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Cansei de Ser Sexy CSS en el Monkey Day de Gijón.

 

Jorge Alonso.

CSS @ Metro Theatre supporting Grouplove. Big Day Out 2014 Sidesows.

CSS @ Metro Theatre supporting Grouplove. Big Day Out 2014 Sidesows.

CSS supporting Gwen Stefani, Wembley Arena, 29th September 2007

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

Car 17 at Kensington on the IC heading for Chicago.

Chicago South Shore & South Bend Railroad 106 at Michigan City, Indiana on an unknown day in May 1979, Ektachrome by Chuck Zeiler.

skeleton tree mozilla layout constructs naming measurement calculations

Magritte and CSS

The CSS Albemarle at the waterfront museum in Plymouth, NC.

 

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Qtpfsgui 1.9.3 tonemapping parameters:

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Lovefoxxx em traje de papel de seda (24/08/08)

 

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selavy.wordpress.com/2008/08/25/reading-festival/

We took in a couple of shows at the Bluebird Theatre on Colfax. Did you know that two PBR's is only $7 in Denver? I discovered this many times that night, and for that price I don't blame the hipsters for drinking it.

The Architecture of CSS

Reason Gaming vs Power Gaming

The body of South Shore Line #111 sits at East Troy RR's Mukwonago car barn, near the Elegant Farmer. This car was probably acquired for parts as it does not appear on the museum's 2015 roster.

Citi Stage, Friday August 1st, 7-8

CSS, 04.12.2011 Paradiso Amsterdam.

Photo by Melissa Duijn.

Cansei de Ser Sexy CSS en el Monkey Day de Gijón.

 

Jorge Alonso.

@ XOYO, 23rd August

 

The light was terrible for photos and I only had my compact. And that's my excuse :p @ XOYO, 23rd August

 

The light was terrible for photos and I only had my compact. And that's my excuse :p

Erskine sites featured in Japanese book "CSS Creative Design". Book sent kindly by Kazumichi Takahashi.

Desde la playa de estacionamiento inferior y salida del complejo.

Para que después nadie diga que no conoce mi hospital!

CSS LD22 tweeter designed by Al Wooley

André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"

Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.

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