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Let’s believe the dialectical faith of wokeism (woke Marxism), let’s join their dialectical cult! Since society is full of injustice and inequality, let’s tear it down and rebuilt it into a communist utopia—let’s Build Back Better. Let’s awaken to a higher consciousness, let’s awaken to a critical consciousness (critical Marxism)—to negative thinking (capitalism is bad). You’re a racist (a capitalist). The system (capitalism) is systemically racist. Let’s awaken the inner activist, let’s awaken the communist revolutionary. What will all this evolve into? It will evolve into the abolishment of private property. Communism: you will own nothing and be happy. Communism: equality for all! Communism: it’s for the greater good! Communism: the ends justify the means: murder, starvation, and the gulags! Marxism causes tribalism and division, because it’s intolerant of everything it doesn’t like. Get your reeducation: diversity, equity, and inclusion. DEI (diversity, equity, and inclusion): a precursor to a Social Credit Score System. ESG (Environmental, Social and Governance): a Social Credit Score System for companies (Can anybody say: Bud Light!). The Green Transition: equality (poverty) for all! Climate communism: climate justice, climate equity, climate sustainability, climate lockdowns! Sustainability: the road to a good global citizen consciousness!
The fifth tenet of the Communist Manifesto: “Centralization of credit in the hands of the state, by means of a national bank with State capital and an exclusive monopoly.” Three cheers for central banking…not! Lenin: “The best way to destroy the capitalist system is to debauch the currency.” Three cheers for fait money…not! Stakeholder Capitalism is Fascism. Why do you think the (WEF) World Economic Fascists like to talk about Stakeholder Capitalism? The Free Market is the enemy of Stakeholder Capitalism. Grover Cleveland: “Corporations, which should be the carefully restrained creatures of the law and the servants of the people, are fast becoming the people’s masters.” Say what: corporate personhood? So, that’s nothing, the coming New World Order will obtain Beasthood—666 worship the Beast. The Metaverse Beastsystem: techno-spiritualism in which humanity will be free from the limitations of mind, body, and soul; a techno-spirit of oneness with the universe—universal collectivism: Mystery Babylon, Babylon the Great, and the Tower of Babel—antichristism.
Here is a report by Oxford University and Imperial College London for the UK Government:
Flying (page 6):
2020-2029: “All airports except Heathrow, Glasgow and Belfast close with transfers by rail.”
2030-2049: “All remaining airports close.”
Food (page 6):
2020-2029: “National consumption of beef and lamb drops by 50%, along with reduction in frozen ready meals and air-freighted food imports.”
2030-2049: “Beef and lamb phased out, along with all imports not transported by train; fertiliser use greatly reduced.”
Tacitus: “The more numerous the laws, the more corrupt the state.”
www.ukfires.org/wp-content/uploads/2019/11/Absolute-Zero-...
The NWO commies at the United Nations have outlined an agenda to decriminalise ‘consensual sex’ between adults and minors in a report titled: “The 8 March Principles for a Human Rights-Based Approach to Criminal Law Proscribing Conduct Associated with Sex Reproduction, Drug Use, HIV, Homelessness and Poverty.”
Principle 16-Consensual Sexual Conduct (page 22-23):
“Moreover, sexual conduct involving persons below the domestically prescribed minimum age of consent to sex may be consensual in fact, if not in law. In this context, the enforcement of criminal law should reflect the rights and capacity of persons under 18 years of age to make decisions about engaging in consensual sexual conduct and their right to be heard in matters concerning them. Pursuant to their evolving capacities and progressive autonomy persons under 18 years of age should participate in decisions affecting them, with due regard to their age, maturity and best interests, and with specific attention to non-discrimination guarantees.”
Mark my words: pedophilia will one day become normalized (a human right).
share-netinternational.org/wp-content/uploads/2023/03/8-M...
2 Timothy 3:13 “Evil people and impostors will become worse, deceiving and being deceived.”
Daniel 11:36 “Then the king (the Antichrist) will do exactly as he pleases; he will exalt himself and magnify himself above every god and will speak astounding and disgusting things against the God of gods and he will prosper until the indignation is finished, for that which is determined [by God] will be done.”
1. I, the pure, stainless and infinite Consciousness beyond maya, look upon this body in action like the body of another.
2. The mind, the intellect, the senses, etc. are all the play of Consciousness. They are unreal and seem to exist only due to lack of insight.
3. Unmoved by adversity, a friend of all the world in prosperity, without ideas of existence and non-existence, I Live free from misery.
4. Inactive am I, desireless, clear as the sky, free from hankering, tranquil, formless, everlasting and unmoving.
5. I have now clearly understood that the five elements, the three worlds and I myself are pure Consciousness.
6. I am above everything ; I am present everywhere ; I am like space; I am that which (really) exists; I am unable to say anything beyond this.
7. Let imaginary waves of universe rise or fall in me who am the ocean of infinite Consciousness ; there is no increase or decrease in me.
8. How wonderful that in me, the infinite ocean of Consciousness, waves of jivas (individual souls) rise, sport for a while and disappear according to their nature.
9. The world which has come into existence on account of my ignorance has dissolved likewise in me. I now directly experience the world as supreme bliss of Consciousness.
10. I prostrate to myself who am within all being, the ever free Self abiding as inner consciousness.
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Yoga Vasishta Sara - SELECTED VERSES - Meditation on the Self
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Painting by Nicolas Poussin
It took me a long time and a lot of funny looks to get this shot. This fella was like a rock right up until I snapped the shutter and he shrugged his shoulder. I actually think it adds a little more character to the shot.
Some believe 2020 will bring a new consciousness as the guiding lights awake the ground crew. .Well you better believe as it has started.
Quite a lot goes through my mind when I'm out and about en femme. It's my nature. I try to see and understand everything but, as is evident, I'm rather shortsighted so I see very little and understand even less!
Das Wattenmeer ist für das Bewusstsein ein Mantra des Sehens, Lauschens, des Fühlen und Ahnens. Die Weite bleibt kein rein äusseres Phänomen, sie öffnet das Innen.
Entweder man gestattet, sich selber auszuweiten, bis es kein beziehendes Denken mehr gibt, nur noch wahrnehmende, bewusste Freiheit, oder man schrumpft zum Sandkorn in der Unermesslichkeit. Das ist der Preis, welchen man zahlen muss, um ein Selbst zu sein.
Die andere Seite, welche nach und nach das Äussere und das Inneres durchdringt, ist der Tod. Die Weite ist der Tod und die Weite bewusst aufzunehmen, ist ein Überlebenskampf für das Bewusstsein, denn es muss lernen, im Unbedingten bewusst zu bleiben.
Diese Erfahrung erschliesst sich erst in vollem Umfang, wenn man nicht nur ruhend oder entspannt in vollen Zügen aufnimmt, sondern aktiv im Watt unterwegs ist. Dann birgt die Weite, Ebbe und Flut, Nacht und Nebel, tückischen Treibsand, Zeitenge, Sinnestäuschungen und Verhaltensstörungen. Die Weite ist kein Pappenstiel; unser Bewusstsein ist es nicht gewöhnt, mit dem Nichts umzugehen. Manche Leute werden euphorisch, als wären sie in einem Traum oder auf einen Tripp, andere erstarren vor Angst, wagen nicht mehr einen Schritt vor den anderen. Das ist gefährlich im Wattenmeer, Lebensgefährlich!
Aber wenn das Bewusstsein stabil bleibt: Welche Wonne, aufzugehen in Klang und Weite, sich widerstandslos durchdringen lassen, bis nichts mehr übrig ist, ausser dem, was da ist, ..... das ist Vollkommenheit
******************************************************************************
The Wadden Sea is a mantra of seeing, eavesdropping, the feeling and presentiment of consciousness. The width remains not a purely external phenomenon, it opens the interior.
Either you allowed to extend itself until there is no more of relational thinking, only perceiving, conscious freedom, or to shrink to a grain of sand in the vastness. That is the price, which you have to pay to be a self.
The other side, which permeates gradually the exterior and interior, is death. The width is death and accommodate the width aware is a struggle for survival for awareness, because it needs to learn to stay aware of the unconditioned.
