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The old witch in the chicken-legged hut, Baba Yaga is sometimes benevolent, sometimes evil. But her magic is strong, and her hut can appear anywhere!

Not all Spriggans are Gnome-sized!

 

One of the creepiest cryptids, the Mothman only made a few appearances between 1966 and 1967, but its nightmarish visage has sparked the imaginations and chilled the hearts of many.

Of the various kinds of were-beasts out there, Weresharks are the best-suited for life on the high seas. They are dangerous both above the water and below!

They wear masks because they feel superior to outsiders.

Name: Pikachu

AKA: Red Cheek Pikachu

Release Date: 1999/January/1

Expansion / Set: Base Set - Unlimited Shadowless

Theme Deck: Zap! Theme Deck

Card #: 58/102

Approx. Value: $10.00 - $15.00

Notes:

The Base Set is a very unique expansion, it is the first set of English Pokémon cards, and also the first to be translated and published by Wizards of the Coast. The name "Base Set" was given to this expansion by fans and collectors because it is the basis for where Pokémon TCG started in the USA. Another interesting fact about this expansion is that it is the only set to be revised after it was released.

 

The original version to be released was the "Shadowless" Base Set. These cards do not have a “drop shadow” under the character illustration window, hence the name “Shadowless”. The "Shadowless" cards had a "1st edition" print run, and an "unlimited" print run. This first published set was a huge success, selling 10 times better than expected, and is now the most valuable and sought after American Pokémon set by collectors.

 

Unlike the Japanese cards, almost all of the expansions produced by WotC had a 1st and 2nd print run. Cards that were part of the first print run had the “edition 1” insignia and are referred to as “1st edition”, while the 2nd print run cards lacked the insignia and are referred to as “unlimited”. Booster packs that contained unlimited shadowless cards, were not stamp with the insignia.

 

Theme decks for the Base set had 2 versions: "Unlimited Shadowless" & "Unlimited - Rev 1". These 2 decks have slight differences. The Shadowless theme decks have a gold “tear band” on the shrink wrap.

 

This card is famous for having 2 versions, a red-cheek variant and a yellow-cheek version. The original Japanese version depicts Pikachu with yellow cheeks. However, when Wizards released this card for the first time in English, they deliberately re-colored Pikachu's cheeks red in an effort to make it more recognizable. Wizards later reversed this decision in subsequent reprints of the card and returned Pikachu's cheeks to their original yellow color. Because of this reversal the original red cheek version is commonly mistaken to be an error.

 

14 variations of this card were released. This version is shadowless & Pikachu has red cheeks.

List of similiar cards:

Pokemon ♪ Best Collection CD

Base Set (1st Edition Shadowless) Red Cheek Pikachu

Base Set (1st Edition Shadowless) Yellow Cheek Pikachu

Base Set (1st Edition Shadowless) Misprint Pikachu

Base Set (Unlimited Shadowless) Red Cheek Pikachu

Base Set (Unlimited Shadowless) Yellow Cheek Pikachu

Base Set (Unlimited - Rev 1) Pikachu

E3 (Electronic Entertainment Expo) Convention Pikachu

Nintendo Power Magazine Pikachu

Australian Pokétour Pikachu

Base Set (Unlimited - Rev 2) Pikachu

Top Deck Magazine (Jumbo) Pikachu

Base Set 2 Pikachu

Base Set 2 (Gold Border) Pikachu

Don't interpret this beholderkin's smallness as a lack of lethality.

A filth-eating creature that is a necessary part of dungeon ecology!

Sahuagin, or Sea Devils, are a vicious race of fish-men! And I think they're awesome... but you don't want to meet one.

 

Featured on Life In Plastic: nerditis.com/2013/08/28/life-in-plastic-mini-review-skull...

Don't be mean. Mongrels are people, too, as mutated though they are.

 

Every Mongrelman looks different. One could be scaled, furry, or a mix of the above. A given Mongrel might have elf ears,a dwarf beard, and wings. Or maybe one spider leg and an octopus tentacle. Despite their strange appearance, they are hardworking, quiet folk who do what is needed to survive.

With a fighting style devoted to speed, he defends his people's serpent temple.

Minions of Apollyon, Horsemen of Pestilence, Leukodaemons are spirits of disease and decay, spreading agony throughout the world.

