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This is supposed to be as classic / generic as possible (i.e. it has a triangular shaped hull, laser guns mounted on the wing tips, two cylindrical thrusters in back, etc.)

Yes, this can fit a minifigure.

This is built mainly of bricks, so while it's sturdy, the only functionality it has is that the windshield can open (I'll post another picture of that here soon). This is the initial basic version of the fighter, and the one in that previous video of this was a more advanced version with extra guns and better thrusters.

Yes, this is a Stud.io / Eyesight rendering, and yes, a photo of the real-life model would look better (maybe I'll upload that later, too).

This might become part of a game I'm making; I've already made a rudimentary "3D" view of it in this game:

flowlab.io/game/play/1466448

Anyways, any feedback or criticism would be greatly appreciated.

Work faster in ps, get your free shortcut cheat sheet today.

 

Download it here: www.smashingmagazine.com/2010/02/10/photoshop-keyboard-sh...

 

I am your friend and I am showing this to be helpful for you ♥

 

update:

 

For an even faster work environment here are more time saving Photoshop shortcuts!

 

www.dtelepathy.com/blog/articles/50-photoshop-tricks

 

there are cheet sheets for Gimp also

 

dodisdodat.com/tutorials/2d-graphics/gimp/128-gimp-hotkey...

 

CS5 cheat sheet: www.smashingmagazine.com/2010/02/10/photoshop-keyboard-sh...

Herengracht | Vijzelstraat 18/01/2017 19h37

Almost forgotten to capture, this illuminated installation on the corner of the Herengracht and Vijzelstraat.

 

Amsterdam Light Festival

Amsterdam Light Festival is an annual light art festival in Amsterdam. Artists, architects and (light) designers from all over the world bring their light artworks and installations alive during the festival every winter. The artworks are placed alongside two routes. Each route has their own theme, set of artworks and visitor experience. Water Colors, the boat rout, displays big monumental objects and offers visitors the chance to experience the art from a water perspective. Illuminade, the walking route, shows interactive and innovative installations from upcoming designers in the Plantage neighborhood.

Celebrate winter, with art, light and water!

www.amsterdamlightfestival.com

 

A Window in Time

Artist: Motion Paintings (Graphic light artists)

Location: Herengracht | Vijzelstraat

 

A Window in Time can be seen as a dynamic window through which you can gaze into Amsterdam throughout the ages. Motion Paintings based their artwork on images from the city archive of Amsterdam to literally make a motion painting made of light.

Through the use of LED lights and especially developed software pictures from the old days come to live in front of you. Motion Paintings approached this project as a photomontage; a process that was often used in Dadaist and Surrealist tradition. The design consists out of separate colored layers that each have their own visual content but together they create the illusion of movement. The layers correspond thematically to the past, present and future of Amsterdam.

A Window in Time is located on the building De Bazel, where the city archive is located.

 

Motion Paintings is a series of graphic light art installations that are initiated by Robin de Kruijff. The Dutch artist has a graphic background but felt the urge to step it up a notch. De Kruijff approached light artist Daan Brinkmann to assist him in the techniques for this. Though specialy developed software sets of lightning are maneuvered to bring 2D graphics or 3D objects to life. You could have admired the installations of Motion paintings already at Museumnacht Amsterdam, STRP Biennial and Lowlands Festival among others.

 

It's "this" time of the year again, isn't it? Sometimes I can't help but feel as if I was "programmed" to watch insanely sad and depressing anime series every August, like how much it's a coincidence that I had a NGE "short review" kinda thing last year... on August 15th (!).

Although I really messed up the anniversary, eh? xD

 

Well, I finished Bokurano (* literally "Ours" in Eng translation ). Can't tell much without spoiling some HUGE plot twists, although I do think some info can be told here. So... there's a group of 15 middle-school children who are invited to play (and later "contracted" into) a so-called "game" where they pilot a giant robot and have to win over 15 enemies to save the world. I must note here that the whole "game" thing just doesn't sound right off the start, but children decide to participate it nonetheless.

 

And then terrible things happen. Gotta say Bokurano shares same psychologic themes with Evangelion and even The Big O, however leaving the viewer in a rather "powerless", "devastated" mind state after seeing it. If you ask me I would describe NGE as "a tale of overcoming one's personal fears"; The Big O was about importance of human memories and self-identity crisis -- then Bokurano would tell us that the imperfect world we live in still deserves to be cared for.

Sadly, I can't provide more in-depth definition of it since I think it would reveal one of the biggest and shocking twists in the series, because there are actually plenty of them.

 

I'd like to warn any potential viewers who are about to watch it: Bokurano is excruciating to follow, it's extremely depressing and it can't be easily distracted from. Bokurano has some truly stellar characterization and character development, story pacing and strong premise, it touches upon the world's major problems, it gives a food for thought on many social and inner problems not only children face, but grown ups as well. It's an anime about irrevocable sacrifices people have to make.

 

Sadly, it doesn't rely on science like NGE, and some things in the show are NEVER revealed neither to protagonists, nor to viewers while the show would definitely benefit from explaining these things. But I guess it's better to speculate upon the nature of, say, the giant robot, or the enemies children fought -- instead of knowing for sure from the authors' perspective. I also tend to defend that "ambiguity" (in some key plot elements) mostly because the story is likely shown through the children's point of view.

May be it's fine if certain events or objects, or whatever isn't explained -- all these things are open to interpretation.

