View allAll Photos Tagged 7Z
Alt with different tonemapping
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom
Mass Effect 2 • ReShade Framework • Modified Coalesced • ToggleFreeCam • ToggleHud • One3rd/erikatschinkel CE Table • Pause • Tilt • FOV •
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Skyrim - Downsampled 3760x1600 shot; FeverNB WIP (.265 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom
Dragons Dogma: Dark Arisen
~15MP | GOG Edition | Cielos CE Table + changes (Camera, FOV, Timestop, Cheats) | Boris's ENBSeries v0.300 with Natty Dread's preset and Reshade | Lanczos3
Still searching for my definitive shot of this place.
Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom
Concept and Creation (1925–1926)
The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.
The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.
Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".
The Courtyard: It included a whimsical garden named for Princess Periezade.
Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.
The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.
Key Historical & Architectural Facts
Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.
The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.
Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.
Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.
Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.
Credit for the data above is given to the following websites:
www.google.com/search?q=opa+locka+historic+city+hall&...
www.google.com/search?q=how+many+floors+does+the+opa+lock...
www.google.com/search?q=history+of+the+opa+locka+historic...
© All Rights Reserved - you may not use this image in any form without my prior permission.
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own environment mod and modified initfs file
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own environment mod and modified initfs file
Mass Effect: Andromeda - Downsampled from ~20 MP, hotsampling! using SRWE; Hattiwatti's cinematic tool; my own ReShade config
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus); modified initfs_Win32 file, thanks to WarrantyVoider
ADIVINHA
"Quatro na lama,
quatro na cama,
e um que acena,
e dois que abanam."
MÚSICA: Brambles - To Speak of Solitude
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Skyrim - downsampled from 3840x1482 using FeverNB WIP (.269 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.
Every so often one has to check if the Skyrim install is still functional. Mine isn't really, but then again, it's not dead either. And if I'm bumping old shots, why not share a quick shot from an old game while I'm at it?
Happy holidays(⌒▽⌒)🎁
LE: steamcommunity.com/sharedfiles/filedetails/?id=1236436388
SSE: www.mediafire.com/file/dh23eun5edfqxns/MSZ+Cathedral+Xmas...
Skyrim - Downsampled from 3840x1634, using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.
Skyrim - using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.
Left over from low resolution Skyrim tweaking. I was spawning in random game models at this point. One main benefit of thick fog like this, is that it gets incrementally easier to hide ugly textures.
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV
Redid Cinematic preset. Really like it now. Will get to releasing new versions soon, hopefully.
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Concept and Creation (1925–1926)
The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.
The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.
Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".
The Courtyard: It included a whimsical garden named for Princess Periezade.
Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.
The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.
Key Historical & Architectural Facts
Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.
The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.
Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.
Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.
Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.
Credit for the data above is given to the following websites:
www.google.com/search?q=opa+locka+historic+city+hall&...
www.google.com/search?q=how+many+floors+does+the+opa+lock...
www.google.com/search?q=history+of+the+opa+locka+historic...
© All Rights Reserved - you may not use this image in any form without my prior permission.
Rise of the Tomb Raider - Downsampled from ~20 MP, hotsampling! using SRWE; Hattiwatti's camera tool; OtisInf's HUD toggle; IDK's AR Unlocker; my own ReShade config
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Dragon Age: Inquisition - Downsampled from ~20 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; IDK's AR Unlocker for cutscenes and CT for henchmen coordinates; my own ReShade config (also available on Nexus)
Pulse would say this has "rhythm," I think.
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom
Dragon Age: Inquisition - Downsampled from ~12 MP, hotsampling! using SRWE; HattiWatti's Cinematic Tools, fog edit, freecam, and hide HUD; timestop; my own ReShade config (also available on Nexus)
Concept and Creation (1925–1926)
The Visionary: Aviation pioneer Glenn Curtiss conceptualized Opa-locka as a themed, fantasy-filled city.
The Architect: Bernhardt Muller designed the building at an estimated cost of $150,000.
Storybook Inspiration: The layout explicitly drew inspiration from the tale "The Story of the Two Cadettes".
The Courtyard: It included a whimsical garden named for Princess Periezade.
Real Estate Prop: The complex was built primarily as a sales hub to lure prospective buyers.
The Historic Opa-locka City Hall, originally constructed in 1926 as the Opa-locka Company Administration Building, is the crown jewel of the city's unique architectural heritage. Located at 777 Sharazad Boulevard, this distinctive multi-story structure is widely recognized for its whimsical, elaborate Middle Eastern design. It is listed on the National Register of Historic Places.
Key Historical & Architectural Facts
Design Inspiration: Aviation pioneer Glenn Curtiss developed the city around a "One Thousand and One Nights" theme. The building's layout specifically mirrors descriptions of the palace of Emperor Kosroushah.
The Architect: Chief architect Bernhardt Muller combined Moorish, Persian, Arabic, and Turkish Islamic influences to build this miniature palace.
Architectural Features: The exterior showcases grand onion domes, towering minarets, bright pink and white color schemes, and Mudejar arches.
Survival: The building was completed just one month before the devastating Great Miami Hurricane of 1926, which it miraculously survived while many neighboring structures were destroyed.
Recent Restoration: After decades of handling municipal tasks and later falling into disrepair, the building underwent a massive $1.6 million rehabilitation project to transition into a cultural community center and museum.
Credit for the data above is given to the following websites:
www.google.com/search?q=opa+locka+historic+city+hall&...
www.google.com/search?q=how+many+floors+does+the+opa+lock...
www.google.com/search?q=history+of+the+opa+locka+historic...
© All Rights Reserved - you may not use this image in any form without my prior permission.
Still searching for my definitive shot of this place.
Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam, custom FOV; my own CT for tilt, freecam, FOV, DoF, fog, and post-processing controls, One3rd's vignette removal, and iDK's AR unlocker; SweetFX for contrast and bloom
Skyrim - downsampled from 1440p using FeverNB WIP (.266 binary) | K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5., with Kyo's Luma shader | Mindstalker's modified version of gp65cj04's Bokeh DOF prepass.
I have to end every bout of tweaking with at least one shot uploaded... lest I feel I'm tweaking into a void. Bear with me.