View allAll Photos Tagged AugmentedReality
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
So much to learn at the 2018 Museums and the Web conference in Vancouver!
See yourself in the photo? Tag it!
Photo by Roz McNulty
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
3D technology afternoon at Shirley Library. Photo taken Friday 29 April 2016.
File Reference: 2016-04-29-IMG_0180
From the collection of Christchurch City Libraries
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
"Augmented" walk during the MFF2010 Finissage with Julian Oliver, Damian Stewart (NZ)
& participating artists. October 3, 2010. imal.org/en/activity/mff-2010-finissage
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
"Augmented" walk during the MFF2010 Finissage with Julian Oliver, Damian Stewart (NZ)
& participating artists. October 3, 2010. imal.org/en/activity/mff-2010-finissage
Jornal mostra vÃdeo em tempo real no jornal com utilização de sensores conectados à Internet. Projeto desenvolvido pelo Grupo de Pesquisa em Interfaces Fluidas do MIT (Massachussets, EUA)
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
This is the product of some testing with AR tags (ARToolkit) read in Quartz Composer and then sent using OSC to Max/MSP. Closer shot, as you can see for the moment the max patch is purely receiving coordinates (x, y, z) of the tag in space.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
SHOOT FYI by Ragdoll Twins at Parallel Vienna 2016 - Art-Fair, 21.9. - 26.9. 2016
The augmented reality installation SHOOT FYI playfully points at actual strategies of social media related affairs. Wearing a headmounted system or mobile device one can destroy the wall in front and thus unveil the space behind where virtual deconstructed icons involved in amorous interactions throw their shadows back onto the 3D-environment. The trigger-image correlates to a disastrous wall.
Trigger wall (5x2.50m), adhesive films, tablet, phone, head mounted set
by Ragdoll Twins (Tina Muliar & Bobby Rajesh Malhotra)
#augmentedreality #mixedreality #art #digitalarts
The exhibition’s ‘mixed reality - virtual art - room’ was shared with Norbert Unfug’s ‘Dream Sequence’ (VR-Installation).
SHOOT FYI will be released as soon as possible at Google Play & Apple App Store, so you can trigger a miniature variation of the original life-sized AR-Installation with your own mobile device.
Curated by medien.kunst.tirol, the other two curated rooms showed works by JoechlTragseiler, Nicole Weniger and Florian Hafele.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
We received some gently packed display at work and each corner was shipped with one of these foamy wedges. They were set out on the desk where a mini game of Excitebike played itself out.
Discover What Has Been Hidden With Tagger
coolstuff4vip.com/cool-gear/discover-hidden-tagger/
___________________________
You can add captions, images or other videos to real objects around you. You can also share on social networks the hidden virtual reality you created..
___________________________
#apps #augmentedreality #coolapps #feedback #hidden #invisible #reviews #social #tagger #tags #virtualreality
________via coolstuff4vip.com/
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
This event explored which current growth areas in the digital arena are generating interest with active individual and institutional investors.
Specifically, it promoted discussion and debate amongst investors (Venture Capital & Angel investors), entrepreneurs, and corporates that were seeking to invest financial and other resources in rapidly growing business opportunities in the digital sector.
Attendees benefited through shared learning from experienced investors, entrepreneurs, and corporations in this area and from the opportunity to interact with them during the group discussion and individually during the networking before and after the formal discussion & debate.