View allAll Photos Tagged CryEngine

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Console commands

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Photograph from India Game Developer Summit 2010 (Lite Ed.) held in Bangalore, India, 27 February 2010, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Cryengine Mod I'm working on

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

ANTARIEN.com

Antares Open World [AOW]

 

Autor: Jan Ohlmann alias Azzuriel

Projekt: Antares Open World

Konzeptbuch: dev.azzuriel.de/

FB: www.facebook.com/dev.antares

Web: antarien.com

  

Erstellt mit CryTec - CryEngine 3

www.crytek.com/

© 2014 CRYTEK All Right Reserved

 

Keywords:

 

#Azzuriel #Antares #Antarien #RulePlayingGame #MMORPG #CryTec #CryEngine #Develope #Conzept #AOW #2014 #AntaresOpenWorld #antarien.com #dev.azzuriel.de #dev.antares #MMO #NextGenMMO #NeuralNetworking #Evolution #EvolutionStrategy #RPG #GenetiticAlgorythmics #KI #ArtificalLife #OpenWorld #TamagotchiPrincip #Horror #Strategy #Survival #OnlineGames #Mystery #Simulation #Evolution #TamagotchiMMO #GameOfLive #Sandbox #VirtualWorld #BiggestComplexWorld #Housing #Genetic #OneWorldServer #Alterungsprozesse #NoLevels #NoClasses #DedizierteCharaktere #Blueprints #NoLimits #RealtimeLearning #PlayWithConsequence #NoRename #SurvivalTheFittest #BuildReligions #BuildOwnVillages #PvP #PlayerOwnedEconomicCycle #ProfessionBuildingGame #DoWhateverYouWant #LearningCurve #ItemWeightSystem #Pets #GeneticBuilds #NoQuesthelpers #MultiAccSystem #DecentralisedAuctionHouseSystem #Tradehubs #NoAuctionhouseKiller #PDAMonitoring #SmartphoneControl #WeatherControl #Ageing #BodyMassSystem #NutritionalSupport #Sleep&RastSystem #ComplexItemInteraction #GravityFields #Rain #Sunbeam #Ice #Thunderbold #Fog #Dust #Storm #Tornados #Hale #Snow #Realtime3DCombatSystem #PatternMatching #Temperature #ComplexWeaterEffects #Posing #SocialSystems #RecyclingSystem #Sandbox #Children #Adoption #HighScaleDestruction #ChangeWorldPhysics #Smoking #Stealthmodes #CrimeSystem #Prison #Headhunters #Vegetation #NauticSystem #Astronomic #Navigation #DarkNightLightSystem #Relationship #Married #EmpathicCommunication #CommodityTrading #LifePeriods #UnderwaterWorld #ExtremeCrafting #InGameLanguage #Bloodlines #Brokerage #MailDelivery #Contracts #Archeology #Crusades #Realms #Werwulfs #Vampires #Artefacts #Metagaming #Dark #Scheming #OneLifePrincipals #InGameMoneyAboPayment #Thrones #Investigation

 

Dick working the 3D glasses at the CryEngine stand

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Photograph from India Game Developer Summit 2010 (Lite Ed.) held in Bangalore, India, 27 February 2010, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Highpoly Medieval Pub modeled in sketchup and rendered in cryengine 2.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Highpoly Medieval Pub modeled in sketchup and rendered in cryengine 2.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

After importing into Cryengine I did some basic texture maps. I plan on going into more detail later, especially the cockpit.

Crysis 3 is a first-person shooter video game developed by Crytek and published in 2013 by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. It is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game was developed by Crytek UK. Crysis 3's story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race. The game's story serves as the end of the Crysis trilogy.

 

Origin (Electronic Arts) --- www.origin.com/irl/en-us/store/crysis/crysis-3

 

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Antares Open World (AOW) - Antarien

Thema: Lernkurven

 

So verschieden die Spieler, so verschieden sind die Intentionen, wie Erfolg im Spiel definiert wird. Einige Spieler lieben es die Welt in all ihren Facetten zu erforschen, andere in Schutt und Asche zu legen und Dritte lieben es, der erste zu sein (Powerleveling), in allem was zu tun. Serverweit den Titel des »First Grandmasters« in einem Beruf zu erlangen. Wohl bemerkt wird es nur einen weltweiten Server geben.

 

Kurz anzumerken sei hier, dass Spieler ihren First Grandmaster deaktivieren bei Inaktivität des Spielens, und entsprechende der Zweite zum ersten nachrückt (Prinzip des aktiven Titels). Wobei die Geschichtsbücher nie vergessen können.

 

Wir versuchen soweit es geht allen Parteien gerecht zu werden. Ein Konzept für die Power Level Freunde musste also her, ohne dabei die künftige Community zu spalten. Hier dem Reiz, seine beste Methode zum Lernen zu finden, diese aber nicht allgemein Gültigkeit zu definieren.

 

Ich kann euch sagen, dass alleine auf der Grundlage des Genpools (Erbsequenz), jeder seinen ganz persönlichen Weg zum Lernen finden muss. Die Methode sich zu Massen an einem Ort zu treffen, und unendlich Mobs zu erschlagen, hat definitiv ausgedient und wird es in Antarien nicht geben.

 

Thema: dev.azzuriel.de/index.php/Lernkurve

 

Autor: Jan Ohlmann alias Azzuriel

Projekt: Antares Open World

Konzeptbuch: dev.azzuriel.de/

FB: www.facebook.com/dev.antares

Web: antarien.com

 

Erstellt mit CryTec - CryEngine 3

www.crytek.com/

© 2014 CRYTEK All Right Reserved

 

#Azzuriel #Antares #Antarien #Rollenspiele #MMORPG #CryTec #CryEngine #Develope #Konzept #AOW #2014

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Cryengine Mod I'm working on

Cryengine Mod I'm working on

Cryengine Mod I'm working on

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Cryengine Mod I'm working on

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Cryengine Mod I'm working on

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

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