This experience is only revealed in full when you receive not just resting or relaxing in the fullest, but is actively go in watts. Then, the width, the tides, Night and Fog, treacherous quicksand, time frames, hallucinations and behavioral disorders harbors. The width is not chicken feed; our consciousness, it is not used with the deal Nothing. Some people are euphoric, as if they were in a dream or on a trip, another freeze in fear, no longer dare one step ahead of the others. This is dangerous in the Wadden Sea, very dangerous!
But if awareness remains stable: What bliss to be absorbed in sound and space, can penetrate without resistance, until there is nothing left, except what is there ..... this is perfection
Concept: Sleeping and never waking up, serenity without consciousness (possible by the Object, not the Subject).
Immortal Queen - Sia
youtu.be/P-pgjy865Ag?feature=shared
lyrics
Get in your time machine and step to the future
Check it, I'm queen every time that you look to
Kid robots bring me a champagne
I'ma get you, get you, get you, get you saying my name
I'm a matrix, gonna play tricks
Gonna cut sick, gonna get my pick, gonna lick, lick
Immune to absolution is my skill
Keep it fresh, fresh, keep my lyrics killer
I'ma dominate (I'ma slay)
I'ma dominate (I'ma slay, slay)
I'ma dominate (I'ma slay, slay, slay)
I'ma dominate (I'ma slay, I'ma slay)
And in one thousand million years
I'ma still be everywhere
You won't forget me
The immortal queen
Before planet Earth was here
I was riding a lightyear
And then I was Eve
The immortal queen
Get in your time machine and step to the past, past
Check it, I'm queen from beginning to the last, last
Queen Victoria, Queen of Sheba
Queen of bees, yeah, I'm queen diva
Caveman bring the cave queen carvings
Feeding the queen while the cavemen starving
Beatniks write for me and my mama
Used to be queen, didn't cause enough drama
I'ma dominate (I'ma slay)
I'ma dominate (I'ma slay, slay)
I'ma dominate (I'ma slay, slay, slay)
I'ma dominate (I'ma slay, I'ma slay)
And in one thousand million years
I'ma still be everywhere
You won't forget me
The immortal queen
Before planet Earth was here
I was riding a lightyear
And then I was Eve
The immortal queen
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
The immortal queen
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
The immortal queen
Ah, ooh
Whoa
And in one thousand million years
I'ma still be everywhere
You won't forget me
The immortal queen
Before planet Earth was here
I was riding a lightyear
And then I was Eve
The immortal queen
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
The immortal queen
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
No, you won't, no, you won't forget me
The immortal queen
Actualization of the consciousness of the Absolute (the "remembrance of God" or "prayer" in so far as it brings about a fundamental confrontation of creature and Creator) is already a death and a meeting with God and it places us already in Eternity; it is already something of Paradise and even, in its mysterious and "uncreated" quintessence, something of God.
Whatever is not here is nowhere, and whatever is not now will never be. As is this moment in which I am free to choose God, so will be death, Judgement and Eternity. Likewise in this center, this Divine point which I am free to choose in the face of this boundless and multiple world, I am already in invisible Reality.
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Human life is studded with uncertainties; man loses himself in what is uncertain instead of holding on to what is absolutely certain in his destiny, namely death, Judgement and Eternity. (But besides these there is a fourth certainty, immediately accessible moreover to human experience, and this is the present moment, in which man is free to choose either the Real or the illusory, and thus to ascertain for himself the value of the three great eschatological certainties. )
The consciousness of the sage is founded upon these three points of reference, whether directly or in an indirect and implicit manner through "remembrance of God".
Besides the dimension of succession, however, one must also consider that of simultaneity, which is based on spatial symbolism: the world around us is full of possibilities presented to our choice, whether we wish it or not; thus it is full of uncertainties, not successive as in the flux of life, but simultaneous like the things offered to us by space.
Here too whoever wishes to resolve these uncertainties must hold on to what is absolutely certain and this is what stands above us, namely God and our immortality in God.
But even here below there is something which is absolutely certain when we are confronted with the multitudinous and bewildering possibilities of the world, something of which sacred forms represent so many exteriorizations, and this is metaphysical truth and the "remembrance of God", that center which is within us and which places us, to the extent that we participate in it, beneath the "vertical" axis of Heaven, of God, of the Self.
Man finds himself in space and in time, in the world and in life, and these two situations imply two eschatological and spiritual axes, the one static and "vertical", the other dynamic and "horizontal" and more or less temporal; thus it is that contingency, in the mind of the contemplative man, is conceived in terms of the Absolute, is attached to it and leads back to it. But these various points of reference, in effect, only enter into consideration to the extent that the sage is necessarily conscious of contingent situations; they characterize his manner of taking account of his own relativity.
Within this whole context, but completely independent of it and not in any sense "localized", resides that mystery where knowing is being and being is knowing; in other words, these certainties of "succession" and "simultaneity", of "life" and "world", form the necessary framework of contemplation, representing points of reference which serve to free us from the world and from life, or which facilitate that liberation.
Indeed exoterism, which is the necessary basis of esoterism, is in the last analysis centered upon these elements which concern our final ends, namely Heaven and God, or death, Judgement and Eternity, and our own terrestrial attitudes as conforming to these realities.
The important thing to grasp here is that actualization of the consciousness of the Absolute (the "remembrance of God" or "prayer" in so far as it brings about a fundamental confrontation of creature and Creator) anticipates every station on the two axes: it is already a death and a meeting with God and it places us already in Eternity; it is already something of Paradise and even, in its mysterious and "uncreated" quintessence, something of God.
Quintessential prayer brings about an escape from the world and from life, and thereby confers a new and Divine sap upon the veil of appearances and the current of forms, and a fresh meaning to our presence amidst the play of phenomena.
Whatever is not here is nowhere, and whatever is not now will never be. As is this moment in which I am free to choose God, so will be death, Judgement and Eternity. Likewise in this center, this Divine point which I am free to choose in the face of this boundless and multiple world, I am already in invisible Reality.
-----
Frithjof Schuon
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Quoted in: The Essential Frithjof Schuon (edited by Seyyed Hossein Nasr)
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image: Sacramentarium from bibliotheque national
Alright! Let's go!
Oh, it's Buffaloman AGAIN. *
Or, 'Terri-Bull'...
Nyuk! Nyuk!
What's he gonna do this-
Origin time!
Wait, what?
No!
We're sorry!
Now??
Buffaloman (バッファローマン) is a Devil Chojin with allegiances to Akuma Shogun and Satan, but works alongside the Justice Chojin for a good portion of the original series, before retiring to teach the New Generation.
About
Buffaloman is a charging bull-themed Chojin and one of the Seven Devil Chojin who were said to be too strong and brutal and banished to the ends of the universe.
His techniques and fighting style usually rely on his immense strength and power, but in tight situations he can lower his power in order to become faster. Additionally, he specialises in brutal fighting. He is quite clever and will often lure his opponents into wasting stamina.
He is depicted as a formidable opponent and far more powerful than any other chojin; the concept of Chojin Power was introduced specifically to illustrate this point. Buffaloman's Chojin Power is 10,000,000 Power, which is 10 times that of Warsman, previously Kinnikuman's greatest opponent. By the end of the series many chojin who surpass 10,000,000 Power have appeared, but Buffaloman still boasts of his power and is the only one where it is treated as an advantage.
Personality
Despite being a Devil Chojin, he normally fights honourably and shows his opponents respect, even when using brutal methods in battle. During his fight with Kinnikuman his good heart is awakened, and he is revived as a Justice Chojin after his first death. He also has a great sense of companionship, showing great respect for his fallen comrades. He returns to his evil ways in Kinnikuman (2011), but he maintains his honorable side and does not hate his former allies.
Appearance
He is very large in both height and frame, and has two curved horns called Long Horns (ロングホーン) on both sides of his head, and has a spike on each knee. He has curly brown hair, with a darker shade of skin and pure white eyes. He wears protective gear around both his legs and arms, and tends to have some sort of chest protection in the first few scenes before being destroyed.
He also has red shoes and gloves. When Buffaloman was possesed, he had purple skin and a fire symbol across his face with a smile on it.