Although personally I feel like I could warn that the OP is not just SPECTACULAR, and beautiful, and sounds eternally good, and poetic (though quite sad, especially if you read the lyrics later. I kinda ask you to avoid reading it from the very start, if only there's no OP lyrics text inlcluded in subs. It was excluded in the release I watched, so I was lucky there :) )

-- the OP is impossible to let go, so good luck humming it and trying to shift your attention from it for days after you finish the series.

 

There're some flaws in the show, too. I feel like these are rather my personal nitpicky stuff, related to my taste, and nothing more though:

 

-graphics (speaking of 2D graphics, 'cause 3D looks neat!) are too plain, blank at times, "schematic" if you will, characters' emotions could be portrayed much better in certain scenes. But as I said before: the show isn't about it, its visual appeal complements its themes;

 

-OST which doesn't feel like fitting in some scenes, like, at all. Of course I compare it to Evangelion (again and again. May be I shouldn't do so), but I can listen to NGE's OST on its own, it's a truly grand collection of masterfully arranged, admirable and simply epic music pieces that fill you with strong, even overwhelming emotions. Again, I suppose the music of Bokurano was never designed to deliver the same, but some tracks there are really nice and have the exact "magnificent" vibe in them. Bokurano's OST tracks just don't catch up to their premise, they don't hit the viewer with the same amount of energy -- remaining only "fitting to specific on-screen scenarios and events", and nothing more. Besides OP and EDs, they're phenomenal.

 

-again, trying not to spoil a thing, I would describe the next (also, the last) show's "flaw" as "unnecessary visual introduction of... something". Spoiler-free, it's a thing revealed later in the series without any further info given past that "relelation" happened.

Like, "Hey, you're seeing it? Good, 'cause that's all, we showed you what you wanted without any constructive info on it. Have fun!" -- I find it quite "off" to the show in general, and also a bit "false foreshadowing" to the audience in particular. You see, if one thing is heavily implied to have the biggest impact on the story -- and it's speculated upon the whole show, it's often supposed to be either explained at least briefly in the show, or be left unclarified and never ever re-introduced/ returned to, shifting to fans' speculation threads, blogs and stuff.

In the anime there was no such a big discussion between the protagonists about it, but later on we're not just reminded of it, we're greeted with an IMAGE of it. A visual representation of phenomena noone was really questioning before, accepting it "as is", as a given that it definitely exists but its motives and actions are far beyond our comprehension.

I'm perfectly fine with the whole idea of "NOT showing something treated as godlike... thing... thus neither protagonists nor viewers would NOT be able to undestand its actions or intensions" -- but I'm against the fact that authors then show us a PICTURE of that "something", leaving everyone with even MORE questions popping up instead of resolving some. I say it's like breaking the unspoken rule one had established before. It's "a mystery" created just for the sake of "something being mysterious" without real foundation for it to be put into the show in the first place.

 

That being said, I guess now is the time to sum it all up. Tell about "short (p)reviews, huh? xD

Bokurano isn't a mecha, at all. Sure it has some elements of it, but thankfully it's not a shonen-manga adaption. It's a deep psychologic analysis work, with probably too much depression put into it. I heard the manga is even darker, but at the moment I just can't make myself read it, it's too hard to even think of. Also, incredibly emotional endings are incredibly emotional!

 

7/10 (-3 points for graphics, OST and some key plot elements and questionable authors' choices -- though still these 3 are just my personal complaints, and they're not in any way should be concerned for/ taken too seriously as I'm no anime reviewer, I'm merely sharing my thoughts on anime.

Mostly -- on anime which I think deserves WAY more attention that it receives initially. Both Bokurano and The Big O were ridiculously underrated shows actually (and still are, I guess)).

 

DISCLAIMER: I do NOT own this image. All rights belong to its rightful owners. No copyright infringement intended. *Also, sorry for the poor pic quality - this is, like, the best possible title screen shot I could find out there.

 

UPD: Fixed blanks and gaps within the text, something went wrong when I was arranging it.

www.landscape-design-advisor.com - This colorful 2d landscape architecture rendering was created using 2d shapes and architectural symbols from 2d Landscape Architecture. The sketch gives a bird’s eye view of a luxury beach resort, displaying every feature with full color 2d graphics, including trees and shrubs, outdoor furniture, people, and vehicles. Realistic landscape texture maps were used to create lawns, parking lots, and outdoor spas. These symbols and graphical representations make the 2d landscape architecture image come to life. For more member photos, visit us at www.landscape-design-advisor.com, follow us on Tweeter and Like us on Facebook for a free gift!

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, and glue. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

Photos by Danny Chan dannychan.ca.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

2D Graphics 3 is an elective course that combines techniques from both Illustrator and Photoshop. The class analyzes and deconstructs current styles and trends, such as “Street Art” and how the movement has expanded beyond graffiti into things like yarn-bombing, wheat-pasting, stenciling, sticker art and LED art. The students then emulate this style.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 1 2D Graphics 1, students gain a mastery of Photoshop techniques. For this assignment, the students learned about compositing and applied it to the given, Halloween-appropriate theme.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, and glue. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

Photos by Danny Chan dannychan.ca.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 2 2D Graphics 2, students gain a mastery of Illustrator techniques. They then turn their creativity loose and design illustrations for customized T-shirts. Ironing them on is half the fun!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

In the 2D Graphics 2 course, students were asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In the 2D Graphics 2 course, students were asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

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