View allAll Photos Tagged 7Z

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

www.dropbox.com/s/qtfwzezep8h30pm/XAC%20Armors%20retextur...

 

1 is retexturd.

2 aonly have new normalmaps

 

requires original mod by xenius.

 

thanks xenius for the awesome mod

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Skyrim - Downsampled 3760x1600 shot; FeverNB WIP (.265 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragons Dogma: Dark Arisen

~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos3

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own environment mod and modified initfs file

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own environment mod and modified initfs file

Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom

Still searching for my definitive shot of this place.

 

Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom

Mass Effect: Andromeda - Downsampled from ~20 MP, hotsampling! using SRWE; Hattiwatti's cinematic tool; my own ReShade config

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus); modified initfs_Win32 file, thanks to WarrantyVoider

 

Skyrim - downsampled from 3840x1482 using FeverNB WIP (.269 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

 

Every so often one has to check if the Skyrim install is still functional. Mine isn't really, but then again, it's not dead either. And if I'm bumping old shots, why not share a quick shot from an old game while I'm at it?

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Skyrim - Downsampled from 3840x1634, using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

Redid Cinematic preset. Really like it now. Will get to releasing new versions soon, hopefully.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

   

Rise of the Tomb Raider - Downsampled from ~20 MP, hotsampling! using SRWE; Hattiwatti's camera tool; OtisInf's HUD toggle; IDK's AR Unlocker; my own ReShade config

 

Skyrim - using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

 

Left over from low resolution Skyrim tweaking. I was spawning in random game models at this point. One main benefit of thick fog like this, is that it gets incrementally easier to hide ugly textures.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV

Still searching for my definitive shot of this place.

 

Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~12 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; my own ReShade config (also available on Nexus)

 

Dragons Dogma: Dark Arisen

~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos2

 

Playing in the grass with bokeh.

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV

Pulse would say this has "rhythm," I think.

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, fog, and post-processing controls, One3rd's vignette removal, and iDK's AR unlocker; SweetFX for contrast and bloom

 

Tomb Raider (2013) - Downsampled from ~20 MP, hotsampling! using SRWE; OtisInf's camera tool and HUD toggle; my own ReShade config

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset

 

Wish I had saved this preset somewhere because it is better than the ones I made recently.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Skyrim - downsampled from 1440p using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.

 

I have to end every bout of tweaking with at least one shot uploaded... lest I feel I'm tweaking into a void. Bear with me.

 

New ReShade up on my Nexus page, and in the link below.

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset

 

Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)

 

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