Relationships
Kinnikuman
Kinnikuman is the one that showed him that, even if he was a devil, he could become a hero, making Buffaloman to sacrify his last horn and power for the sake of Meat and the dead Justice Chojin. After his resurrection, he become an ally and friend to Kinnikuman, and he even let Doctor Bombe to use his horns as replacement for Kinnikuman's arm bones.
Springman
Buffaloman has a good relation with all his fellow Devil Chojins, but his closet friend seems to be Springman, and the both of them end up fighting in tag matches. They are also the last two Devil Chojin in been defeated in their debut arc. In Kinnikuman Nisei, is shown that Springman visited Buffaloman in hospital, and both travel to see the final match between Mantaro and Ashuraman.
Mongolman
He and Mongolman end up making a tag team to enter the Universal Chojin Tag Tournament, and they come up with some destructive techniques.
Abilities
Buffaloman primary use his horns to do all kinds of techniques and attacks, as well as his powerful body to destroy his opponents.
History
Prehistory
Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.
He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.
He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.
Kinnikuman
Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.
Seven Devil Chojin Arc
Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.
Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.
In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.
Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.
The final match takes places in the Denen Colosseum.
Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.
Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing colour, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.
After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.
Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.
Golden Mask Arc
Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.
After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.
He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.
Dream Chojin Tag Arc
A second Mount Fuji appears in Japan.
On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.
Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.
Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.
Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.
He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.
During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.
The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.
After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.
Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.
The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.
Buffaloman collapses against the mat, defeated by the Light Sabres.
Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.
Blood Oath Brigade Formation!
This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.
Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.
Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".
Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.
Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.
Survivor Match Arc
When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. [50] Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.
After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.
In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.
As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.
The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.
Kinnikuman 2011
Perfect Origin Arc
Prehistory
Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.
However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.
The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.
After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.
In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.
Diablos vs. John Does
Grim Reaper and Turboman enter with the New Large Numbers.
Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.
He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. [60] It is then that Springman arrives on the fourth step to fight the Grim Reaper. [61] Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.
Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.
Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).
The two teams agree to form a tag-team match with tag-team rules.
Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.
Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.
This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.
Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.
The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.
The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon. This causes Buffaloman's scars to reopen in a bloody manner.
Buffaloman summons his blood back into his body by force of will. The scars move to Buffaloman's horn and turn it into a Long Horn, before he speeds around the Grim Reaper and lands a series of blows. The Grim Reaper uses an Ignition Dress, followed by a Thunder Sabre, which pins Buffaloman to the canvas, and the Grim Reaper uses the Earth Unit to absorb power from Buffaloman. The sheer power from Buffaloman causes the Earth Unit to break, and Buffaloman uses a Hurricane Mixer.
This is followed with a Chojin Cross Slam. The Diabolos are declared the winners of the match, and Psychoman exposes his chest with the offer that Buffaloman kills him as he sees fit, due to the Perfect Chojin suicide rule and out of respect to Buffaloman as the victor. The Grim Reaper taunts Buffaloman until Buffaloman stabs him through the chest with his horn, and this cements Buffaloman's return to a Devil Chojin, preventing him from going back to his Justice Chojin allies. Psychoman then vanishes.
Buffaloman takes a piece of Springman's body and leaves.
After the Perfect Origin hit the scene, and Grim Reaper reveals himself to be Psychoman, Buffaloman decides to make up for letting him escape alive, but Devil Knight Planetman beats Buffaloman to fighting Psychoman. Buffaloman mostly observes while the Devil Knights take on the Perfect Origin.
Buffaloman vs. Ganman
The fight takes place on the first ring of Yggdrasil.
They begin by clashing horns in a rapid succession, before Ganman slams Buffaloman's head onto the corner-post with a bulldog headlock. Ganman attempts to ram into Buffaloman, but Buffaloman counters with a preemptive kick, and attempts a body-press, which is caught by Ganman in turn. He throws Buffaloman down, before they lock hands centre of the ring, and Ganman attempts a double over-hook suplex; which prompts Buffaloman to state that he cannot lose, as he must avenge Sneagator.
Buffaloman extends one horn, and uses it to pierce into Ganman's right shoulder. This is followed by a Hurricane Devil Sword, as well as a Buffalo Hammer, until Ganman throws Buffaloman out of the ring and forces him to prevent his fall by drilling into the stone ring. Buffaloman drills a tunnel under the ring, which allows him to pierce his horn through the surface for a Devil Shark manoeuvre. It is impossible for Ganman to "read" Buffaloman's moves while he is underground, and Buffaloman knocks him down by targeting his legs.
Ganman begins to dodge the horn by sensing Buffaloman's breathing, and catches the horn in his hands, which he uses to drag Buffaloman out of the ring, before using Elk Horn Scissors. He slams Buffaloman onto the ring, which reduces the size of his horn, and Ganman shines a light down on Buffaloman with his cyclops eye. Buffaloman attempts a Hurricane Mixer, but Ganman catches him by his horns and proceeds to use a brain-buster. It is revealed Buffaloman is holding back his power, and Kinnikuman and Akuma Shogun convince him to use his full power once more. Buffaloman breaks out of a Canadian Back-Breaker.
He uses a Reverse Suplex, before struggling evenly with Ganman in the middle of the ring. The two engage in a series of even blows, but the scars on Buffaloman start to reopen as he gains back the Friendship Power of the Justice Chojin, and - after an equal battle - Ganman breaks off one of Buffaloman's horns. Ganman gains the upper-hand, after a series of carefully aimed blows, until Buffaloman punches his own eye so that he is left with one working eye (just like Ganman) in order to create a 'fair' fight.
They lock together evenly again in the ring, until Buffaloman dares Ganman to use his eye power on Chojin Enma. This provokes Ganman to use an Elk Horn Compressor, as he states he will not use his eye power on Chojin Enma due to having faith in him as a person. He follows with an Elk Horn Tempest, but - as the throws Buffaloman - Buffaloman uses his one remaining horn to swing on the corner-post. Buffaloman builds up speed by moving post to post, and uses a new finishing move: Hurricane Giga Blaster.
This completely destroys Ganman's horns. Ganman reveals he has remembered Buffaloman's name, which proves he considers Buffaloman a worthy adversary due to how he forgets all other opponents' names, and hands him his dumbbell. This kills Ganman, who dies upon the canvas.
Omega Centauri's Six Spear Arc
He was hanging out with the remaining of the Devil Chojin, when suddenly, a magic barrier seal them inside their HQ, making them unable to face off against the Omega invaders.
Unnamed Arc
As Brocken Jr. and Ataru console Ashuraman's loss after he saw Satan Cross die to The Natural, Buffaloman and The Ninja arrive. Buffaloman notes the coincidence of the five in the same location. The Chojin Blood Oath Brigade has formed again. Ataru believes it is up to the Chojin Blood Oath Brigade to unite as one and put an end to the dangers of the Choushin. Ashuraman is the one who will step up to the plate first.
During the fight between Caucasusman and Mammothman, the Chojin Blood Oath Brigade talk about Mammothman's poor showing in his fight against Caucasusman. Buffaloman talks about how tough Mammothman was during their fight and that Mammothman's calmness unnerved him. The Choushin are crafty enough to place their opponents into tricky situations and Mammothman is not used to that. All they can do is wait for something within Mammothman to break.
After the declaration of the God of Harmony about the opening of the Tower of Babel, Buffaloman decides to be one of the chojins to enter the tower. Once they arrive and enter, they are challenged by the first god, who introduced himself as the God of Evolution, now known as The Executioner. He didn't feel confortable leaving the first rival to Geronimo, knowing that if the young chojin fail, they will be all doomed. But surprinsigly, Geronimo wins, and three new doors are opened.
He decides to travel with Kinnikuman and Warsman, arriving to the next level where they are greet by the choushin of said level. Kinnikuman tries to hide behind Buffaloman, but he take him and tries to throw him into the ring, annoyed by his cowardice, but Warman is the one that jumps into the ring to face against the choushin, who introduce himself as Onyxman.
