone and sulphite in the original by ascorbic acid.
It is that concentrate that I have tried to recreate and test. My recipe was:
Dissolve in 100ml of hot triethanolamine
Phenidone 3.8g
Metol 0.6g
Ascorbic Acid 2.3g
Borax 1.9g
and allow to cool. The concentrate is a pale straw colour.
I convinced myself that a good starting point for a film like Bluefire Police film would be a dilution of 1+200 for 60 minutes at 20C stand developed. That's what I have done for the four images posted here.
This first image shows a scene as it came out of the scanner and, for comparison, the same after the contrast had been slightly reduced in Photoshop.
As a first attempt with the developer I'm pleased with it. Points worth noting I think are:
- minimal or no base fog, despite the 60 min stand
- a working temp of 20C, as opposed to Perfection XR-1 that typically had to be used at 30C or higher
- minimal grain: I can't see it at the scanning resolution I used (4800dpi on an Epson Perfection V700)
- stand processing, rather than frequent agitation
- about 2 stops push over the box speed, which for Bluefire must be about EI 20 or possibly less.
I also got a more moderate contrast using this Anneman-Gainer developer than I did using Bluefire's own, so I count that as a success. The results came out looking like Rollei Retro 80S when I develop it in Rodinal, but if anything finer-grained and with slightly less contrast.
This is obviously not the optimal dilution/timing/method for this developer, but I think it shows promise and it is very, very easy and cheap to make. It would be great if I could encourage anyone else to play with it.
I hope to expose some Rollei ATP 1.1 tomorrow, weather permitting, and try the same time and dilution on that.
Feel free to link to this post if you know any other discussion groups or websites where it might be of interest.
Zorki 1 with Jupiter-12
Bluefire Police film @ 80
Stand dev in Anneman-Gainer developer 1+200 for 60 mins, 30s initial inversions + 1 inversion @ 30mins.
ADDED: The ATP 1.1 needs something stronger that 1+200 / 60 mins. When I get some more I'll try 1+100 for the same time.
Used HC110 but it's not that old or discoloured. Used different cameras so that is not the prob. This batch EOS 3 with 100-300 lens. VERY little PF was used at the end.
Battersea Power Station
London
Battersea Power Station (Wikipedia):
en.wikipedia.org/wiki/Battersea_Power_Station
Battersea Power Station (Developer's site):
This is a poster I did to advertise a job opening for web developers at dffrnt. I will be putting this up at various teaching centres in my city to attract some young talent. Also, the dffrnt logo has a new style. All dffrnt artwork will have this new style from now on. (Photo taken with iPhone.)
Visit us and drop a comment at our site: www.dffrnt.com