View allAll Photos Tagged ComputerGenerated
elder montage out of 3 pics:
woman and child of a Viennese flea market and a decayed castle in Ireland
Computer generated image.
Should be viewed on black ! So please click the image or press L to view it in Flickr's lightbox.
Tendril with butterflies for the shoulder
This bodypainting pattern for the shoulder is conceived to do with henna or khidab, the Yeminite gall ink. the 4 pages cotain one sheet with a tendril of flowers and two butterflies, one sheet with different butterflies and 2 sheets are mirroring a variation of the flower tendril with two different butterflies.
You can buy/download this pattern as a single PDF copy at www.henna-und-mehr.de/de/bestell5.html (German) .
It is too available at www.henna-und-mehr.de/franz/bestell5.html (French)
Created using HSB Grapher, AutoIt, Photoshop and 2 hours of computer time.
Fourth degree curves were randomly generated, and an AutoIt script was used to create the graphs and paste into photoshop.
View large on black.
More java generated stuff. Haven't got a clue what it's supposed to be. Just thought it looks different.
Created in Blender (I made a whole set). I'd like to figure a way of using a procedural texture to ape baize but all the ones I have tried so far haven't looked very realistic.
looks like the top view of a jewel box, or a crown..
Is actually a fractal...
Please click on the link below to view large.. u sure gonna love it.. :)
--
I use Apophysis to make these fractals..
If needed, I slightly tweak the rendered images in Photoshop..
More of the great context-free program :)
Code:
startshape fig3
background { b -1 }
rule fig3 {
fig2 {s .99 }
fig3 { s 0.98 r 30 x .8}
}
rule fig2 {
fig1 { }
fig2 { hue 200 sat 1 s .8 r 14 }
}
rule fig1 {
TRIANGLE{ s .1}
fig1 { s .9 r 5 b .1 x .05}
}
Redrawing photos with a partially random particle system.
Made with Processing
View more: MY WEBSITE | BEHANCE | INSTAGRAM | TWITTER
Video of a Y-tree. Made with my own program.
The L-system I used is:
"Y tree 2" {
rotate 4
stroke 100
order 12
angle 24
axiom FX
x=[++@.6fx]----@.7fx
}
The coefficient after the '@' is increased by 0.02 every frame, starting at zero.
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
Fractal image created using Tierazon,
A sunset image from some evil place, or the outline of a leaf.
Best viewed large.
I decided to try a more complex render to see what the optimum tile size is for my computer.
The box is a bit dented and is simply textured using an image plugged into the material output displacement via a normal map node (to add a bit of complexity to the render).
The fence has a procedural texture which is difficult to see because it is black, small and not the closest object to the camera, but Cycles still has to render it.
The grass and plants are in six particle systems using Blenderguru's Grass Essentials pack. I added these because they can really increase render times.
The image was rendered at 1920x1080 (100%) with 300 samples. The "Border" check box was ticked so only items within the camera view were rendered and the device was set to GPU compute.
The times for the renders with different tile sizes were as follows:
256x256: 6 minutes 59.03 seconds.
384x384: 6 minutes 45.27 seconds.
512x512: 7 minutes 16.53 seconds.
I know the results from two experiments don't constitute a proper statistical sample but it does look as if a 384 pixel square is a better tile size to use with my computer than a 256 or 512 pixel square one.
I chose 384 pixels because in the earlier, simpler, render the results from 256 and 512 were close and so I just plumped for the point in the middle of the two to see if it would be faster, which it was.
This started as an exercise in understanding how to graduate a selection (the small circles) and turned into a colour comparison of alternative base colours.
Orange, Cream or White?
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
A computer generated image combining photos of jet Air craft so that they are now flying through clouds of fractals and enhanced with editing for effect then colored Red to make a bold statement on this unique Artwork.
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)