Kinnikuman Nisei
Buffaloman acts as a teacher within the Hercules Factory. He is matched against Terry the Kid in the graduation matches, which he loses and allows for Terry the Kid to graduate. He will later participate in an exhibition match during the Chojin Olympics, which he fights with Ramenman against The Machineguns. In the Ultimate Chojin Tag Tournament, he again teams up with Ramenman, but will ultimately lose against the Muscle Brothers Nouveau.
Hercules Factory Arc
He became one of the many instructors at the Hercules Factory, training the future generation of chojin to fight evil. He is then assigned to the last test for the First Year Graduation: fight one of the new generation chojin, to see if he is worthy or needs more training.
He end up fighting Terry the Kid, the son of the famous Terryman. After a quick fight, Terry the Kid manage to defeat him with his Texas Clover Hold, congratulating him for his win shortly after.
HF First Year Replacement Matches Arc
He is shown to have been defeated by one of the new First Years: Jade. He then return to see the final match of the tournament, alongside the other teachers that were defeated by the Generation EX.
Demon Seed Arc
Buffaloman meets with Meat and goes with him to check a disturbance. He collapses when Alexandria Meat is taken by six tendrils, much like what happened to him 36 years ago, and the six people reveal themselves to be the ultimate Devil Chojin: the Demon Seeds. Buffaloman cries to see that the new generation cannot enter the General Palast.
Jade begs Buffaloman to help, but Buffaloman - weeping and in a rage - strikes Jade over and over, as he expresses guilt over his actions 36 years ago that set current events into action.
He stabs himself in the chest with a jagged piece of rock, and tears open the wound to accept the General Stone and reaffirms his pact with Satan. [85] He uses his newfound powers to open a hole in the barrier, but only one chojin can pass through as his strength is not enough for more. The barrier closes just after Mantaro Kinniku enters, trapping them both inside, but also cutting off Buffaloman's horn in the process.
Buffaloman tosses away the General stone, only to be carried - in his weak state - by Mantaro. Mantaro is forced to choose an opponent, but The Constellation attacks before the match, and Buffaloman blocks an arrow aimed at Mantaro with his body in defence of his ex-pupil. The Constellation pushes the arrow further into the wound and then proceeds to break his arm, but Buffaloman counters with his Hurricane Mixer. The Constellation uses a Suplex, which smashes Buffaloman's head against the concrete floor and cracks open his skull, incapacitating him.
Mantaro struggles to gain an advantage, but Buffaloman's advice helps him to counter. The Constellation uses a broken post of the ring to attack Buffaloman, so as to stop his invaluable advice, and it strikes Buffaloman on the forehead and knocks him unconscious. He regains consciousness just long enough to offer Mantaro further encouragement, before he faints once more. Mantaro tries to carry Buffaloman to safety, but - due to his injuries - passes out in the central chamber and collapses next to Buffaloman, at which point the B-Evolutions arrive.
Ultimate Chojin Tag Tournament Arc
Prehistory
Buffaloman appears late into this arc, as he participates in the tournament at Kourakuen Stadium. He is featured alongside Mongolman (Ramenman) as part of the 20 Million Powers; despite his missing horns, from the match three days ago in his timeline, Buffaloman seeks to distract the New Generation (to which he sees as the villains). Buffaloman chastises Robin Mask for helping Chaos Avenir, as he believes they are responsible for Alisa Mackintosh's accident.
Battle Royale
He fights against The Gaon and Emperor Death, in a battle royale for the opening match, and their opponents start with the upper hand.
History
Prehistory
Buffaloman came from the Buffalo Clan. The clan was growing in power and fought over who would become king, and it descended into many years of fighting until the entire clan was wiped out, which left Buffaloman as the sole survivor. He originally had a Chojin Power of 1,000,000 units, and was continually beaten because he lacked skill. At an unknown point, he was training alone and crossed through a hurricane in his travels. The wind blew away a cross on a church, and it headed straight towards Buffaloman, who was forced to use his own power to stop the cross, which taught him the Chojin Cross Drop.
He eventually met and struck a deal with Satan, who granted him more Chojin Power each time he killed another chojin. Eventually he killed so many that his power had climbed to 10,000,000.
He and his comrades, all known as the Seven Devil Chojin (Springman, Atlantis, Stereo Cassette King, Black Hole, Mister Khamen, and The Mountain), were eventually captured by a grouping of 100,000 Justice Chojin and Space Police and trapped in a Chojin Roach Motel and sent into space.
Kinnikuman
Buffaloman initially appears as a villain, as one of the Seven Devil Chojin. He steals parts of Meat's body and forces Kinnikuman to fight in a tournament to retrieve them, culminating in a tag-match between Kinnikuman and Mongolman against Buffaloman and Springman. He joins the Justice Chojin side, after renouncing Satan and freeing Meat. He will later participate in various tournaments alongside the Justice Chojin, before fighting alongside Ataru Kinniku in the Survivor Match for the Kinniku Throne Arc.
Seven Devil Chojin Arc
Harabote reveals that seven chojin were banned from the Olympics, due to their ruthless nature, and these seven Devil Chojin were placed into a floating space prison named a "Roach Motel". The "Roach Motel" is accidentally opened, when Kinnikuman is thrown straight onto the release mechanism during celebrations of his most recent victory. Buffaloman and the other Devil Chojin arrive at a fan-appreciation day, where Kinnikuman and his friends are celebrating the conclusion of the 21st Chojin Olympics.
Buffaloman initially attacks Warsman, who attacks him in defence of the children present. He announces that they cannot allow Kinnikuman to call himself "champion", until he had defeated each of the Seven Devil Chojin. Buffaloman splits Alexandria Meat's body into seven pieces; this forces Kinnikuman to beat them all within 10 days, if he wants to save his friend. When Kinnikuman is too injured to keep fighting the Seven Devils (after he defeated SteCassette King and Black Hole), his friends step in to take on the remaining Devil Chojin in his place. Buffaloman is pitted against Warsman.
In the match, we see Warsman dodging a series of Hurricane Mixers. On the eleventh try, Buffaloman pierces Warsman's hip, and proceeds to take out a chunk of Warsman's helmet. Warsman tries an arm hold, but Buffaloman breaks free and attempts a knee drop, which is countered by a Jet Liner. Buffaloman is unaffected again, and uses a Long Horn Boomerang. Warsman follows with a Palo Special, but is thrown off by Buffaloman and damages his legs. Warsman then destroys his Bear Claws on Buffaloman's horn, when attempting a Screw Driver attack.
Buffaloman pierces a hole through Warsman's chest, which inspires Warsman to use his own version of the Fire of Inner Strength. After an exchange of blows, Warsman begins to smoke from his body, and he grows too exhausted to properly continue the match. Warsman attacks with his Bear Claws one last time, and he manages to break off one of Buffaloman's longhorns. Buffaloman uses a series of Hurricane Mixers to kill Warsman. He then walks away and leaves Warsman deceased in the ring.
The final match takes places in the Denen Colosseum.
Buffaloman faces Kinnikuman in a double match with Springman. There is only one hour left of the deadline, so Kinnikuman only has one hour to save Meat. The stadium is designed as a giant countdown, with bars around the edges that move for each second, and that will destroy pieces of Meat's body at the 30 minutes and 60 minute marks. Just as Kinnikuman is about to fight alone, Mongolman appears to make it a true tag-team match and join Kinnikuman in his fight against Springman and Buffaloman.
Despite it being called a tag-team match, Buffaloman's attention is focused exclusively on Kinnikuman, while Springman fights against Mongolman. Mongolman defeats Springman and saves Meat's limb. Buffaloman is an extremely tough opponent, and - changing color, as he uses the full force of his 10 million Chojin Power - uses his power to reverse Kinnikuman's techniques, including his trademark finishing move: the Kinniku Buster. During an exchange of blows, Harabote uncovers information on Buffaloman.
After Buffaloman helps fix Kinnikuman's mask, he becomes fully possessed by Satan. When Buffaloman goes beneath the ring, shredding the canvas with his horn, Kinnikuman uses his arm to stop the horn, and tosses him back onto the ring. Buffaloman loses control of his power when he absorbs Kinnikuman's Burning Inner Strength. Buffaloman pierces Kinnikuman's body with his horn, before - overwhelmed by The Fire - the power returns to Kinnikuman and allows him survive.
