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(made with Blender 3.0)
The Parliaments of Canada, Latvia and Estonia now formally recognise the atrocities committed by Russia in Ukraine as a genocide.
Please contact your members of parliament to do the same, and in one go ask them to impose an immediate ban on Russian fossil fuels.
It is the human thing the do.
It is the morally right thing to do.
And it even is the economically sound thing to do. Price hikes are caused by uncertainty on the markets. The longer the uncertainty lasts, the more price hikes there will be.
When we decide to stop importing Russian fuels, the uncertainty disappears, the prices will remain high for a while and then they will begin to decrease.
And it will remove Putin's power to hold countries hostage with his fossil fuels. Plus it cuts off a major source of income for Russia making it harder for him to continue to finance his war.
I need a (much) better computer to use Blender. For now, my computer's specs restrict me to making simple things.
This is quite simple to make with a Mesh Ico Sphere to which three modifiers are applied (wireframe modifier, subsurf modifier and another wireframe modifier).
The table cloth is Mesh Grid to which a displacement modifier is applied (you first have to apply a subsurf modifier, else the displacement won't work).
More posting.
**EDIT** Thank you for the motivation. I gotta say I wasn't even sure to post this and feel it looks pretty jenky but every creative wants their work to be seen so very grateful for the faves and comments.
Happy New Year
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Some other albums of mine I hope you'll enjoy:
Bokeh
Twitter ID: erraticspace
Tumblr ID: space-rbo
Instagram (opens in same page!)
Instagram: My cat + friends
Instagram: Me - Non-cat stuff.
Made with Blender 3.4 (3D, so printable with a 3D printer)
The latest: Germany has finally decided to send Leopard tanks to Ukraine and to give permission to other countries that have such tanks, to send them to Ukraine too.
Music: "Fall-out" by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
Sounds: Freesound.org
Should anyone wish to have a go at creating the effect I used to create the "beam me up" effect in my previous animation, the above shows how to set it up .
1) the Node Editor (materials) for the orb and (don't forget to set settings to Alpha Blend instead of Opaque, else the transparency won't work).
2) the Graph Editor for the Y-value of the mapping of the Voronoi Texture (make sure this mapping node is selected before you go to the Graph Editor, else you won't find the Y-value keyframe in there).
The annotations in the Node Editor screen capture explain which values you have to keyframe in the timeline. The Node And Graph Editor are easy enough to set up, it's the keyframing that takes some time. When you slide the values I indicated that have to be keyframed, you will see what happens in object mode and you can then insert your keyframes where you want them.
If you are only just starting out with Blender, it can look at bit daunting. I started three months ago, I had no idea what the camera was or where to find it, spent some time figuring out how to get rid of the default cube, I struggled splitting up the windows and joining them again. I made a habit of saving my progress on a project under a new name every 10 mins so that if I messed up the windows I could go back to the previous file). The first youtube tutorial I tried to follow was only 30 minutes long and it took me almost a day to work my way through it.
In short: it may look pretty incomprehensible at first, but with every youtube tutorial you watch, you learn new things, and after a while you begin to get the hang of things.
You can make anything you can think of in Blender.
You can also destroy everything you make with different techniques - some more spectacular than others.
A realistic dust cloud or smoke simulation would take too long to render though so I didn't make one.
After the strawberries I made yesterday, there inevitably had to be chocolate today.
Not just any chocolate of course, but Xan chocolate.
This tutorial helped me figure out how to put the text on the chocolate by using a svg file (vector).
This poor woman scuttled past my window getting absolutely drenched despite the umbrella. I dare say a little internal storm was raging too having to go out in weather like that, hence the dark clouds of self that also loom over her.
In Blender it is possible to create very realistic flames - but it requires volumetrics and my computer isn't up to that.
I settled for second best with procedural fire (the basics of which are explained by CG Patrick). And even that is quite literally a trial run as rendering this scene tends to overheat my graphics card so I only had one go at rendering the scene (my graphics card has passive cooling which clearly is not sufficient), so I made the scene in solid view, and then did one render.
It's not only the flames that are demanding for my computer though. The planet, the atmosphere, the flames and the blurring of edges all are done procedurally.