View allAll Photos Tagged AugmentedReality
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
"Augmented" walk during the MFF2010 Finissage with Julian Oliver, Damian Stewart (NZ)
& participating artists. October 3, 2010. imal.org/en/activity/mff-2010-finissage
3D technology afternoon at Shirley Library. Photo taken Friday 29 April 2016.
File Reference: 2016-04-29-IMG_0182
From the collection of Christchurch City Libraries
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
Google Earth with streetview and 3d-buildings layers turned on. It's like the control panel for a teleport machine or maybe a a video game with obscure metaphysical game mechanics.
Our Earth is in your hands. We challenge you to get creative in time for Earth Hour and see if you can come up with the most interesting snapshot or video of you holding or playing with the Earth. Take a look at some of the videos we made over beers on Friday:
"Augmented" walk during the MFF2010 Finissage with Julian Oliver, Damian Stewart (NZ)
& participating artists. October 3, 2010. imal.org/en/activity/mff-2010-finissage
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
Danielle didn't know about Google's animal augmented reality feature so I got a couple screenshots of her with a tiger in her living room.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
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This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
"Augmented" walk during the MFF2010 Finissage with Julian Oliver, Damian Stewart (NZ)
& participating artists. October 3, 2010. imal.org/en/activity/mff-2010-finissage