Due to the respect Kinnikuman showed him, even though they were mortal enemies, Buffaloman changes sides at the end of the match. He cries out the key that will free Meat's head, which allows Meat to be saved just before the final countdown. Buffaloman vows to join the Justice Chojin, if he survives Satan's punishment for defeat. He s fatally injured by Satan, but - before he dies - he gives up his Chojin Power, bought with the blood of other heroes, to bring back to life Warsman, Robin Mask and Wolfman, who had died fighting his teammates.
Golden Mask Arc
Kinnikuman struggles to make it through a door to the final match, and - at the last moment - Buffaloman uses his high chojin power to keep the door open for him. When Kinnikuman offers him a seat at the ring-side, on the side of the justice chojin, Buffaloman refuses and joins the devil chojin in the corner of Ashuraman. Ashuraman appears to gain the upper-hand, but - in a dispute with Meat - Buffaloman inadvertently gives Kinnikuman inspiration needed to counter-attack.
After Akuma Shogun murders Ashuraman, Buffaloman is inspired to rejoin the justice chojin.
He then confronts the Devil Knights leader, Akuma Shogun, in order to give Kinnikuman more time to perfect the Kinniku Driver. He is eventually defeated by Devil Shogun's Hell's Guillotine technique. During the fight between Akuma Shogun and Kinnikuman, Akuma Shogun begins to revive the Devil Knights and absorb them to become more powerful, but Buffaloman puts on Akuma Shogun's mask and fights them off, which gives Kinnikuman the chance he needed to defeat Akuma Shogun with the Kinniku Driver.
Dream Chojin Tag Arc
A second Mount Fuji appears in Japan.
On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. He sends a letter to Mongolman, asking him to join him as a new tag-team.
Buffaloman and Mongolman forms the 20 Million Powers. The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. This leads to the Killer Game Combo defeating the Most Dangerous Combo.
Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process.
Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. Buffaloman is then caught in a Scorpion Defence by Kendaman.
He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. Fearing the punishment that comes from failing their superiors, Screw Kid and Kendaman begin to use dirty tactics. At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring.
During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin.
The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick.
After a series of blows, the 20 Million Powers seem to have the upper hand. Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. Buffaloman is tagged in and uses a Buffalo Avalanche Drop. He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber.
Neptuneman uses his Magnet Power in retaliation. This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. The 20 Million Powers are then further attacked by a magnetic suplex. They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall.
The iron sweat breaks from Mongoman and Buffaloman, and Buffaloman uses his Longhorn Train. This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman.
Buffaloman collapses against the mat, defeated by the Light Sabres.
Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. Once Ramenman is defeated, Buffaloman is rushed to hospital alongside Kinnikuman and Ramenman. At hospital, Doctor Bombe removes Buffaloman's horn in order to save Kinnikuman's arm, even knowing it would result in Buffaloman's death, but the tears in Buffaloman's eyes mark his consent to the procedure.
Blood Oath Brigade Formation!
This story covered the formation of Kinnikuman Soldier's team in detail. Brocken Jr. and Buffaloman want to join Soldier's team, but Asuraman and The Ninja aren't on board with that idea. According to Asuraman, Buffaloman is too easily swayed by his emotions, which is why he never became a Devil Knight despite having exceptional talent.
Kinnikuman Soldier shows up and interrupted Asuraman and The Ninja's departure. In response, The Ninja attempted to read Kinnikuman Soldier's mind with his Expose the Heart jutsu, but there's nothing to read. Unlike the other Fated Princes, Soldier has no ambition to destroy his opponents and take over the throne.
Asuraman gets into a fight against Soldier, but Soldier easily fends him off. Soldier even escaped the Asura Buster in a similar fashion to Kinnikuman and counters with a Dragon Cube Suplex. Buffaloman deduces why Soldier would pick those four. Pride is their main characteristic. According to Asuraman, "all four chojin are bull headed guys who won't listen to anyone".
Asuraman asks if Soldier is a fake Soldier and Soldier confirms this theory. He ambushed the real Soldier's team while they were training near Mt. Fuji and stole the real Soldier's mask. The fake Soldier explains that he joined the tournament because the Friendship Power the Justice Chojin use is a sham and that the pride that they share can bring out their true strength.
Asuraman wants Soldier to prove why this team of outcasts would make an excellent team. Soldier tells him to be silent. A real man would never talk so much. Instead, he'd silently watch the result with his own eyes. Asuraman follows up with his Tornado Hell, but Soldier dodges, causing the building already worn down by the Rolling Cube Suplex to collapse on top of them. Soldier heals them all with a Face Flash. With this act, Soldier convinced them to join his team for the upcoming tournament.
Survivor Match Arc
When Kinnikuman's right to the Kinniku Throne was challenged by five pretenders to the throne, Ataru Kinniku forms a team of five people to fight in a tournament to determine who shall be king of Planet Kinniku. Buffaloman - sans his horns - arrives at the house of Brocken Jr., along with Asuraman and The Ninja. Ataru asks them to join his team, as well as to meet him at Nagoya Castle in three days time, and - during that time - they watch him from a distance to ascertain his character.
After Ataru defeats Bockman and saves a boy, Buffaloman and the others decide to join his team. They proceed to enter Nagoya Castle and face against Team Phoenix, as they announce they have formed The Chojin Blood Oath Brigade. After the defeat of The Ninja and Asuraman, Nagoya and Himeji Castles fly away from their locations and join as one structure.
In the final match during the semi-finals battle against Team Super Phoenix and Team Soldier (Soldier, Buffaloman, and Brocken) competed in a 6-Man Tag Match against Super Phoenix (Mammothman, and Prisman). The match takes place in a floating multi-sided ring. Buffaloman, for the most part, fought against Mammothman. Tremendously weaker without his Long Horns, he found himself losing against the nearly unstoppable Mammothman. He was finally able to gain and advantage when Kinnikuman returned the Long Horns used to fix his arm before the Tag match finals. Soon after, Brocken took out Prisman, but then fell into the canyon below and died. Seeing how much Soldier and Buffaloman cared for their fallen comrade convinced Super Phoenix that Soldier wasn't the real Soldier.
As Soldier begins to have his true identity figured out by his own father Mayumi as his long-lost elder son Ataru, the Evil Gods choose to sabotage him to eliminate him and help Phoenix win the tournament. The God of Brutality steals a page from the Muscle Prophecy, a book owned by Kinniku Clan royalty which contains past, present, and even future information on every Chojin ever, as a means to reveal who Soldier is to Super Phoenix. As the God of Brutality attempts to give the page to Super Phoenix via Mammothman, Buffaloman sees a vision of Mayumi in his head, forcing him to take the page to protect it. As the mammoth Chojin prepares to hand it to Phoenix, the bull Chojin performs the Chojin Cross Drop on him, jumping out of the ring and forcing Buffaloman to hold the page in his mouth. As they fall, Mammothman hits Buffaloman with his Nose Fencing technique and retains the page. At the last second, Buffaloman hits Mammothman with a Buffalo Bomb on the roof of the Himeji/Nagoya castle and saves the page again.
The Evil Gods then arrived and began attacking the floating ring in an attempt to take out Ataru. As the ring fell, Buffaloman caught it and held it up. Weakened from the battle with Mammothman, he put on a red headband given to him by the other Justice Chojins and found enough strength to not only hold the ring up longer but also remove his arm guards and toss them up to Ataru. He then pushed it into the air and as it fell again, he jumped up and hit it with a Hurricane Mixer, successfully putting it back in mid-air. Unfortunately, Buffaloman had no more strength and fell into the canyon below. He is revived (along with his teammates) after the tournament by Kinnikuman's Face Flash.
Kinnikuman 2011
Perfect Origin Arc
Prehistory
Like all the other Idol Chojin, Buffaloman was sent off to his home of Spain by Harabote so he could be placed in Medical Suspension, to help him recover from his many injuries from matches past.
However, when he finished his Medical Suspension and made his return while the Seven Devil Chojin invaded the full-scale tournament going on, he declared he was a Devil Chojin again, renegading on his Idol Chojin friends out of nowhere.
