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Awww, look! it's Mommy Drow and Daddy Glabrezu and Baby Draegloth!

 

...I don't want to think about this one anymore than I have to.

 

Tiny Beholder! Well, no, the Eyeball monster is literally a Tiny Beholder (it's kind of the size of a kitten). Gauths are medium-sized, which means that they're kinda-sorta man-ish sized, like a large dog. They also have fewer eyes and eye rays, so they are Beholder Lite. In older editions, they fed on magic and had lots of tiny eyes surrounding the big one as well as mouth-tentacles, but this has been changed in newer editions.

 

I love Beholders.

Ancient, terrible, and evil, these titanic beings of shadow and negative energy seek to rule the dark realms of undeath. Their touch is lethal, their aura is cold, and they are truly deadly.

Blood Hulks are a specialized kind of zombie, pumped so full of blood that they are stretched nearly to bursting, bloated, horrible undead monsters that can achieve feats of impressive undead strength. There's also kind of a contest among necromancers as to who can make the biggest, most overfilled blood hulk possible! The current recordholder is roughly the size of a house.

Just because ONE minotaur on ONE island lived in ONE labyrinth, they've got to deal with a stereotype that will haunt them forever. When will the racism end?

The most poorly thought-out miniature ever!

 

So, the Galeshi are a desert sub-group in the Black Powder Rebels faction in Mage Knight. And, uh, this is one of their sun-worshipping holy men. Who just happens to look like a certain violent revolutionary from another desert religious faction in recent yeeaaaaaghaghbblblblblble.

 

The thing is, this figure came out in 2003. THEY HAD NO EXCUSE. This picture will exist as a finger of SHAAAAAME. And hey, it's Halloween.

Water Elementals are terrifying - if you think about it, they are completely invisible in their own natural habitat. Completely amorphous creatures, as long as they can manipulate a set amount of water, they cna do anything - and they can easily branch out to ice or even steam!

Crazy, isn't it? Eberron Drow worship scorpions instead of spiders, and thus, rather than half-spider Driders, they become Scorrows. Beware their sting!

...When Pigs Fly!

 

Nalfeshnees kind of resemble gigantic pig-gorilla demons, and their teeny-tiny wings are perfectly suitable for flight. They serve as jailers, torturers, and slave drivers. They tend to categorize everything in three categories: Fit To Eat, Fit To Use, and Fit To Serve. If you are Fit To Serve, then the Nalfeshnees become hilarious little brown-nosers. But then, they also might be planning to Use or Eat y, so there's that.

When a robot goes native, things get very, very strange.

The fruits of a horrible union between a Drow and a Glabrezu demon (remember those!), Draegloths are wild, feral mutants, useful mostly as attack dogs. But they're really GOOD attack dogs. Some Draegloth are smarter than others, and those ones can gain social status - more than a few have been villains in D&D novels, for example.

This, my friends, is the only D&D miniature to be banned from competitive minis play! The Drider Sorcerer had one spell, Baleful Transposition, that could swap the positions of different pieces, and made the game an unfun quagmire. But hey, only one banning is pretty good for like 7 years of sets, isn't it?

 

More on just what Driders are sometime in the future when I upload pics of others. Suffice to say, they are what happens when mommy dark elf and daddy spider love each other just a little too much.

It turns out that you can underestimate anybody. Mites have tamed and mastered giant spiders to use as mounts, which makes them surprisingly more intimidating.

Massive beings of pure shadow, Nightwalkers carry the atmosphere of the very plane of Shadow wherever they go. Some are formed when particularly evil mortals die and refuse to pass on, while others are born from the dark energies of their home plane itself. A Nightwalker can kill with just a touch, and even standing near one is harmful.

 

Introduced in 1985, as of the 3rd edition of Dungeons & Dragons Nightwalkers are officially "huge" size.

The Nentyar are a race of spritely tree-people, closely-related to Dryads, except far more civilized. They carve bows and arrows from trees they themselves grow.

That's FEMALE Dragonborn Rogue to you!

 

...Why does a reptile have breasts?

Dryads don't ALWAYS look pretty. D&D 4th Edition gave them this weird alien form, whilc kind of hinting that they can look like pretty women, too. Hey, you're saying that this isn't pretty?

More than a simple ghost, the Caller in Darkness is a psychic phantom composed of the spirits of countless unfortunate souls who had died in the same terrifying incident.

 

Essentially mindless, a Caller drifts toward potential victims, sucking their souls away to join the conglomerate. It draws as many as it can into its hellish existence until somebody finally destroys and disperses the ghost, setting them all free.

In the category of "Weirdest D&D monsters ever," we have this living block of acid jello! Watch out, adventurerers! It'll eat ya!

Sometimes, when a particularly evil person died, his spirit is ensnared by elemental forces and encased in a body of evil ice. That is a Chraal, a mindless, violent monster, dedicated to freezing and clawing at anything within reach. If one of these eight-foot-tall terrors dies, it explodes, thus giving one last strike against its victims.

Proof that not all D&D creations are ripped off from stuff, the Hook Horror goes all the way back to the first edition, and it is WEIRD. A nine-foot tall vulture-cockroach with hooks for hands, this subterranean aberration uses sonar in its lair, and can actually communicate with human levels of intelligence, though they never deign to do so with other races.

The rank-and-file soldiers of Hell's Army, Legion Devils aren't very intimidating individually, but an entire battalion is enough to strike fear into the hearts of any opposing force.

