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"Ook, ook, ook, AAK AAK AAK!"
Okay, he didn't actually say that, but I'm getting bored with all these Dreamblade figures that don't have quotes on their bases, ya know? Anyway, Stormrider Shaman, blah blah, gives you more points, something something.
It's a gorilla carrying lightning. That's cool, right?
Of course, you can't expect Rakshasa to be without variants - EVERYTHING in D&D has a variant! So, you take a Rakshasa and give him a sword, and he's a new sub-species! The Zakya are martial and fairly less-magical than their regular brethren, serving as soldiers underneath more powerful Rakshasa barons.
The question is never whether you "can" create something, but whether you should. They really should have thought this one out.
These carnivorous plants are the size of trees, but as flexible as any vine when they strangle and crush their prey!
A chief among his people, the Troll Champion is massive, powerful, and bigger than his brethren. Even with fire and acid, this brute will give your party a huge challenge.
Earth Archon Elementals guard their posts endlessly, controlling the very ground itself to assist them in their duty.
Finally, at the end of the Tomb of Horrors, you find... a shelf, with a beje
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Even in-hand, I can't tell what's going on below his belt. A tail? Blob? Tumor? Eh. He's so tiny for what he is meant to be.
The game was going to have one super-ultra maximum-cost super-steamrollr piece per faction, with a spawn cost of 13 points (the maximum you could roll in a round was 12, so the 13s would need bonus points), but in the end, only two were made. The Warmonger was the second... and, uh, less-impressive one. On paper, his stats look AWESOME - he hits hard already, but he ALSO gets all the abilities of all nearby allies, AND gains the bonus power of all nearby allies, so he's pretty much as strong as an army...
...except hsi defense is practically nil, and you don't even need a strong figure to take him down without much trouble.
He's also kind of small and unimpressive.
The OTHER 13-point figure, however, is... well, let's just say that buying one will still cost you upwardsw of $40, and I put it in a diorama because it looks so cool. You will see the Unsated Ragedrake soon.
Animating skeletons is something of an art form to necromancers - not just animating them, but making specialized creations. Sometimes they have four arms, or are on fire, or can operate heavy machinery. Skeleton Champions are designed to fight like experts, and are easily a match for many living, breathing enemies.
Despite being similarly-armed, these guys are higher up on the totem pole than orc drudges - maulers are nasty business!
Shy and reclusive, Stone Giants are actually flesh and blood, and not made of the substance of the mountains.
There is precisely one subfaction-related location, and it's Chrysota's Chapel, a church made up of bug parts. Designed by Christopher Burdett ( www.christopherburdett.com ), as were most hivelings. Just being near this thing results in the weird yet effective venom damage. Lots and lots of venom.
I wonder what services are like...
Also known as Malebranche, War Devils are kind of a variant of the chain-wielding Horned Devils (Cornugon). This was an odd early division that has persisted from edition to edition, rendering them essentially the same except for weapon.
But hey, are you gonna argue with a spear in your gut?
Similar to the aquatic Scrags (water trolls), Ice Trolls are most at home in their frozen environment, and actually need the cold to regenerate. But when they're around snow and ice, watch out!
"He setals ribbons, shiny objects, and your last breath."
When this guy attacks, you don't get to retaliate. He's also a cool crow guy with snazzy purple pants.
These evil spirits are composed of ooze and eyes, but can shapeshift into the form of a beautiful drow maiden. Yeah, sometimes those elves melt.
MORE foulspawn! Though this guy pre-existed foulspawn as a concept, Dolgaunts got incorporated in because they amtch.
This blind, tentacle-wielding, cilia-covered monstrosity used to be a hobgoblin.
"He is the king of nothing and his rule is eternal."
"Lost" figures were a subset of Dreamblad - there were lots of little factions in the game. All of the Lost were unique because they lacked faxes, except for one figure who totally had a face but we can ignore that. Subfactions in Dreamblade were rarely important, except that they occasionally had abilities that gelled. The Faceless Kind had one that REALLY benefitted nearby Lost allies, provided you actually wanted to play them. Basically, he could control what happened to your figures when your opponent hit them. Nice one.
Also, he is kind of creepy in a grand, ghostly way.
I have to give it to them for creativity. Spider webs are a great resource, so why not make a living construct out of them? The web golem is titanic, sticky, and durable, but also crawling with small spiders, ready to drop them on intruders.
"Two heads are better than one."
Though personally, I prefer the line from The Simpsons:
"Why, if it isn't my old friend, Mr. MacGregg! With a leg for an arm and an arm for a legg!"
-Dr. Nick Riviera
Headhands, despit being freaky, is... freaky. Oh yeah, his ability is to move out of combat if the opponent does enough damage, but before said damage is assigned. Sneaky fellow.