View allAll Photos Tagged AugmentedReality
Here is a brand new Pencil Vs Camera artwork I made for the Belgian sustainable beer brewery @beerleopold7 (swipe to view the progress). As usual I took the photo and created the drawing and concept. Join me on Instagram: www.instagram.com/benheine
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Voici une toute nouvelle oeuvre Pencil Vs Camera que j'ai faite pour la brasserie belge durable @beerleopold7 (swiper pour voir la progression). Comme d'habitude j'ai pris la photo et créé le dessin ainsi que le concept. Rejoignez-moi sur Instagram : www.instagram.com/benheine
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National Archives caption to original photo:
Smartly dressed couple seated on an 1886-model bicycle for two
U.S. National Archives’ Local Identifier: 77-RP-7347-4
From:: Series Raising of the U.S.S. Maine from Havana Harbor, Cuba, compiled 1911 - 1912
Created By:: War Department. Office of the Chief of Engineers. (1818 - 09/18/1947)
Production Date:1911 - 1912
Persistent URL: arcweb.archives.gov/arc/action/ExternalIdSearch?id=519711
Repository: Still Picture Records Section, National Archives at College Park (College Park, MD)
The hallway bends before it ends with another wall forming a 130 degree corner. It makes a great space for a winter season gallery and a fun chance to "corner winter".
We slapped together this simple design with my "Wall Gallery Designer" app on an iPhone Xs Max with images from my Flickr stream. Winter snow scenes seem to cry out for silver/chrome frames. Although mats can add a lot to a gallery, we decided against matting the pictures in this gallery.
The wall is real, but the frames and pictures are augmenting.
Created on iPhone with Wall Gallery Designer.
Photo taken at the Ars Electronica Center’s VRLab.
The VRLab in the Ars Electronica Center’s Main Gallery showcases the latest VR, AR and MR technologies. In addition to applications by filmmakers and animators as well as artistic approaches, the VRLab relates the history of virtual and augmented reality’s development.
credit: Ars Electronica / Robert Bauernhansl
Ars Electronica Center Linz
Ars-Electronica-Straße 1
4040 Linz
Austria
NASA astronaut Andre Douglas wears AR (Augmented Reality) display technology during an advanced technology run in the San Francisco Volcanic Field in Northern Arizona on May 21, 2024. The monocular lens consists of a pico-projector and waveguide optical element to focus an image for crew to see their real world overlaid with digital information. These unique near-eye form factors may be used to improve the usability and minimally impact the complex biomechanics of working in a pressurized suit environment.
Between May 13 and May 22, 2024, NASA astronauts Kate Rubins and Andre Douglas trudged through northern Arizona’s San Francisco Volcanic Field, a geologically Moon-like destination shaped by millions of years of volcanic eruptions. There, they made observations of the soil and rocks around them and collected samples. After the moonwalk simulations, the astronauts tested technology that could be used on Artemis missions, including a heads-up display that uses augmented reality to help with navigation, and lighting beacons that could help guide a crew back to a lunar lander. Read more
On June 9, 2026, Douglas was announced as a Mission Specialists for NASA's Artemis III prime crew.
Credit: NASA/Josh Valcarcel
Image Number: jsc2024e036522
Date: May 21, 2024
Michael Maxwell, with Lockheed Martin’s augmented reality team, wears a pair of augmented reality (AR) goggles to work on the crew module for NASA’s Artemis II mission inside the high bay of the Neil Armstrong Operations and Checkout Building at the agency’s Kennedy Space Center in Florida on March 18, 2020. Orion manufacturer Lockheed Martin provided the goggles to technicians to help place tapes where components will be installed on the crew module adapter for Artemis II, the first crewed mission aboard the spacecraft. Using the AR goggles saves significant labor and time to complete tasks. Manufactured by Microsoft, the goggles, called HoloLens2, are the second version used by Lockheed. Photo credit: NASA/Kim Shiflett
State-of-the-art HoloLens® glasses are used in a plant for intermediate products at the Ludwigshafen site in order to plan and implement plant modifications in a fast and cost-efficient manner. Andreas Ernst (right), Assistant Asset Manager, and Felix Volkmann (left), Asset Manager, can see a digital 3D model of the plant in their glasses, which is superimposed on their real field of vision. This allows them to check planned modifications, such as changes to piping, directly in the plant. They can see whether all parts fit together precisely or whether they still need to be adapted. The plant for intermediate products is made up of 16 plant sections and manufactures a broad portfolio of around 50 intermediate products such as amines or diols. BASF customers need these products for applications including the production of coatings for the automotive industry, pharma or crop protection products.
The modern control station in the intermediate products plant at the Ludwigshafen site is where all information relating to the plant comes together. Using numerous screens, the plant operators control and monitor the highly complex chemical processes. On the “Collaboration Board” (right), a large touchscreen in the center of the room, the employees call up all the important information at the same time and can thus work in an effective and concentrated manner. The employees also use the “Collaboration Board” for training, as the large, interactive screen is ideal for conveying learning contents. The plant for intermediate products is made up of 16 plant sections and manufactures a broad portfolio of around 50 intermediate products such as amines or diols. BASF customers need these products for applications including the production of coatings for the automotive industry, pharma or crop protection products.
To mark the 10th anniversary of the NEXTCOMIC Festival, everything at the Ars Electronica Center will revolve around interactive comics, or more precisely Augmented Reality Comics from the Meisterschule für Kommunikationsdesign Linz. With the help of a special app, visitors can use their mobile phones not only to view the real environment, but also to see added new elements.
Fotocredit: Ars Electronica / Robert Bauernhansl
My ai generated "Cybermonk in an Augmented Reality Universe" art creation.
Happy New Year! 2023 is the year that is going to surprise (and probably shock!) a lot of people. There are going to be leap-frog advancements in many technologies including Artificial Intelligence, Quantum Computing, Augmented Reality, Genetic Engineering and Biohacking, and in Fusion Energy, just to name a few...
World's first Augmented Reality (AR) stamps, designed by Dutch agency Gummo, using Fedra Sans. Read more about the project at www.typotheque.com/blog/augmented_reality_stamp
Blogged at The Mobile Learning Blog. Here's my idea for a really cool mobile phone. A curved transparent OLED screen renders augmented reality data in front of the user's POV, using a camera mounted on one (or both) side(s). The OLED screen is touch sensitive on the *outside* to allow the user to touch the visor and interact with the device. The visor can be stowed over the head (like a headphone band) when not in use. Smaller, more streamlined earphones could make the phone lighter and sleeker. Information about the user's surroundings could be provided to the user in real time, as well as playing of related video or audio content.
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A mind map I did for some upcoming talks. The central idea is that thinking about mobile isn't just "thinking about mobile devices" but calls to a whole range of technologies, ideas, approaches and questions. What difference does mobile make to user experience? How do we we deal with interfaces which aren't any longer about screens? What are the privacy implications of crowd sensing?
...that sort o thing...