It can sink entire fleets.

After a while, you might fall under the mistaken impression that ogres are goofy and not to be taken seriously. That impression will be rectified.

I've already written tons of stuff about Oni. But in DUNGEONS AND DRAGONS...

 

...Oni were originally just called Oni, but then de-asianized into "ogre Mages" for most of D&D's history, even though they are not really ogres. Then 4th Edition brought them back to their roots by calling them Oni... and making more types based on different kinds of Oni and yokai. The vanilla type is now an Oni Mage or an Oni Ogre Mage, to try to stem confusion a little bit.

 

Also, this guy is a better-looking Blue Oni than the pic I labelled as such. Crazy world, isn't it?

The Gelugons are some of the least-humanoid of Ba'atezu kind, but they are also among the most vicious.

Can easily incapacitate enemy threats.

As punishment for a life filled with gluttony, the Hungry Ghost is always ravenous, but can never fit food down its thin neck.

The mightiest warriors among the Tanari'i demons, Balors are like living siege engines on the field of battle.

My hunt for new employment takes me to Wizards of the Coast, quite possibly the most nerdiest place I've ever been in.

Many of D&D's greatest villains are liches, and it's no wonder why - when a sorcerer is so obsessed with staying alive that he is willing to become an undead abomination to do so, then what ELSE could he be capable of?

Now, this Giant definitey is the Stor.

 

Legendary devils of vengeance and combat, these Ba'atezu lead hell's armies!

"We don't take kindly to medieval horse demons in this town, so stick 'em up!"

 

Sorry, I had to do this.

 

Featured on Nerditis's Figure Photo of the Day: nerditis.com/2013/01/23/figure-photo-of-the-day-holy-warf...

Naztharune Rakshasas are the rogues and assassins of their race, resembling panthers more than tigers. They have their own agendas, and thankfully look DIFFERENT from the other breeds of Rakshasa. And they are playable.

Able to disguise themselves as inanimate objects, Mimics thrive on the curiosity of... unfortunate dungeon delvers.

Words do not describe the misery he has unleashed,either directly or through his demonic progeny.

 

I want one as a pet.

5th Edition's wyverns are like desert cobras!

Their hunger is everlasting.

He is bone-white, and immortal. And I was too lazy to paint him.

He's basically, Dungeons & Dragons's Darth Vader, only ruined by subsequent writers.

 

The Simpsons Sammelkartenspiel / Sammelkarten

> Verpackung

Dino enterainment AG / Deutschland 2001

Copyright: Twentieth Century Fox Film Corp.

ex ephemera-collection MTP

These fungal creatures come from the planet Yuggoth in the depths of space. Their morality is alien to us, and seems cruel - they consider it an honor when they remove our brains into little cylinders, after all. This one is from Pathfinder.

These fae dolphins cause joy. They also have an unfortunate name. I mean, now if I stat up a Manatee Pleasurer, it'll look like a ripoff.

Tiny, tiny Beholders, born from strange dreams, these creatures often serve as familiars or spell ingredients, but have eye rays in their own right!

Known as the Spawn of the Ebon, the Astradaemon's claws tear at soul as well as body, leaving wounds that will never heal.

Some Storm Giants surpass their physical form and become one with the Storm itself. They are greater than even their titanic brethren.

 

Foul half-lion beings with violent natures.

Eldritch horrors that command the Mind Flayers!

And he's one of the good guys!

 

Featured on Life In Plastic: nerditis.com/2014/12/19/life-in-plastic-mini-review-baham...

This Beholder variant has less variety in its eye rays, but it can scorch you - first by making its prey vulnerable to fire with its central eye, and then by sending jets of fire and scorching rays from its eye stalks.

 

The biggest and tallest of the Troll minis, this one was made to address how small the previous Pathfinder Troll was... and they overdid it.

Worship given to the Horned Ones.

Legendary Dragonborn paladin of Tiamat, Arkhan will stop at nothing to free her from her prison. Based in the layer of Hell known as Avernus, he gathers knowledge, power, and followers to accomplish his evil plan. With the hand of Vecna in his possession, Arkhan must now drain the life force from innocent living victims in exchange for unthinkable raw power.

