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Here is a brand new Pencil Vs Camera artwork I made for the Belgian sustainable beer brewery @beerleopold7 (swipe to view the progress). As usual I took the photo and created the drawing and concept. Join me on Instagram: www.instagram.com/benheine

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Voici une toute nouvelle oeuvre Pencil Vs Camera que j'ai faite pour la brasserie belge durable @beerleopold7 (swiper pour voir la progression). Comme d'habitude j'ai pris la photo et créé le dessin ainsi que le concept. Rejoignez-moi sur Instagram : www.instagram.com/benheine

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National Archives caption to original photo:

 

Smartly dressed couple seated on an 1886-model bicycle for two

 

U.S. National Archives’ Local Identifier: 77-RP-7347-4

 

From:: Series Raising of the U.S.S. Maine from Havana Harbor, Cuba, compiled 1911 - 1912

 

Created By:: War Department. Office of the Chief of Engineers. (1818 - 09/18/1947)

 

Production Date:1911 - 1912

 

Persistent URL: arcweb.archives.gov/arc/action/ExternalIdSearch?id=519711

 

Repository: Still Picture Records Section, National Archives at College Park (College Park, MD)

  

New Look launch Kelly Brook cosmetic range with blippar augmented reality

Photo taken at the Ars Electronica Center’s VRLab.

 

The VRLab in the Ars Electronica Center’s Main Gallery showcases the latest VR, AR and MR technologies. In addition to applications by filmmakers and animators as well as artistic approaches, the VRLab relates the history of virtual and augmented reality’s development.

 

credit: Ars Electronica / Robert Bauernhansl

 

Ars Electronica Center Linz

Ars-Electronica-Straße 1

4040 Linz

Austria

www.aec.at

Working on a new location-based Augmented Reality app for Android. Neat stuff...

 

One more here.

To mark the 10th anniversary of the NEXTCOMIC Festival, everything at the Ars Electronica Center will revolve around interactive comics, or more precisely Augmented Reality Comics from the Meisterschule für Kommunikationsdesign Linz. With the help of a special app, visitors can use their mobile phones not only to view the real environment, but also to see added new elements.

 

Fotocredit: Ars Electronica / Robert Bauernhansl

State-of-the-art HoloLens® glasses are used in a plant for intermediate products at the Ludwigshafen site in order to plan and implement plant modifications in a fast and cost-efficient manner. Andreas Ernst (right), Assistant Asset Manager, and Felix Volkmann (left), Asset Manager, can see a digital 3D model of the plant in their glasses, which is superimposed on their real field of vision. This allows them to check planned modifications, such as changes to piping, directly in the plant. They can see whether all parts fit together precisely or whether they still need to be adapted. The plant for intermediate products is made up of 16 plant sections and manufactures a broad portfolio of around 50 intermediate products such as amines or diols. BASF customers need these products for applications including the production of coatings for the automotive industry, pharma or crop protection products.

The modern control station in the intermediate products plant at the Ludwigshafen site is where all information relating to the plant comes together. Using numerous screens, the plant operators control and monitor the highly complex chemical processes. On the “Collaboration Board” (right), a large touchscreen in the center of the room, the employees call up all the important information at the same time and can thus work in an effective and concentrated manner. The employees also use the “Collaboration Board” for training, as the large, interactive screen is ideal for conveying learning contents. The plant for intermediate products is made up of 16 plant sections and manufactures a broad portfolio of around 50 intermediate products such as amines or diols. BASF customers need these products for applications including the production of coatings for the automotive industry, pharma or crop protection products.

Michael Maxwell, with Lockheed Martin’s augmented reality team, wears a pair of augmented reality (AR) goggles to work on the crew module for NASA’s Artemis II mission inside the high bay of the Neil Armstrong Operations and Checkout Building at the agency’s Kennedy Space Center in Florida on March 18, 2020. Orion manufacturer Lockheed Martin provided the goggles to technicians to help place tapes where components will be installed on the crew module adapter for Artemis II, the first crewed mission aboard the spacecraft. Using the AR goggles saves significant labor and time to complete tasks. Manufactured by Microsoft, the goggles, called HoloLens2, are the second version used by Lockheed. Photo credit: NASA/Kim Shiflett

NASA image use policy.

 

The concept of "in camera" image capture is on rapidly transitioning.

 

With augmented reality apps like "Wall Gallery Designer", it's possible to create fanciful augmented scenes inside the camera and then capture that scene in camera with a single click.

 

Here, a framed photo gallery of Yosemite has been brought to Cooper Mountain Nature Park.

 

Learn more about augmented reality at wallGalleryDesigner.com.

 

Created on iPhone with Wall Gallery Designer.

 

ColumbiaGorgePhotos,com

GeorgePurvisPhotography.com

WallGalleryDesigner.com

Stereo pair.

 

1:35 figure with a stereo pair of 6X8 cm Kodachromes, c 1948.

Wherever we go, we stare at the screens of our smartphones. We're immersed in our personalised universes, which are invisible to people nearby. Being the driver of a car full of passengers, the feeling of being excluded from the world that really matters, is even more sad, because there's no escape, no screen to dive into. You need to keep watching the road. If you're the lucky owner of a pair of Google Glass (and not having the Google self driving car yet) then the "Autocue" app is what you, and your fellow passengers, need. It solves a practical problem, but it also disrupts the social situation in the car. No more smartphone staring in isolation, but lively dialogues instead. The multi-user autocue instructs each passenger to speak out lines from classic movie scenes staged inside cars. Instructions appear in sync across the smartphones and the Google Glass. A centralised system plays the scenes as an infinite loop, so you can enter any car in the world and join the conversation. If there's two people in the front seat of the car already, choose the back seat and click to contribute a matching soundtrack.

 

Sander Veenhof & Victor de Vries

 

www.youtube.com/watch?v=C41RbdR1Xz8

 

World's first Augmented Reality (AR) stamps, designed by Dutch agency Gummo, using Fedra Sans. Read more about the project at www.typotheque.com/blog/augmented_reality_stamp

Blogged at The Mobile Learning Blog. Here's my idea for a really cool mobile phone. A curved transparent OLED screen renders augmented reality data in front of the user's POV, using a camera mounted on one (or both) side(s). The OLED screen is touch sensitive on the *outside* to allow the user to touch the visor and interact with the device. The visor can be stowed over the head (like a headphone band) when not in use. Smaller, more streamlined earphones could make the phone lighter and sleeker. Information about the user's surroundings could be provided to the user in real time, as well as playing of related video or audio content.

Spotted at Leidseplein, Amsterdam - More augmented reality: www.flickr.com/photos/sndrv/

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A mind map I did for some upcoming talks. The central idea is that thinking about mobile isn't just "thinking about mobile devices" but calls to a whole range of technologies, ideas, approaches and questions. What difference does mobile make to user experience? How do we we deal with interfaces which aren't any longer about screens? What are the privacy implications of crowd sensing?

 

...that sort o thing...

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