The Seven Devil Chojin reconvene in their base. Buffaloman returns, where they all decide which of the Perfect Large Numbers they shall do battle against, and Buffaloman decides to fight against Strong the Budo, due to the fact that whomever fights him will likely lose and he will not sacrifice his teammates. The Mountain refuses to allow this to happen, and offers to sacrifice himself instead, due to the team needing Buffaloman to serve as their leader. He asks only that Buffaloman not avert his gaze during his match.
After Black Hole's match with Dalmatiman, Buffaloman announces that the Devil Chojin are going to purge all Perfect Chojin for their master, Devil Shogun. During the first stage, he mostly oversees how the Devil Chojin fight the Perfect Chojin.
In a flashback, it's revealed that Buffaloman made the choice to return to the Devil Chojin and fight alongside them, which the Seven Devil Chojin welcomed greatly. But they wouldn't let him join them to fight the Perfect Large Numbers because he was their "ace", their leader and without them, the Seven Devil Chojin couldn't perform at their best.
Diablos vs. John Does
Grim Reaper and Turboman enter with the New Large Numbers.
Grim Reaper reveals the next location - of the second-stage of the tournament - will be the Saqqara Pyramid, which has been relocated to Japan's Tottori Dunes. The Grim Reaper lands on the third step, while Turboman takes the fourth step. The Justice Chojin follow them to the mountain, and Buffaloman is assigned against Turboman, who attacks him with a drop-kick before he can enter the ring.
He then drags Buffaloman into the ring with a Turboman Stunner. Turboman punches Buffaloman while he's down, until Buffaloman counters with a headbutt and proceeds to use a back-drop. It is then that Springman arrives on the fourth step to fight the Grim Reaper. Grim Reaper begin the match with a Buzzsaw Hat, which cuts Springman's leg as he enters the ring with a jump.
Grim Reaper throws Springman against the corner-post, but the post goes through Springman's hollow body and allows him to remain unharmed, and a Spring-Body Breaking-Squeeze breaks the corner-post. A Spring Transfer allows him to distract Grim Reaper, whereby he land a drop-kick to the face. While Turboman and Grim Reaper, struggle in their matches and appear to be losing, Jak Tea fights against Black Hole and creates a strong geyser before he dies. This creates a crack along the pyramid.
Turboman frees himself from Buffaloman with a Somersault Kick. He tries a body-press, but Buffaloman catches him and counters with a back-flip. The fifth step finally collapses from the cracks and descends into the fourth step, where the two single matches combine into one tag-match. Turboman gets Buffaloman into a tombstone pile-driver, but - as he prepares for another attack - Springman and Buffaloman combine to use a Chojin Dodgeball. Springman is chastised for attacking Turboman, who was not his original opponent, as the match rules must abide by those of a single-match (due to the unusual circumstances).
The two teams agree to form a tag-team match with tag-team rules.
Springman lunges at Turboman, who uses a lariat and a Starter Revolver, but gets his arm caught inside Springma, who retaliates with a Spring Cyclone. Springman proceeds to use a Killer-Coil Head Attack. A second attempt at the attack is deflected by Turboman's a back-kick. It nearly knocks Springman out of the ring, until Buffaloman catches him. Turboman charges with a flying-cross, but the Diabolos counter again with a Devil Expander. Buffaloman then bounces off Springman to kick Turboman, who proceeds with a series of blows. Turboman uses a Glove Revolver and a Turbine Chop.
Buffaloman and Turboman return to their corners, and Turboman tags in Grim Reaper, who spins around on Turboman's head and delivers an Ignition Dress to Buffaloman. They proceed to use a John Does Arrow. The Diabolos try another Devil Expander, but Turboman dives through Springman and knocks Buffaloman out of the ring, before hitting him again with another John Does Arrows. A High-Capacity John Does Arrow sends Turboman towards Buffaloman, who manages to catch him and slams him against the wall, which causes the wall to crumble into the shape of a flight of stairs.
This allows Springman to use a Devil Slinky. He uses a Spring Body-Breaking Squeeze, which causes Turboman's body to start to glow, as Turboman stores the energy of his opponents. Turboman uses a High-Speed Turbo-Crash, as their two attacks seem to create a stalemate, but soon the release of Turboman's energy causes Springman to harden. He proceeds to stab Springman in his face with Revolver Spikes, and a Revolver Fin causes Springman's body to crash into Buffaloman.
Springman finds strength to lift Buffaloman, despite his weakened state. The Diabolos attempt a Long Horn Train, but - when it only glances off Turboman - follow with a Most Super Express. They follow with a third attack, which against glances off Turboman, but Turboman finds strength to use a Revolver Stud while Springman starts to crumble away. Springman uses all his strength to throw Buffaloman into a Hurricane Mixer, and Buffaloman's horns break through Turboman's Revolver attack and pierce his chest. This leads to Turboman's death, followed by Springman dying within Buffaloman's arms.
The Grim Reaper proceeds to Turboman's corpse, where he opens Turboman's back and steals his Earth Unit (which allows him to store energy to use against an opponent), and then kicks Turboman's body out of the ring. The Grim Reaper removes his robe, which he uses to taunt Buffaloman like a matador, and uses a Skeleton Body to avoid being struck with a Hurricane Mixer. The Grim Reaper states that people fall victim to Buffaloman's attack due to fear and fidgety movements, but - knowing no fear - he cannot be hurt.
The Grim Reaper grabs Buffaloman by his horns, before grabbing at his skin and flipping him over, and - in the process - tears chunks of skin from Buffaloman. The Grim Reaper proceeds to tear off more skin from Buffaloman, and attacks with a Dress Spear, which reveals all the scars on Buffaloman's body from previous matches. He is eventually countered by Buffaloman's Buffalo Hammer. The Grim Reaper proceeds to capture Buffaloman's legs, as he sets up for a John Does Arrows, before revealing it can double as a solo-technique called the Phantom Canon.
💪M💪U💪S💪C💪L💪E💪
A year of the shows and performers of the Bijou Planks Theater.
M.U.S.C.L.E. No. 105, "Buffaloman D"
Painted by Paprika, thus losing all collectible value forever.
Buffaloman has been seen in BP 2019 Day 302!
www.flickr.com/photos/paprihaven/48980587088/
BP 2020 Day 133!
www.flickr.com/photos/paprihaven/49852162532/
BP 2020 Day 315!
www.flickr.com/photos/paprihaven/50587994286/
BP 2023 Day 80!
Firestorm is a nuclear-powered super-hero with the ability to transmute elements. The Firestorm Matrix is a composite of multiple people bonded together, originally high school student Ronnie Raymond controlling the body and nuclear physicist Professor Martin Stein giving direction as an additional consciousness. Mikhail Arkadin became a later Firestorm, Stein took control at one point, and Lorraine Reilly was also part of the matrix for a period.
Jason Rusch takes over the identity after the death of Raymond during Identity Crisis, and goes through several partners including Mick Wong and his girlfriend Gehenna.
In an interview Gerry Conway discussed his reasoning and influences while creating the character "I always loved the idea of the hair on fire, I think it goes back to Johnny Storm, The Human Torch, an entire flaming character, of course."
Conway further elaborated, "I’d been playing around with the idea of a teenage superhero for DC, who could sort of fill the hole that had been left in my heart by leaving Spider-Man behind. I’d been thinking about the tropes — one of which was the meek, mild alter ego, the brainy kid who, in wish fulfillment, gets superpowers, is extremely powerful… able to do things that he hadn’t been able to do before. That was, I think, the major motivating force—I wanted to play on that trope.
To do that, I wanted to flip it around: create a guy who wasn’t the brightest guy in the room, the not-terribly-smart guy who became a superpowered character. The way I’d make that work: I’d bring him into contact with the smarter person, who would also share the powers. This led to… the multiple-people-in-one, Professor Stein/ Ronnie Raymond dynamic."
Jack Kirby's 1971 design for Lightray's costume influenced the look of artist Al Milgrom's creation of Firestorm in 1978. In an interview from 2019, Milgrom admitted: "The facemask on Firestorm, the way it comes around the chin, was probably inspired by Lightray more than anything... I liked the [Lightray] head-covering thing; I said, "I'm stealin' it!"
