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Animating skeletons is something of an art form to necromancers - not just animating them, but making specialized creations. Sometimes they have four arms, or are on fire, or can operate heavy machinery. Skeleton Champions are designed to fight like experts, and are easily a match for many living, breathing enemies.
Despite being similarly-armed, these guys are higher up on the totem pole than orc drudges - maulers are nasty business!
Shy and reclusive, Stone Giants are actually flesh and blood, and not made of the substance of the mountains.
There is precisely one subfaction-related location, and it's Chrysota's Chapel, a church made up of bug parts. Designed by Christopher Burdett ( www.christopherburdett.com ), as were most hivelings. Just being near this thing results in the weird yet effective venom damage. Lots and lots of venom.
I wonder what services are like...
Also known as Malebranche, War Devils are kind of a variant of the chain-wielding Horned Devils (Cornugon). This was an odd early division that has persisted from edition to edition, rendering them essentially the same except for weapon.
But hey, are you gonna argue with a spear in your gut?
Similar to the aquatic Scrags (water trolls), Ice Trolls are most at home in their frozen environment, and actually need the cold to regenerate. But when they're around snow and ice, watch out!
"He setals ribbons, shiny objects, and your last breath."
When this guy attacks, you don't get to retaliate. He's also a cool crow guy with snazzy purple pants.
These evil spirits are composed of ooze and eyes, but can shapeshift into the form of a beautiful drow maiden. Yeah, sometimes those elves melt.
MORE foulspawn! Though this guy pre-existed foulspawn as a concept, Dolgaunts got incorporated in because they amtch.
This blind, tentacle-wielding, cilia-covered monstrosity used to be a hobgoblin.
"He is the king of nothing and his rule is eternal."
"Lost" figures were a subset of Dreamblad - there were lots of little factions in the game. All of the Lost were unique because they lacked faxes, except for one figure who totally had a face but we can ignore that. Subfactions in Dreamblade were rarely important, except that they occasionally had abilities that gelled. The Faceless Kind had one that REALLY benefitted nearby Lost allies, provided you actually wanted to play them. Basically, he could control what happened to your figures when your opponent hit them. Nice one.
Also, he is kind of creepy in a grand, ghostly way.
I have to give it to them for creativity. Spider webs are a great resource, so why not make a living construct out of them? The web golem is titanic, sticky, and durable, but also crawling with small spiders, ready to drop them on intruders.
"Two heads are better than one."
Though personally, I prefer the line from The Simpsons:
"Why, if it isn't my old friend, Mr. MacGregg! With a leg for an arm and an arm for a legg!"
-Dr. Nick Riviera
Headhands, despit being freaky, is... freaky. Oh yeah, his ability is to move out of combat if the opponent does enough damage, but before said damage is assigned. Sneaky fellow.
Ever since D&D copied the troll from Three Hearts and Three Lions, it seems that EVERYBODY wants to copy them! Just look at the Reaper troll and the Pathfinder troll - big, green, regenerate... nose length is the only real difference.
But I bet none of them have read Three Hearts and Three Lions.
I will eventually cover all of the Anvilborn-faction figures. Almost there, too. Now, this guy was prtty useful - his auto-movement was trading places with an adjacent figure, whihc eas easy to account for. But his ability? Spend some spawn points, launch a missile to hit an enemy two squares off with a POWERFUL attack. And although two squares cannot be counted diagonally, you can shoot around a corner. Very useful, though you need something to help pay for the cost of shooting that missile. Also, it's a living rocket launcher - how cool is THAT?
Animated statues, stone golems, walking statues... hey, they're all the same thing, right? No matter how ancient, how crumbling these constructed guardians seem to be, they will still fulfill their duties, no matter when.
Feared predators of the Underdark, Hook Horrors have a surprisingly complex social order and language of their own.
Thief! THIEEEEEEEF!
Ethereal Filchers like shiny things, especially if they are held by heroic adventurers. And they can also teleport in and out of the etereal plane.
So yes, the ONLY reason for these guys to exist is to rob the players blind and then disappear into the aether, never to be seen again. They're almost as awful as rust monsters in their own way.
What does she see when she looks inside?
Featured on Life In Plastic: nerditis.com/2014/10/10/life-in-plastic-toy-review-lilian...
"Bliss is happiest when she gets to make all the rules."
There were four "Dream Lords" (humans) made in Dreamblade, one per faction. Losing one essentially gives your opponent a round win, as it removes one of your wins, so the Dreamlord has to have abilities good enough to make up for this. As for Bliss? She can hit anybody. Everywhere. At once.
Also, she's kinda funky, what with her straitjacket, blooody face, horrific weapon, and platform-o-bunnies.