View allAll Photos Tagged 3rdEdition
This, my friends, is the only D&D miniature to be banned from competitive minis play! The Drider Sorcerer had one spell, Baleful Transposition, that could swap the positions of different pieces, and made the game an unfun quagmire. But hey, only one banning is pretty good for like 7 years of sets, isn't it?
More on just what Driders are sometime in the future when I upload pics of others. Suffice to say, they are what happens when mommy dark elf and daddy spider love each other just a little too much.
Run, it's a Fiendish Dire Chicken Parrot!!!
The Achaierai is an evil and deadly outsider from the plane of Acheron. These hideous monsters can release clouds of toxic gas, and...heh...hehehehe....heh.... sorry, I just can't take it seriously. I CAN'T.
Awww, look! it's Mommy Drow and Daddy Glabrezu and Baby Draegloth!
...I don't want to think about this one anymore than I have to.
Armed, armored, geared up, and ready to go! Rogue, cleric, sorceror, fighter! Seeing a Warforged cleric raises a lot fo questions about souls and gods, but it's not as weird as looking at a Warforged druid.
And dang, that guy has a big can opener.
The lowest of the low in goblinkind, Mites actually look UP to goblins! Their lowly situation actually works in their favor, though - Mites are far less vicious than their bigger kin, and more willing to work for anybody who might be nice to them.
Dryads don't ALWAYS look pretty. D&D 4th Edition gave them this weird alien form, whilc kind of hinting that they can look like pretty women, too. Hey, you're saying that this isn't pretty?
Blood Hulks are a specialized kind of zombie, pumped so full of blood that they are stretched nearly to bursting, bloated, horrible undead monsters that can achieve feats of impressive undead strength. There's also kind of a contest among necromancers as to who can make the biggest, most overfilled blood hulk possible! The current recordholder is roughly the size of a house.
In between third and fourth editions of Dungeons & Dragons, Nightwalkers underwent a slight size shift... but I kind of like the idea of both sizes. Perhaps one starts out merely "Large" at ten to fifteen feet, but an especially old, powerful, or evil one can gather more shadow to itself, reaching a full height of at least twenty feet.
Green Dragons never stop growing as they age, though they are first classified as "Elder" when they reach the size of an exceptionally large elephant.
Dragonborn aren't a normal humanoid race, but they also aren't fully dragons. And yet many of their kind voluntarily choose to serve the god Bahamut, paying tribute to their draconic heritage.
Below the mighty Elder Brains and the Ulitharid Nobles are the mind Flayer Concords - ruling councils over Illithid civilization, representing their various factions. They are intelligent even for their race, wise and far-seeing, and make their already-terrifying race even deadlier.
Funny thing about this Ogre - it's based on early concept art for D&D 4th Edition! At the time, I guess they wanted Ogres to look more like orcs, but this idea fell by the wayside pretty soon. So, I just accept this guy as a half-orc half-ogre hybrid!
Much like the Marut, a Kolyarut is an Inevitable - a celestial mechanical being designed to track down those who violate the laws of the universe. Kolyaruts hunt contract and oathbreakers, often with a copy of the oath in hand. They can disguise themselves, and are adept at weakening and draining their opponents (like robo-vampires). They are also kind of conversational, totally willing to reason with you if you'd rather fulfill your contract than take a sword in the gut.
Also, they've got great fashion sense for a C-3PO.
...When Pigs Fly!
Nalfeshnees kind of resemble gigantic pig-gorilla demons, and their teeny-tiny wings are perfectly suitable for flight. They serve as jailers, torturers, and slave drivers. They tend to categorize everything in three categories: Fit To Eat, Fit To Use, and Fit To Serve. If you are Fit To Serve, then the Nalfeshnees become hilarious little brown-nosers. But then, they also might be planning to Use or Eat y, so there's that.
If you asked me how colourful my office is I'd say not at all. I'd say it was dull, dull, dull. But looking more closely at my desk it seems it's more colourful than I'd give it credit for. I just noticed these folders, for instance. I hadn't consciously put them in this order, but they look good I think.
- Camera phone upload powered by ShoZu
Beware the Bullywugs! Although a race of pudgy toad-men may seem funny, they can be quite vicious when they catch intruders unawares. And remember... flies don't think that they're goofy!
It's not just an elephant, it's an interplanar shadow beast from a realm of darkness and terror! This picture is dark because Thaskor attacks from the shadows, blending in like an invisible assassinphant.
You might understand why Thaskor is not a popular monster.
Ice Devils, or Gelugons, are Devils, or Ba'atezu, from the Nine Hells, or... eh, whatever. D&D tried to censor out the demons and stuff a while ago, but it didn't stick. ANYWAY... they look like nine-foot-tall mantids, attack with spears, and are dang icy. Oddly enough, they are actually pretty cool.
Xulgath is a Troglodyte - slimy, stinky subterranean lizard people. He's a unique one, and leads just enough of his kind of make him into a more convincing target.
Just because ONE minotaur on ONE island lived in ONE labyrinth, they've got to deal with a stereotype that will haunt them forever. When will the racism end?
The 4th edition of Dungeons & Dragons redid Troglodygtes to be bulkier and more like dinosaurs. I prefer to think of them as another subspecies.
Beings made of psychic living crystal, Shardminds were created when the Eternal Gate that protects us from the Far Realm shattered. Thus, these immortal beings try to keep the balance of the universe... or sometimes they just go crazy.