Aliases
Ronnie Raymond / Martin Stein
The original Firestorm was distinguished by his integrated dual identity. High school student Ronnie Raymond and Nobel Prize-winning physicist Martin Stein were caught in an accident that allowed them to fuse into Firestorm the Nuclear Man.
Due to Stein being unconscious during the accident, Raymond was prominently in command of the Firestorm form with Stein a voice of reason inside his mind, able to offer Raymond advice on how to use their powers without actually having any control over their dual form.
Banter between the two was a hallmark of their adventures. Stein was initially completely unaware of their dual identity, leaving him concerned about his unusual disappearances and blackouts, but Ronnie was eventually able to convince him of the truth, allowing them to bond as separate individuals rather than as parts of a whole.
Ronnie Raymond / Martin Stein / Mikhail Arkadin
When Conway left the series in 1986, John Ostrander (with artist Joe Brozowski) began writing the Firestorm stories. His first major story arc pitted Firestorm against the world as the hero, acting on a suggestion from a terminally ill Professor Stein, demanded that the United States and the Soviet Union destroy all of their nuclear weapons.
After confrontations with the Justice League and most of his enemies, Firestorm faced the Russian nuclear superhero Pozhar in the Nevada desert, where an atomic bomb was dropped on them. A new Firestorm resulted, a fusion of the two heroes: this new Firestorm was composed of Ronnie Raymond and the Russian Mikhail Arkadin but controlled by the disembodied amnesiac mind of Martin Stein.
Fire Elemental
The Firestorm with Arkadin proved to be a transitional phase, as in 1989 Ostrander fundamentally changed the character of Firestorm by revealing that Firestorm was a "Fire Elemental".
Firestorm now became something of an environmental crusader, formed from Ronnie Raymond, Mikhail Arkadin, and Svarozhich, a Soviet clone of the previous Firestorm, but with a new mind. Professor Stein, no longer part of the composite at all, continued to play a role, but the focus was on this radically different character.
New artist Tom Mandrake would create a new look to match. It was during this phase that Firestorm met and befriended Sango and the Orishas, the elemental gods of Nigeria. He also met their chief deity and Sango's older brother Obatala, Lord of the White Cloth.
By the series' 100th issue, Stein learned that he was destined to be the true Fire Elemental and would have been being it not for Raymond also being there by circumstance. Raymond and Arkadin were returned to their old lives, and Stein as Firestorm was accidentally exiled to deep space in the process of saving the Earth. He thereafter spent many years traveling through space as a wanderer, returning to Earth only rarely.
After the transition to the elemental Firestorm, all of the main characters from the series vanished from the comics for some time after the cancellation of the Firestorm comic in 1990.
Raymond eventually returned in the pages of Extreme Justice.
Raymond, at the time undergoing treatment for leukemia, regained his original powers after a chemotherapy session. It took the combined might of the Justice League led by Captain Atom, and the returned elemental Firestorm, to restore Ronnie's health. Firestorm began to appear regularly in a number of DC titles, though lacking the guidance and knowledge necessary to use his skills wisely.
Firestorm was drafted by Batman into a "replacement" Justice League that was commissioned in case something befell the original team (in this case, being stranded in the distant past in "The Obsidian Age" storyline).
After the original team returned, Firestorm stayed on as a reserve member and participated in events such as a team-up with the Justice Society of America (in JLA/JSA: Virtue and Vice) and the intercompany crossover JLA/Avengers. He was also briefly a member of the Power Company.
Jason Rusch
In 2004, DC revived the Firestorm comic for the second time, with writer Dan Jolley and artist Chris Cross, but instead of the original Firestorm, Ronnie Raymond, there was a new protagonist; the teenager Jason Rusch.
Jason was a 17-year-old living in Detroit who wanted nothing more than to escape his home city. He lived with his father, who had turned abusive after he lost his hand in an industrial accident. His mother left the family sometime after the accident.
With the loss of a job he needed for college tuition, Jason turned to a local thug for money, accepting a job as a courier. It was on that job that he encountered the Firestorm Matrix, searching for a new host after Ronnie Raymond's death. In the aftermath, Jason struggled to cope with his new identity and powers—a struggle that led to the death of the man who had hired him.
Jason Rusch / Martin Stein
In the 2006 miniseries Infinite Crisis, it was revealed that Martin Stein, alive in space as the "Elemental Firestorm", had sensed the presence of Jason Rusch within the Firestorm Matrix, but was unaware of Ronnie Raymond's death. When Jason, as Firestorm, was gravely wounded in the line of duty, Stein linked with him in a variation of the merge, promising Jason a new Firestorm body to let him return into battle (although Martin had been unable to save Mick) and asking him about Ronnie's fate.
Accepting Martin's proposal, Jason asked Stein to become the permanent second member of the Firestorm Matrix. Sensing his "errors" (including Mick's death) were the result of his youth and lack of experience, he sought the experience and maturity of Stein. Stein refused at first, but later accepted Jason's request, thus ensuring both a new Firestorm body and the reconstruction of human bodies for both Rusch and Stein.
It was revealed in Infinite Crisis that if the Multiverse had survived up to the present, Jason would have been a native of Earth-Eight.
Jason Rusch / Firehawk
As the storyline jumped ahead one year (and the series itself was now re-titled as Firestorm the Nuclear Man from issue #23 on), Professor Stein has mysteriously vanished, and Jason Rusch has been merging with Firehawk to become Firestorm, allowing him to use her powers as well.
The two decided to look for Stein together. Stein had been kidnapped and tortured by the Pupil, a former teaching assistant of Stein's. Flanked by the D.O.L.L.I.s, a group of cyborg soldiers of limited cognitive ability, the Pupil (formerly known as Adrian Burroughs) questioned the nearly dead Stein about the secrets of the universe.
Jason and Lorraine, along with the mysterious teleporter Gehenna, freed the captured Stein and restored him to full health. Jason is a college freshman at New York City's Columbus University and seems to have ties with Dani Sharpe, a member of the senior staff at LexCorp.
The Firestorm team of Jason and Firehawk made several appearances across the DC Comics Universe before the search for Martin Stein ended. This included dealing with the latest OMAC and teaming up with Superman in the "Back in Action" story arc in Action Comics.
Firehawk later introduced Jason to Pozhar, a Russian superhero who was once a part of the Firestorm Matrix; together, the trio takes on a newly reborn Tokamak. This series ended with Firestorm the Nuclear Man #35 (April 2007).
Jason Rusch / Ronnie Raymond
In the 2009–2010 Blackest Night miniseries, Ronnie Raymond is called by a black power ring to join the Black Lantern Corps. Like other Black Lanterns, the undead Firestorm mimics the personality of Ronnie Raymond, often wisecracking and exhibiting other stereotypical teenage behavior.
In the 2010–2011 Brightest Day miniseries, Ronnie Raymond arrives at Jason Rusch's apartment with Professor Stein and Ray Palmer to attend Gehenna's funeral.
When Ronnie is actually unable to remember Gehenna's name, Jason angrily lashes out and punches him in the face. This causes the two young men to merge into Firestorm, and they begin arguing inside the Matrix.
Palmer manages to separate Jason and Ronnie, but not before the Firestorm matrix causes a huge explosion. It is revealed that Deathstorm intends to create enough emotional instability between Ronnie and Jason that the Matrix will trigger another Big Bang, thereby destroying all life in the universe. Ronnie and Jason must find a way to contain their Firestorm matrix from the explosion in less than 90 days.
After the events of the 2011 Flashpoint storyline, The New 52 reality altered Firestorm's personal history to the point of it being completely restarted. Ronnie Raymond is now introduced as a high school senior and the captain of the football team. During a terrorist attack on their school, classmate Jason Rusch produces a vial given to him by Professor Stein, which contains the "God Particle", one of Stein's creations.
The God Particle transforms both Jason and Ronnie into Firestorm, and the two teens briefly battle each other before accidentally merging into a hulking creature known as the Fury.
Sharing the identity of Firestorm, with Ronnie being the brawn and Jason being the brains, Firestorm is considered for recruitment into the Justice League along with several other heroes.
