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So this is actually kind of fun I guess. This is my C41, color film workflow so far. It's been a bit of trial and error trying to maintain a consistent 102F for 3.5 min.

 

This is how I do it so far. Put water in this pot just enough to cover the 250ml of liquids in the measuring cups. Put pot on stove with flame on high to get a good rolling boil. Once it gets boiling, reduce flame to medium. When the temp in cups gets to about 95F, turn off heat otherwise the temp gets too hot and it takes longer to cool off than to heat up. Remove cups from water when they reach 102F. First step is just water for 1 min to heat up film and tank. This helps maintain temp for developer. 2nd, developer for 3.5 min. Developer will cool to about 95F in that amount of time which isn't good. So I put the tank in the water pot in between agitations. Keeps the temp from falling too fast. 3rd step is the bleach/ fix (blix) for 6.5 min. The good thing is that you can be between 95 and 105F for this step. 4th is wash for 1 min followed by stabilizer for 1.5 min. Done!

 

Also, I have always used Kodak black and white developers like HC110, D76 and Xtol for b&w film. To shake things up a bit and keep it interesting, I got some Rodinal. Never used it before and still haven't. Good times. This is definitely a labor of love.

  

Update: Roll number 3 following this method turned out some funky greenish colors on Portra 160. Not sure why. I'll keep this photo updated.

workflow 5 RAW Bilder 1/1600(hab ich zum schluß noch wegen dem kontrastumfang benötigt), 1/400, 1/100, 1/25, 1/6 f=13, ISO leider 400, da ich vergessen habe auf 100 zurückzustellen, 14mm brennweite

grts

olympus

Processed with VSCO with kk2 preset

The brand-new Symfony development workflow unveiled by Fabien Potencier at the Symfony Live Paris 2014 conference.

A typical vim session.

 

Colorscheme: xoria256

  

Shouldn't there be something more here? I'm confused.

The 2nd app in my workflow I use is Photogene... More on how I use it at:

 

digitalchemicals.blogspot.com/2014/02/ipad-photography-wo...

 

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About. Me - about.me/edwardconde

Take a look at this week’s featured workflow, by Luís Miguel Braga. To be honest, this is the most comprehensive workflow we’ve seen so far (... read more)

 

Uploaded via tarpipe.

A quick drawing I did to explain my workflow for finding and sharing interesting links on twitter.

My workflow visualized. Having a little fun with a school project.

 

My Digital Tools for Photographers seminar tour (presented by Apple) kicked off today with a stop at the Henry's School of Imaging. More than 35 people attended the three hour session, which showcased Macintosh hardware and software, including Aperture 1.1, the new professional photo workflow software from Apple. Another session is scheduled at the Henry's school tomorrow, April 26, from 1:00 to 4:00 pm.

 

More seminars are also scheduled throughout Toronto and southern Ontario for May and June. Admission is free but pre-registration is required. Check seminars.apple.com for dates and locations.

 

Some useful links from today's seminar:

 

Apple Aperture professional photo workflow software and iLife '06 portfolio tools.

 

iView MediaPro photo and digital media cataloguing software.

 

UPDIG Universal Photographic Digital Imaging Guidelines for professional standards photo production and workflow.

 

controlledvocabulary.com/ for naming, keywording and metadata info for photographers.

 

The Dam Book for digital asset management for photographers.

 

The Mediaworks Meetup online forum for photographers and mediamakers.

 

The FlickrFotoForum group on flickr.com.

 

In the coming weeks I will post some of the seminar content in the flickrfotoforum for flickr friends who can't make it to one of the live seminars, and answer questions about digital workflow in this thread. So ask way!

JPEGMini Pro is an integral part of my digital photography workflow. Read all about it in an upcoming article on the blog: hikinginfinland.com

I got inspired into some intense nerding this week. The above is a peek into the results. For more, check out the writeup on my blog.

 

Capsule summary: you can make an image have pretty much any histogram you like, with a little perl code—even a histogram that resembles the image itself. What you see here is:

 

1. An unaltered image of Miami.

2. The histogram of that image.

3. A new desired histogram made by tracing the silhouette of the skyline in the source image.

4. An altered version of the source image, which has the desired histogram.

 

Man was that fun to pull off.

This view shows the various stages of my scenery building. Cardboard strips fill in the space between fascia, track, and backdrop. These strips are covered with drywall tape, which I then paint tinted plaster of paris over. After a couple of coats, or however many I think are needed, static grass and other foliage is added.

This screenshot deconstructs by 365 day 31... I've never worked with textures before, but I decided that this image would benefit a textural addition.

 

1. I opened the original image in Ps, increased the exposure to make it a bit brighter (cancelled out by the new textures so it came back to its original exposure).

2. Opened the texture I got online and pulled it onto my image, using the soft light blending mode. I created a mask and masked off my face to keep it relatively clear (the brush had a 40% opacity I believe)

3. After doing that, I felt it looked better with a bit more contrast, so I made an S-Curve in the curves layer, and bumped the vibrance because I wanted to try the overlay blend on top on the soft light texture.

4. Same texture on the top, only in overlay blending mode, at 70% opacity, then masked out my face again on the forehead and "front" of the face to make it look like I was emerging. Again used a lower opacity on the masking brush, about 50%.

 

Final Shot here.

 

Hope this helps! I'm not claiming to be any sort of expert, that was just how I did it. This is far more processing that I usually do, I like Zack Arias' philosophy (well, I heard it from him) that you gotta get it right in camera.

 

...and if you have any ideas/feedback on how you'd do it, I'd love to hear!

Take a breath & pause, press the shutter, work on it some more & post it, hope that people see what you see #passion #skill #hardworkpaysoff

My current workflow, stitched together from my usual spaces layout and labeled via pen tablet. The first frame is a recent addition (April 2012) to include video-related software.

 

Ah how I miss leopard. Lion is super annoying.

 

I'll have to post a workflow chart of my other computer, 2007 "Music Production" Macbook Pro

Cannes is a city located on the French Riviera. It is a commune located in the Alpes-Maritimes department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions International Festival of Creativity. The city is known for its association with the rich and famous, its luxury hotels and restaurants, and for several conferences. On 3 November 2011 it hosted the 2011 G20 summit [Wikipedia.org]

Here is the Workflow to get the Matcap Material from zBrush to mental Ray material:

norman3d.com/blog/?p=11#more-11

Thanks Norman, I've max 2010 and it's a little bit easier:

- Screenshot from your Zbrush Material, crop and save it.

- from he Norman's tutorial:

"Change the “Default Scanline Renderer” to mentalray. Open the Material Editor and pick a default material. Change the Self Illumination value to 100. Now you can click on the diffuse slot and pick the “mr Gray Ball” map. In the “Gray Ball Image” slot you will have to put the Shading Map you grabbed earlier."

 

The part with *.mi file can be ignore in 2010. The correct/actual name i have for the "Gray ball Image map" is "Environment Probe/Gray Ball (mi)". For this example I didn't use a standard material but a Arch&Design material with a normal map. It works fine.

 

Info about the pic above.

#1 Picture of the model from zBrush

#2 Same Model in 3ds max with the new material method

#3 Lighting für mental ray

#4 Compositing in Photoshop with AO and Zdepth

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