View allAll Photos Tagged 7Z

Wish I had saved this preset somewhere because it is better than the ones I made recently.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset

 

Dragons Dogma: Dark Arisen

~28MP crop from 5 image stitch | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos3

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Skyrim - downsampled from 1440p using FeverNB WIP (.269 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

Skyrim - Downsampled from 3840x1634, using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

Skyrim - Downsampled from 1440p, using using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

 

FOV 3, Uthgerd scaled down to 67% and floating a bit in the air. Screenshotting is all smoke and mirrors.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus); modified initfs_Win32 file, thanks to WarrantyVoider

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset

 

Dark Souls 2 - hotsampled at 5760x2451; graphical enhancements via ENBSeries 0.257 for Dark Souls 2 (Midhrastic WIP ENB's for DaS2 here), K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5, with Kyo's Luma shader, and jim2point0's CE table for camera offsets.

 

Switching between vanilla and the ENB/SFX config was deliciously vindicating in this one. The ENB enhanced the cliche'd orange/blue hues a thousandfold. Also, the ornamental design on the armour proved really receptive, adding a lot of faux depth.

Pls stay tuned for preset updates.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~15 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset

 

Dragons Dogma: Dark Arisen

~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos3

Dragons Dogma: Dark Arisen

~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos2

 

Playing in the grass with bokeh.

Mass Effect 2ReShade Framework • Modified Coalesced • ToggleFreeCam • ToggleHud • One3rd/erikatschinkel CE Table • Pause • Tilt • FOV • Tonemap •

Welcome to HDRI skies for DAI. Bioware's gonna shit a brick.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus); modified initfs_Win32 file, thanks to WarrantyVoider

 

►►► Explore the world of HDR with me at farbspiel-photo.com - View. Learn. Connect.

______________________________________________________________________

 

About  |  HDR Cookbook  |  Before-and-After  |  Making-of  |  Pics to play with

______________________________________________________________________

 

(Hit 'f' to fave this image)

 

Watch the "High-definition Making of..." video to see how this photo was produced!

 

The story of this photo:

I have been in London a few days ago. Surprisingly, I had a little spare time. So I went to the National History Museum with my little Nikon P6000. Of course this camera is by far not as capable and versatile as the D90. For some reason, I could not switch it to autobracketing mode. So I had to set the exposure manually. Despite all of these difficulties, I managed to get three decent shots of the main hall. I am quite surprised about the result - not up to the D90 standard, but still acceptably good.

 

Enjoy!

 

Take a look at my "HDR Cookbook"! It contains some more information on my techniques.

 

Success story:

> This photo was featured in the Explore Coolpix P6000 content from November 14th to January 27th 2011 as the top photo shot with the P6000.

> It is/was also featured in the The Top30 HDR Images in November 2010 on hdrlabs.com.

> It is an Editor's Pick at "HDR Spotting".

 

How it was shot:

> Taken using a balustrade as support

> Three raw exposures (0, -2, +2 ev)

> Camera: Nikon P6000

> Lens: Built in

> Details can be found here

 

How it was tonemapped:

> Preparation: Developed the RAW files in ACR mainly for CA correction [details]

> HDR creation and tonemapping using Photomatix Pro 4.0 (Detail Enhancer)

> Semi-automatic deghosting on the people

> Saved as 16bit TIF

 

How it was post-processed:

> Post-processing was done in Photoshop

> Topaz Adjust on the entire image to get back the colors and the details [details]

> Topaz Denoise on the entire image [details]

> Saturation layer on the black elements (slight desaturation)

> Levels layer on the black elements (darkening)

> Saturation layer on Charles Darwin (slight desaturation)

> Levels layer on Charles Darwin (slight contrast correction and darkening)

> Saturation layer on the windows at the far end (master)

> Saturation layer on the people (slight desaturation to make the skin tones more natural)

> Levels layer on the frames at the far end (darkening)

> Vignette effect using a masked fill layer [details]

> Sharpening using the high-pass filter [details]

> Watermarking

 

______________________________________________________________________

Learn these techniques at farbspiel-photo.com - View. Learn. Connect.

 

- Thanks for viewing!

Nikon Z7 and Nikkor 50mm f1.2 in Bavaria

Yep, doing an ME3 reboot.

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover, and ReShade

 

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Rise of the Tomb Raider - Downsampled from ~20 MP, hotsampling! using SRWE; Hattiwatti's camera tool; OtisInf's HUD toggle; IDK's AR Unlocker; my own ReShade config

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Skyrim - Downsampled 2560x1440 shot; FeverNB WIP (.265 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

 

Sometimes while tweaking, I like to snap the occasional shot.

Mass Effect 2ReShade Framework • Modified Coalesced • ToggleFreeCam • ToggleHud • One3rd/erikatschinkel CE Table • Pause • Tilt • FOV • Tonemap •

Dragons Dogma: Dark Arisen

~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos3

so last week, Beverly got 3rd & 5th place. I really want to hit first, but I think that's never gonna happen to me :(

 

but whatever this theme was covergirl, & I think miss Beverly looks a total HOT mess! naw jk jk, but I think the shit flying around makes it look like a total hot mess.

 

What I used for this picture:

- picnik (auto fix)

- boost

- photoshop

- inspiration: 1.bp.blogspot.com/_9Sqb6Vhazxg/TQBpV1IIX7I/AAAAAAAASvY/7z...

 

I hope you like!

also this took me an hour & 30 minutes to make..

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Lokomotiva 742.129-0 postupně sune (20.58) po koleji 3z část soupravy nákladního expresu NEx53221 do prostoru společnosti Metrans na vlečky 6z a 7z.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

Dragon Age: Inquisition - Downsampled from ~15 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Concept and Creation (1925–1926)

The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.

 

The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.

 

Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".

 

The Courtyard: It included a whimsical garden named for Princess Periezade.

 

Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.

 

The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.

 

Key Historical & Architectural Facts

Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.

 

The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.

 

Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.

 

Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.

 

Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.

 

Credit for the data above is given to the following websites:

www.google.com/search?q=opa+locka+historic+city+hall&...

www.google.com/search?q=how+many+floors+does+the+opa+lock...

www.google.com/search?q=history+of+the+opa+locka+historic...

 

© All Rights Reserved - you may not use this image in any form without my prior permission.

1967-built DC-9 N783TW from cargo charter operator Ameristar stands at Fort Lauderdale airport. This is just one of a handful of the original short-body DC-9s still flying.

 

Aircraft: Ameristar Air Cargo (7Z/AJI) Douglas DC-9-15 N783TW.

 

Location: Fort Lauderdale Hollywood International Airport (FLL/KFLL), Florida, USA.

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