Fun fact: My favorite D&D 4th edition character ever is a Shardmind. He's really fun to play!
Apparently, they just didn't feel like sculpting his barbs, but Barbed Devils are spiny little schemers, and really aren't safe to touch.
Ancient, terrible, and evil, these titanic beings of shadow and negative energy seek to rule the dark realms of undeath. Their touch is lethal, their aura is cold, and they are truly deadly.
A relatively "new" player race in D&D, Goliaths made their debut in 3rd edition, but quickly gained traction, so much that ther's a Goliath in the third D&D movie (Ha! Didn't know there was a third, did you?).
Goliaths are related to the Earth, but not made of stone. Sons of the stone, they are big, ponderous, strong... but not slow, and not stupid. They make great barbarians for that reason - like the very avalanche, when they start moving, nothing will stop them.
This old, classic monster takes a few cues from Swamp Thing, Man-Thing, The Heap, and loads of other swamp monsters! A sentient plant monster made of tangled mounds of vegetable life, Shambling Mounds possess rudimentary intelligence and a surprising amount of bloodthirst. An odd thing to note is that they aren't just immune to lightning, but electricity heals them, and can occasionally turn them into Stormrage Shamblers - powered-up, berserk variants.!!
One of the absolute lowest levels of demon, Dretches are slow, stupid, lumpy little creatures that really just serve as cannon fodder. They are better than Manes or actual demon vermin, like Abyssal Stalkers, but not by much. The good news (for them, not you) is, Dretches have a chance to upgrade if they prove themselves worthy.
Every so often when you tour a dungeon, you just have to stop and ask, "Okay, do they REALLY expect me to think that these statues aren't gonna try to kill me in a second?"
And then they do. They do kill you.
One of Prince's Rejected song titles, Purple Chaos accidentally summoned Shoggoths to devour his name. The symbol he switched to was an Elder Sign to keep them locked away in the dimension beyond time.
So that's why he did it!
Likely inspired by the Lungthief Beetle from Dreamblade (it's in this photostream. Look it up), Runespiral Demons are strange little insectile creatures who operate best in packs, with magic chaining from runecarved shell to shell, much like a sort of chain lightning. They aren't very high in the hellish hierarchy (being essentially animals), but they can be quite useful in the proper circumstances.
The Kingdom of Karrnath demonstrates one of the things that makes Eberron unique as a setting - Karrnathi necromancers are not discouraged, nor are they necessarily evil. Zombies and skeletons make up the vast majority of their military forces, ensuring that their citizens - even the soldiers - remain safe in most conflicts.
And man, some zombies just know how to rock the old sword and shield, ya know?
The armor brings water to life, creating this elemental guardian - and if only that base weren't part of the figure!
A race of strange monkeylike spider-creatures, Ettercaps herd spiders the way shepherds herd sheep. They live deep in the forest, constructing coccoonlike homes high in the treetops out of sight, and live their spidery lives out of sight of most people. Also, they'll web you up easily.
It's always good to have a spellbook on hand, especially when you subscribe to Vancian Magic, when you have to memorize your spells anew every day!
Even though his face isn't terribly well-painted, this is one of my favorite PC minis. Good costume, pose, and the book prop is a nice touch.
Through the science of alchemy and the magic of necromancy, this artificial being can guard many an evil lab... even if it has the googliest eyes ever on its exposed little brain.
Ha ha, look at those eyes! Don't look at the syringes!
Forest camo is much easier for people who are already the same color as the woods.
Hey, maybe it IS easy being green!
When it comes to undead, creativity is key - case in point, Skull Lords are powerful triple-faced spellcasters that essentially have three lives. If you do enough damage to destroy one, it merely sacrifices a skull to continue fighting. Of course, it also loses the powers associated with that skull, but its resurrection is likely to take an opponent off guard.
I swear, every time I turn around, D&D ogres look totally different. Remind me to get a picture of that gray monkeylike one sometime.
Gruumsh-worshipping Ogres seem slightly more humanoid than others, though!
The Black Dog, a death-omen in irish Myth, was co-opted in D&D as a demonic goblin-dog shapeshifting beast. Close enough, though the face seems a lot more like a baboon to me.
And yes, the Barghest and The Grim of Harry Potter fame are the exact same thing.
No, this guy is not going to... well, he COULD eat you, but he's not the Grue from Zork! he's a smaller Foulspawn, perhaps mutated from a child.
Something new introduced about two-thirds of the way through D&D 3.5's lifespawn was the concept of Dragonspawn. Different from Draconians or Dragonborn or other dragon hybrids, these mutants were bred directly by Tiamat, and their forms vary from almost humanoid to one that looks like a spider crossed with a Black Dragon.
Redspawn Firebelchers are related to Red Dragons, but lack the intelligence of their kin. They behave more like evil dinosaurs, and their use is really more of mobile artillery than anything else. It vomits fire and lava like a walking flamethrower, able to spit more fire than yoru average Red Dragon, it's just not very smart.
RUN, STEPHEN COLBERT! RUUUUUUUUUUUUUN!!!!!!!!
A Dire Bear is what you get when you really want to kill someone. They're good at killing, Dire Bears are. Good at a lot of things. But are they good at COMPUTERS? No! The bear revolution may never start now.