Before D&D minis, there were... oh, wait. D&D had minis since the 1970s. OKAY. Before the D&D minis I've been photographing, there was a toyline from LJN toys! The Roper, a monster resembling a stalagmite with tentacles, instead became kind of a bug-worm monster. When I was little, I'd flatten out his limbs and pretend like he was a key of some sort. A MONSTER key!

 

Yeah, I've had this guy for a while now. Long before I even knew what D&D was (And even then, I didn't know this was a D&D monster until about 2002 or so)!

WOTC AT-AT from Star Wars Miniatures game.

Repainted and weathered.

Here, enjoy three select readings from The Dunwich Horror:

 

***

 

There was a pandemonium of questioning, and only Henry Wheeler thought to rescue the fallen telescope and wipe it clean of mud. Curtis was past all coherence, and even isolated replies were almost too much for him.

 

'Bigger'n a barn... all made o' squirmin' ropes... hull thing sort o' shaped like a hen's egg bigger'n anything with dozens o' legs like hogs-heads that haff shut up when they step... nothin' solid abaout it - all like jelly, an' made o' sep'rit wrigglin' ropes pushed clost together... great bulgin' eyes all over it... ten or twenty maouths or trunks a-stickin' aout all along the sides, big as stove-pipes an all a-tossin' an openin' an' shuttin'... all grey, with kinder blue or purple rings... an' Gawd it Heaven - that haff face on top...'

 

This final memory, whatever it was, proved too much for poor Curtis; and he collapsed completely before he could say more.

 

***

 

'The thing has gone for ever,' Armitage said. 'It has been split up into what it was originally made of, and can never exist again. It was an impossibility in a normal world. Only the least fraction was really matter in any sense we know. It was like its father - and most of it has gone back to him in some vague realm or dimension outside our material universe; some vague abyss out of which only the most accursed rites of human blasphemy could ever have called him for a moment on the hills.'

 

There was a brief silence, and in that pause the scattered senses of poor Curtis Whateley began to knit back into a sort of continuity; so that he put his hands to his head with a moan. Memory seemed to pick itself up where it had left off, and the horror of the sight that had prostrated him burst in upon him again.

 

'Oh, oh, my Gawd, that haff face - that haff face on top of it... that face with the red eyes an' crinkly albino hair, an' no chin, like the Whateleys... It was a octopus, centipede, spider kind o' thing, but they was a haff-shaped man's face on top of it, an' it looked like Wizard Whateley's, only it was yards an' yards acrost....'

 

***

 

Armitage chose his words very carefully.

 

'It was - well, it was mostly a kind of force that doesn't belong in our part of space; a kind of force that acts and grows and shapes itself by other laws than those of our sort of Nature. We have no business calling in such things from outside, and only very wicked people and very wicked cults ever try to. There was some of it in Wilbur Whateley himself - enough to make a devil and a precocious monster of him, and to make his passing out a pretty terrible sight. I'm going to burn his accursed diary, and if you men are wise you'll dynamite that altar-stone up there, and pull down all the rings of standing stones on the other hills. Things like that brought down the beings those Whateleys were so fond of - the beings they were going to let in tangibly to wipe out the human race and drag the earth off to some nameless place for some nameless purpose.

 

'But as to this thing we've just sent back - the Whateleys raised it for a terrible part in the doings that were to come. It grew fast and big from the same reason that Wilbur grew fast and big - but it beat him because it had a greater share of the outsideness in it. You needn't ask how Wilbur called it out of the air. He didn't call it out. It was his twin brother, but it looked more like the father than he did.'

I've shown a few Dreamblade figures that became Dungeons & Dragons monsters, and now it's time for the reverse!

 

Depending on which edition you look at, the Larva Mage is either a spawn of Kyuss, an evil, eldritch worm-god, or the reanimated remains of a dead wizard, now composed of numerous worms functioning as a single entity.

 

Or both. This is the Worm that Walks.

 

In D&D, a Larva Mage has lots of magical abilities, and is creepy. In Dreamblade, a Writhing Sorcerer can force an opponent to take his own figures from his reserves and put them in his graveyard - and then simultaneously gain extra spawn points next turn from the destruction. Rather useful, actually. Mind Mulch away!

 

It's based on the "Crawling Ones" from H. P. Lovecraft's short story, "The Festival."

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