View allAll Photos Tagged CSS

My typical stylesheet is set up like this. There's a comment at the top that has the client name, which stylesheet it is (screen, print, ie, & others where necessary), author: (our company name) and version: formatted as year.month. I tend to go single-line indented and separated into sections. My sections usually include "Layout Blocks", "Forms", "Homepage Specific" & "Reusables". On the reusable classes I skip the indentation and list them alphabetically. To the multi-line fans out there, I'm sure this looks pretty strange but I can work through stylesheets formatted this way lightning fast.

can you see our anticipation?

Lea Verou talks about CSS Animations at WDCNZ 2012

  

Photo by WE DO Photography and Design wedo.net.nz

A two car westbound CSS&SB passenger train accelerates from its station stop at Hegewisch, in September 1998.

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

Testing Mr Clayson's wonderful IE CSS discovery, with some quick changes.

 

All browsers get the basic version. IE7 (above) and modern browsers get the full CSS after that, but IE6 gets it's own special stylesheet.

 

www.simonclayson.co.uk/reportage/ie_6_text_only/

Domaine de Saint-Cloud, France - 2007

Mittagessen in Luzern mit CSS und netcetera.

We got to Charleston, SC., early enough to stop and see the world's first successful combat submarine, the CSS Hunley.

South Shore GP38-2 2001 sits at Carroll Avenue shops in Michigan City, IN.

Seth Brown, PhD Candidate, Civil and Infrastructure Engineering, George Mason University. Seth’s talk entitled “To Green or Not to Green: Modeling Incentive-based Programs for Green Infrastructure Investment on Private Properties"

 

Abstract: Communities are in need of cost-effective and innovative strategies for stormwater management infrastructure investments. This need is driven by the fact that stormwater pollution is the only major source of increasing water pollution across much of the country including sensitive waterbodies such as the Chesapeake Bay. In reaction to this significant and growing source of water pollution, regulations at the Federal, State and local level continue to become more stringent, the level of treatment for runoff continues to increase. This reaction by the regulatory sector is driving an increase in stormwater infrastructure investment needs. The use of green stormwater infrastructure (GSI) and retention-based standards is on the rise across the U.S., but it is still considered a novel or innovative approach in many areas. The basis of the interest in GSI from the stormwater and wet weather sector is based upon the premise that retaining water on-site is more cost-effective in addressing issues such as combined sewer overflows (CSOs), treats the pollution within runoff while replenishing groundwater resources, and provides co-benefits water quality and quantity treatment, such as improved air quality, enhanced property values, and improved social well-being.

 

Considering that the goal of GSI is to retain runoff on-site, which is a decentralized approach to stormwater management that impacts significant segments of the landscape, the issue of treating stormwater on all types of properties, including private property is on the rise. This issue is multiplied for regulated entities who cannot meet regulatory requirements by implementing GSI on publically-owned land alone. For this reason, some municipalities are investigating the use of incentive-based programs to address the significant amount of stormwater runoff treatment required in permits. Understanding how incentive-based programs function requires a method of analysis reflecting the disaggregated and varying nature of decision-making by individuals, which can be irrational, inconsistent and driven by both monetary and non-monetary factors. Unlike idealized and mechanized systems, the dynamics associated with large populations of individual decision-makers is inherently non-deterministic. The field of computational social science has arisen to simulate how large populations of decision-makers behave, and what patterns emerge based upon varying initial conditions by using tools such as cellular automata and agent-based modeling (ABM). This approach is consistent with the investigation investment policies and strategies associated with the GSI adoption at the site level by private property owners, which is at the heart of the proposed research associated with this presentation.

 

The presentation will provide an overview of a methodology developed to simulate the amount and distribution of GSI investment in a given area based upon the use of incentive-based frameworks, such as a traditional fee/credit approach as well as non-traditional approaches, with an example being the Stormwater Retention Credit program established recently by the District Department of Environment (DDOE) that proposes to trade retention “credits” across the District to take advantage of cost heterogeneity and generate GSI implementation in area that can stand to benefit the most from the environmental, economic and social benefits associated with this infrastructure. Policies and strategies associated with these approaches, such as subsidies, project aggregation and escalating fee and rebate scales, will be discussed as well.

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

CSS supporting Gwen Stefani, Wembley Arena, 29th September 2007

Live /Estragon @ Bologna.

 

Questa immagine é protetta da copyright ©. Tutti i diritti sono riservati. Ne é pertanto vietata la riproduzione, l'adattamento e la diffusione senza preventivo ed espresso consenso dell'autore.

 

Visitate il nostro sito: www.rocklab.it

1 2 ••• 22 23 25 27 28 ••• 79 80