DC Rebirth
In the Watchmen sequel Doomsday Clock, Firestorm becomes a subject of controversy after claims arise stating that he was created by the American government. Firestorm profanely denounces the "Superman Theory" and insults his Russian counterpart Pozhar, much to the dismay of Martin Stein.
Firestorm subsequently becomes embroiled in a fight with several Russian superheroes before appearing to inadvertently turn a crowd of civilian protesters into a glass (a feat previously deemed beyond his capabilities). Firestorm flees with the body of an affected child and is found in hiding at the Chernobyl Nuclear Power Plant in Ukraine by Superman.
With Superman's encouragement, Firestorm returns the child to normal. Firestorm and Superman return to the affected crowd and are engaged by the Russian military. The area then becomes engulfed in an explosion of blue light. Subsequent discoveries reveal that the 'Superman Theory' is actually partially correct, as Stein deliberately engineered the creation of Firestorm to make himself a superhuman, even if Raymond genuinely had no idea of this until recently.
Powers and abilities
Firestorm has the ability to rearrange molecular or particle structures of any substance into most anything else, creating different atomic structures of equal mass. He can transmute the basic composition of an object (e.g., transmuting lead into gold) and can also change its shape or form at will. Much like Green Lantern's limitations, Firestorm can only create items whose workings are understood by the "driver" of the Firestorm Matrix, through he can make more complex sentient constructs out of the Matrix's energies. Unlike Green Lantern's creations, Firestorm's alterations are permanent unless he reverses them.
Initially, he could not affect organic matter without painful, even lethal, feedback (i.e., fatal biophysical disruption or even localized particle motion phenomena like extreme changes in the weather). It was later revealed that Firestorm could always change organic matter, but opted not to. As Jason Rusch became Firestorm, however, this weakness appeared to have dissipated. With old and new variations, the organic limitation does not extend to his own person, as its users can molecularly change their driver self at will, allowing them to regenerate lost or damaged bodily tissue, boost immune systems, shape-shift, increase physical capabilities and survive indefinitely without food, sleep, water or air.
Capacities as such produce superhuman levels of strength, durability, stamina and resistance to injury great enough to challenge the New Gods—the likes of Orion, Lashina, or an empowered Kalibak—or surviving the rigors of outer space and sitting near the inner corona above the sun's photosphere without discomfort.
Firestorm's power has been stated by Prof. Stein to be theoretically infinite, harnessing the spark of creation, the Big Bang itself. However, infinite power runs the risk of burning out its host.
While the Firestorm Matrix can be utilized by a singular host driver—as was the case with Ronnie, Stein, and Rusch—it is not recommended. The Matrix functions best with two people, a pilot and secondary, to comprehend and master it. Martin instructed Rusch on how to study current and potential powers available to them within the Matrix and to manually adjust them on the fly at a later date. Its main source of energy stemmed from the ambient stellar energies of native stars and suns but could also use its co-pilot as a power source, though they will burn out over time and genetically disintegrate if not properly adjusted to its power.
The merging aspect of the Matrix can enable outside fusions which assimilate any inherent abilities these others might possess. However, this can diminish its effectiveness and stability. Rusch has shown he can spontaneously warp himself and others he had previously merged with to his specific location, triggering the neural pathway connection and allowing the gestalt to access each other's knowledge and memories to better utilize Firestorm's capabilities.
Users of the Firestorm Matrix can access a type of ancestral memory from the continuum of past Matrix users, allowing them to access the latest knowledge of the atoms comprising it. This also translates into a form of time-space sight in which the Matrix user can glimpse the past, present, future, and alternate lives of every other Firestorm throughout reality using a collective of subatomic wormholes which exist as a part of the Matrix. This power is too complex to properly control; thus, it has been highly unreliable as an ability.
The driver can fly at supersonic speeds in an atmosphere and reach escape velocities. The driver can also adjust the driver's body's size or pull and enlarge others from the subatomic universe at will, Rusch having once dragged Ray Palmer from his microscopic size to the natural world while on Apokolips. Manipulation of the self at the subatomic level allows the driver to become intangible and pass through solid objects. This allowed Rusch to communicate with John Stewart and sift through his mind telepathically after he had been taken over by the void beast. Firestorm is also adept at absorbing and redistributing radiation or energy both harmlessly and productively (such as in Green Lantern: Circle of Fire #7, having both absorbed Zeta Radiation from Adam Strange's body and repurposed it to turn a universe-destroying quasar back onto itself and absorb the fallout from a massive nuclear detonation).) He can generate destructive or concussive blasts of nuclear energy, through which he can also channel his transmogrification powers.
While the Matrix grants the fusers unique powers, it can also accidentally bestow them on individuals caught in the Matrix by mistake. One example is Nanette Phaedon, wife of the late Allen Phaedon, who gained the ability to change her quantum state for size-shifting and flight by her own will. Following Raymond's resurrection during Brightest Day, Firestorm gained the ability to switch "drivers" between Ronnie and Jason at will; before that, only the active driver was in control, with the dormant consciousness only able to advise the other on what action to take. One of the faults of a Firestorm fusion is that the stronger psyche will have dominance of the Matrix's power, such as when Jason fused with Luis Salvador who overpowered him from the passenger seat of the Matrix.
During The New 52, the Firestorm Matrix could be shared through multiple users at a time. Users could fuse and become stronger, but more unstable. The entity formed between Ronnie and Jason when using the Matrix in tandem created a nuclear being called "the Fury". It was also shown that The Matrix shares a kinship to the Quantum Field in some way, enabling Firestorm users to derive its power for subatomic transmutation and manipulation. Some believe it is key to the fabled God particle theory. Its merging properties can place a large burden on the user; Firestorm runs the risk of reaching critical mass and detonating. At worst, the fusion of too many users in the Matrix could trigger a second Big Bang.
⚡ Happy 🎯 Heroclix 💫 Friday! 👽
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A year of the shows and performers of the Bijou Planks Theater.
Secret Identities:
Ronald Roy "Ronnie" Raymond
Dr. Martin Stein
Dr. Mikhail Denisovitch Arkadin
Jason Thomas Rusch
Publisher: DC
First appearance: Firestorm the Nuclear Man #1 (March 1978)
Created by: Gerry Conway (Writer)
Al Milgrom (Artist)
Layers of consciousness.
At the bottom there is a gate.
Or at the top, upside down when you’re doing a handstand.
No quick cartwheel, because then the gate can’t open that fast.
Spent some time doing some actual film shots with camera rotation and with my Canon AE-1. Then decided to explore new ideas....shapes and objects in the digital camera realm.. i brought out the new halloween skull i just picked up!.... a bunch of takes... Good god it took me forever to get the red burst in the center aligned....the rest came together quickly. The meeting of the dead minds has occurred. My mind is mush....weekend beverages consumed. Soundtrack for photos tonight was The Used Imaginary Enemy... needed the high energy. (Upon looking at the shot this morning, i may start from scratch....it can be better).
Mystical consciousness is also an unmediated, unbrokered, direct, intimate union with God. Unmediated means beyond the need for information from our logical brain or theological authorities. Mystical consciousness has left the precincts both of subjective thought and blind obedience. It tiptoes instead into the palace of heart, soul, and bodymind. This happens through intuition, visions, images, dreams, peak experiences, contemplation, ecstatic states, and epiphanies.
-Everything Ablaze Meditating on the Mystical Vision of Teilhard de Chardin, David Richo
Without consciousness, “matter” dwells in an undetermined state of probability. Any universe that could have preceded consciousness only existed in a probability state.
Not awake nor asleep, just passing through time as do passers-by,
Neither party waving or seeing the other
Slowly losing grip on a small world he carries in a crumpled and worn-out bag
Sinking in to numbness below the level of consciousness
In a sea of activity the spirit and life slowly drowns
Not sure why I wrote the above. I was just trying to sum my thoughts on the above image and it came out like a poem :-) I don't do that often.
Music: www.youtube.com/watch?v=-LOgMWbDGPA
Camera: Canon 5D
Lens: Canon 70-200mm @ 153mm
Aperture: F3.5
Speed: 160th
ISO: 400
Exposure Compensation: -4/3rd
Reached Explore: #43
Thank you for any group invites which I am happy to accept but there have been too many recently for me to go and reciprocate with my comments in all the groups.