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Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Voronoi plot related to Mathematica plot of 250 primes on a Archimedean spiral.

 

ListPlot[({#1 Cos[2 Pi #1], #1 Sin[2 Pi #1]} & ) /@ Table[Sqrt[Prime[n]], {n, 1, 250}]]

 

en.wikipedia.org/wiki/Ulam_spiral#Sacks_spiral

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

Cracked Voronoi pattern on toasted bread.

Acrylic on canvas, 4" x 4"

Fur like generations in 3d space with Flash10.

Fast Voronoi tesselations with Flash10. (Launch)

visuales tiempo real, en VVVV

/real-time visuals in VVVV

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

smoothed voronoi web destrukt

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

Voronoi study using Excel, AutoCAD, 3ds Max and V-Ray

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

Voronoi Bookshelf Generator written in Processing by Hero Design. Lear more at www.HeroDesign.com

N,N-dimethylglycine ensemble structure with blue dots representing the Voronoi tessleation of ensemble water solvation.

visuales tiempo real, en VVVV

/real-time visuals in VVVV

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Voronoi Bookshelf Generator written in Processing by Hero Design. Lear more at www.HeroDesign.com

Leaf macro; voronoi geometry

Lumix LX3

Playing with the Hemesh and Convex Hull by Lee Byrons library. Starting Point is the Hemesh Voronoi example. The voronoi cells are subdivided and then slices of the vertices are sent to the convex hull algorithm.

 

They are abviously inspired by jtnimoys awesome work for the tron movie.

Check it out at Openprocessing:

www.openprocessing.org/visuals/?visualID=27228

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

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