View allAll Photos Tagged AutodeskMaya

This 3D model is based on Marvel Comic's Scarlet Spider character. The model was created in Autodesk Maya and rendered with VRAY.

This 3D model is based on the RB-79 Ball from Mobile Suit Gundam. This model was created with Autodesk Maya and rendered with VRAY.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

Modelagem e Mapeamento utilizando Autodesk Maya 12.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This 3D model was based on the 2003 Harley-Davidson Police FLHPI Road King and was created using Autodesk Maya 2009. This model was rendered with mental ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This model was created in Autodesk Maya 2008 and rendered with the default Maya render. The tree frog is an earlier model that I did.

This scene was created using Maya 2009 and rendered using Mental Ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This 3D model is based on Marvel Comic's Scarlet Spider character. The model was created in Autodesk Maya and rendered with VRAY.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This 3D model was based on the 2003 Harley-Davidson Police FLHPI Road King and was created using Autodesk Maya 2009. This model was rendered with mental ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This Mitsubishi Eclipse 2003 3d model was created in Autodesk Maya and rendered with Mental Ray.

This Sentry 3D model was created using Autodesk Maya and was rendered using Mental Ray. The scene uses Final Gathering, Global Illumination, and Image Based Lighting as indirect light sources. There are two fill lights in the scene. Currently, I am still working on setting up the skeleton.

This 3D model is based on Marvel Comic's Scarlet Spider character. The model was created in Autodesk Maya and rendered with VRAY.

This scene was created using Maya 2009 and rendered using Mental Ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This Ford GT 3D model was created in Autodesk Maya and rendered using Mental Ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This Jedi Interceptor 3D model was created using Autodesk Maya and rendered using Vray. All of the textures were created using Photoshop. I want the model to look as close as possible to the real toy.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This Mitsubishi Eclipse 2003 3d model was created in Autodesk Maya and rendered with Mental Ray.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

The latest customer briefing center, the Autodesk Gallery at One Market in San Francisco, shows off our customers' work to explain how design, engineering, and art interact. Exhibits reflect the use of Autodesk technology to design and engineer everything from surfboards to a 62,000-brick Lego dinosaur. Visitors are encouraged to touch and interact with exhibits through videos and tutorials.

 

With the backdrop of awe-inspiring design, the gallery's objective is to raise the profile of Autodesk, and build preference for our products. The initial reactions to the gallery suggest that we're on the way to achieving these goals.

 

"Autodesk's cabinet of wonders... an awesome how-things-are-made museum. A showcase that would simultaneously impress and inspire clients...unveiled this autumn, the space will also play host to design-industry events and is even open to the public one day a month."

--Fortune

 

Awe-inspiring models like this 62,500 piece, 8 foot 6 inch tall Parasaurolophus dinosaur are exhibited at LEGO theme parks, retail locations, and special events worldwide. Using a combination of 3D modeling and their own proprietary software, LEGO master builders explore different design concepts using 3D modeling software before constructing piece-by-piece virtual versions of the large-scale creations. By constructing digital prototypes of their exhibits, LEGO can assess ideas for structural feasibility, create realistic construction schematics, and move easily into fabrication.

 

Designed at LEGO headquarters in Billund, Denmark, and fabricated at a LEGO plant in the Czech Republic, the Autodesk Gallery dinosaur is a replica of the model found at the LEGOLAND theme park in Carlsbad, California.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

A collaboration between NBC Artworks and Nathan Love, this short animation explores the origins of the NBC logo.

 

Joe Burrascano: "The brief was to create a stand-alone logo animation for NBC. The only guidelines were to make it our own, and of course, for it to be 'the best logo ever.'"

 

Client: NBC Artworks

Studio: Nathan Love

Director: Joe Burrascano

Art Director/Designer: Anca Risca

Animation & Rigging: Dan Vislocky

Additional Animation: Ryan Moran

VFX Compositing: Sylvia Apostol

Sound Design & Music: Drew Skinner

 

Watch this video on Vimeo. Video created by Nathan Love.

This 3D model is based on the RB-79 Ball from Mobile Suit Gundam. This model was created with Autodesk Maya and rendered with VRAY.

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

PGCC students including students in the VisComm specialization within the Department of Art, Music, and Philosophy had some of their 3D designs fabricated as physical objects using rapid prototyping machines through the University of Michigan 3D Lab. This workshop was funded through a Trailblazer Grant awarded to Ed Johnston by the Teaching Learning Center at Prince George’s Community College. Some students had never used 3D computer graphics software before. Other students were quite experienced. The modeling for these designs was done either in Autodesk Maya or Lightwave. Materialise Magics software was used to clean and hollow the designs for fabrication. The machines used to fabricate these objects were Z Corp Z printers (plaster) and Stratasys FDM machines (plastic).

This model was created in Autodesk Maya 2008 and rendered with the default Maya render. The tree frog is an earlier model that I did. The movie was created using Autodesk Combustion.

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