Ice Devils, or Gelugons, are Devils, or Ba'atezu, from the Nine Hells, or... eh, whatever. D&D tried to censor out the demons and stuff a while ago, but it didn't stick. ANYWAY... they look like nine-foot-tall mantids, attack with spears, and are dang icy. Oddly enough, they are actually pretty cool.

Enormous titans of the cold, Frost Giants rule their territory with a frozen fist!

Run, it's a Fiendish Dire Chicken Parrot!!!

 

The Achaierai is an evil and deadly outsider from the plane of Acheron. These hideous monsters can release clouds of toxic gas, and...heh...hehehehe....heh.... sorry, I just can't take it seriously. I CAN'T.

Much like the Marut, a Kolyarut is an Inevitable - a celestial mechanical being designed to track down those who violate the laws of the universe. Kolyaruts hunt contract and oathbreakers, often with a copy of the oath in hand. They can disguise themselves, and are adept at weakening and draining their opponents (like robo-vampires). They are also kind of conversational, totally willing to reason with you if you'd rather fulfill your contract than take a sword in the gut.

 

Also, they've got great fashion sense for a C-3PO.

Beings made of psychic living crystal, Shardminds were created when the Eternal Gate that protects us from the Far Realm shattered. Thus, these immortal beings try to keep the balance of the universe... or sometimes they just go crazy.

 

Fun fact: My favorite D&D 4th edition character ever is a Shardmind. He's really fun to play!

The lowest of the low in goblinkind, Mites actually look UP to goblins! Their lowly situation actually works in their favor, though - Mites are far less vicious than their bigger kin, and more willing to work for anybody who might be nice to them.

In between third and fourth editions of Dungeons & Dragons, Nightwalkers underwent a slight size shift... but I kind of like the idea of both sizes. Perhaps one starts out merely "Large" at ten to fifteen feet, but an especially old, powerful, or evil one can gather more shadow to itself, reaching a full height of at least twenty feet.

The Slaadi are froglike beings of chaos. At their peak of power, they can mutate into Black Slaadi, or Void Slaadi. A Void Slaad is the void, like a living black hole - and yes, just like its smaller brethren, it can infect you with eggs.

Green Dragons never stop growing as they age, though they are first classified as "Elder" when they reach the size of an exceptionally large elephant.

Dragonborn aren't a normal humanoid race, but they also aren't fully dragons. And yet many of their kind voluntarily choose to serve the god Bahamut, paying tribute to their draconic heritage.

If you asked me how colourful my office is I'd say not at all. I'd say it was dull, dull, dull. But looking more closely at my desk it seems it's more colourful than I'd give it credit for. I just noticed these folders, for instance. I hadn't consciously put them in this order, but they look good I think.

 

- Camera phone upload powered by ShoZu

Below the mighty Elder Brains and the Ulitharid Nobles are the mind Flayer Concords - ruling councils over Illithid civilization, representing their various factions. They are intelligent even for their race, wise and far-seeing, and make their already-terrifying race even deadlier.

Funny thing about this Ogre - it's based on early concept art for D&D 4th Edition! At the time, I guess they wanted Ogres to look more like orcs, but this idea fell by the wayside pretty soon. So, I just accept this guy as a half-orc half-ogre hybrid!

No, this guy is not going to... well, he COULD eat you, but he's not the Grue from Zork! he's a smaller Foulspawn, perhaps mutated from a child.

All that these mindless demons do is eat...

Beware the Bullywugs! Although a race of pudgy toad-men may seem funny, they can be quite vicious when they catch intruders unawares. And remember... flies don't think that they're goofy!

It's not just an elephant, it's an interplanar shadow beast from a realm of darkness and terror! This picture is dark because Thaskor attacks from the shadows, blending in like an invisible assassinphant.

 

You might understand why Thaskor is not a popular monster.

Xulgath is a Troglodyte - slimy, stinky subterranean lizard people. He's a unique one, and leads just enough of his kind of make him into a more convincing target.

The Yuan-Ti snake-people come in many shapes and sizes, just like real serpents!

The 4th edition of Dungeons & Dragons redid Troglodygtes to be bulkier and more like dinosaurs. I prefer to think of them as another subspecies.

Since Dragonborn are inherently martial and Klingonish, I'd say that a Dragonborn Champion has to be pretty tough.

if anything can become a ghost, then we have a lot to fear.

 

The miniature I used for this is the Hellcat, which is a type of Devil and not a ghost lion. But come on, look at it!

Formerly known as the Dracotaur, Drakkoths are a race of dragon-centaur-dudes. That's most of what there is to them, although they make good barbarians, and actually have the option to be a player race. Odd thing is, they physically resemble lizardfolk more than they do dragons.

The Kingdom of Karrnath demonstrates one of the things that makes Eberron unique as a setting - Karrnathi necromancers are not discouraged, nor are they necessarily evil. Zombies and skeletons make up the vast majority of their military forces, ensuring that their citizens - even the soldiers - remain safe in most conflicts.

 

And man, some zombies just know how to rock the old sword and shield, ya know?

Apparently, they just didn't feel like sculpting his barbs, but Barbed Devils are spiny little schemers, and really aren't safe to touch.

A relatively "new" player race in D&D, Goliaths made their debut in 3rd edition, but quickly gained traction, so much that ther's a Goliath in the third D&D movie (Ha! Didn't know there was a third, did you?).

 

Goliaths are related to the Earth, but not made of stone. Sons of the stone, they are big, ponderous, strong... but not slow, and not stupid. They make great barbarians for that reason - like the very avalanche, when they start moving, nothing will stop them.

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