View allAll Photos Tagged voronoi

testing a voronoi renderer based on cones.

the forntier is drawn by the 3D space renderer in processing.

 

from 12 sides on, its starts looking like a regular voronoi diagramm.

Golan Levin: Secrets of Numbers / Voronoi Portraits.

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

'voronoi flow' generative lampshade designed and 3d printed by parametric | art

using Gigamax3D filaments

parametric-art.com

gigamax3d.com

testing a voronoi renderer based on cones.

the forntier is drawn by the 3D space renderer in processing.

 

with 4 sides, it looks a manhattan distance (i think)

voronoi - made with processing + toxiclibs

New architecture in the outer region of Shanghai, Qing Pu.

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

 

there's some vsync offset in the screencapture.

Lace Hill in Yerevan, Armenia by Forrest Fulton Architecture for International Business Center competition

 

forrestfulton.com/lace-hill-over-yerevan

 

Lace Hill stitches the adjacent city and landscape together to support a holistic, ultra-green lifestyle, somewhere between rural hillside living and dense cultured urbanity. The 85,000 square meter (900,000 sf) proposal is a new model of development for Yerevan and Armenia that supports a resilient, high-value spatial fabric, dense with overlapping natural and urban phenomenon.

Video commissioned by the record label Cronica, for the track "118(Reduction/Reflection)” from "Three-Body Problem” album by @C.

 

Project URL: visiophone-lab.com/wp/?portfolio=reductionreflection

 

Audio-reactive graphics, rendered in real-time on Processing. A group of particles are driven by a flow-field that reacts to sound's amplitude. Along the track the particles move around the screen with unpredictable paths generated by the sound inputs on the flow-field. Different types of visualizations are explored: the particles, the flow-field, and Voronoi cells created by the particles’ positions.

 

Created in Processing (works on v3), captured and recorder with Syphon. Voronoi cells made with Mesh library by Lee Byron.

Processing code here: github.com/visiophone/Reduction_Reflection

 

Inspired by: The "Nature of Code” by Daniel Shiffman (in fact this project started over the code example “FlowField” on chapter 6); ++ The amazing recent work of Raven Know with Voronoi, Particles, and other weird moving things.

 

Music:

"Reduction/Reflection" by @C. Harp by Angelica V. Salvi. Trumpet by Susana Santos Silva.

The artworks are created with high-resolution (from 50 megapixel) with lots of details. If you are interested in any way to buy artworks or you just want some additional info, contact me: jc2046 [-at-] gmail.com

 

laserdelic.com

“Cellular Tessellation” is an architectural installation that transforms your urban experience as a pedestrian. This softly glowing, geometric form responds to your movements, creating an ever-shifting space of patterned and immersive light.

 

The impact is both spatial and aesthetic—you can be “inside” the space of the pavilion, as well as experiencing the project visually. As you move through and around the pavilion, you can manipulate the lighting effects—watch how the intensity and colour of the illuminations change as you interact with “Cellular Tessellation”. The artwork “reads” the proximity and number of inhabitants inside the pavilion and feeds this information back to you by adjusting its light output. It’s as if the pavilion comes alive as more people flock inside.

 

“Cellular Tessellation” uses innovative, “computational form generation” techniques to create and resolve the shape and componentry of the pavilion. The geometry of the artwork is a complex surface comprising an organic array of cellular “Voronoi” shapes, cut from flat sheet materials, folded, and aggregated to create the pavilion.

 

The pavilion is CNC-cut from flat sheets of high density polyethylene—recycled plastic milk bottles. Each “cell” contains an array of LED lights, driven by Arduino micro-processors and motion sensors.

 

The artwork has been developed by a team of three design-driven academics from the Soheil Abedian School of Architecture of the Gold Coast’s Bond University, who have developed the project to research emerging possibilities in architectural form and construction.

 

Chris Knapp is an Assistant Professor in Digital Design and Discipline Leader of the Architecture Program at Bond University. Chris directs the architecture office, Built-Environment Practice, which investigates design at the intersection of technology and culture.

 

Jonathan Nelson is an Assistant Professor of Architecture in Digital Fabrication and founding manager of the Architecture Fabrication and Research Laboratory at Bond University.

 

Michael Parsons is a Teaching Assistant at Bond University and a Master of Architecture candidate in the program, where he also received the Bachelor of Architectural Studies degree.

Paper lamp designed with a tool set in VVVV. Voronoi extrusion along the polygon average normals. No Glue, No Staples

This piece is the product of an experiment involving the creation of CNC router toolpaths from generative forms .

Sherman Contemporary Art Foundation Bibliotheca

 

A stunning new architectural installation commissioned for the first anniversary of the Sherman Contemporary Art Foundation (SCAF) in Sydney creates a spectacular space for displaying catalogues and other publications.

The installation is an evolutionary display, which will adapt and grow in response to each new gallery project while creating an ephemeral and surreal experience with changing lights and effects.

Holding a selection of Sherman Contemporary Art Foundation and Art & Australia publications in honeycomb shaped cells, the installation is backlit through transparent acrylic via energy efficient LED lights.

The installation showcases LAVA’s ongoing fascination with the efficiency and beauty of geometries in nature – the potential for naturally evolving systems for new building typologies and structures.

“The shape of the installation is based on a “voronoi”, or “bubble geometry”,.

Dr Gene Sherman, director of Sherman Contemporary Art Foundation who commissioned the work said, “LAVA`s installation possesses an aesthetic that resonates throughout the gallery space while being surprisingly functional.”

 

The bookcase uses the latest digital fabrication and engineering techniques such as CNC milling and CAD CAM technology. LAVA maintained a “digital chain” throughout the design and production process, which has established offices in Sydney, Abu Dhabi and Stuttgart over the past 12 months.

 

Architects:

 

LAVA

Laboratory for Visionary Architecture

Chris Bosse, Tobias Wallisser, Alexander Rieck

with Esan Rahmani, Jarrod Lamshed, Erik Escalante

 

72 Campbell Street

Surry Hills

Sydney NSW 2010

Australia

 

Phone: +61 2 92801475

  

www.l-a-v-a.net

directors@l-a-v-a.net

  

Client:

Gene Sherman

Sherman Contemporary Art Foundation

16–20 Goodhope Street, Paddington, Sydney NSW 2021 Australia

T: +61 (0)2 9331 1112 F: +61 (0)2 9331 1051 W: www.sherman-scaf.org.au

 

Photo credit: Chris Bosse, Peter Murphy,

 

Builder:

Definitive, Display by Design

Light : LED systems Australia

    

Lace Hill in Yerevan, Armenia by Forrest Fulton Architecture for International Business Center competition

 

forrestfulton.com/lace-hill-over-yerevan

 

Lace Hill stitches the adjacent city and landscape together to support a holistic, ultra-green lifestyle, somewhere between rural hillside living and dense cultured urbanity. The 85,000 square meter (900,000 sf) proposal is a new model of development for Yerevan and Armenia that supports a resilient, high-value spatial fabric, dense with overlapping natural and urban phenomenon.

Video commissioned by the record label Cronica, for the track "118(Reduction/Reflection)” from "Three-Body Problem” album by @C.

 

Project URL: visiophone-lab.com/wp/?portfolio=reductionreflection

 

Audio-reactive graphics, rendered in real-time on Processing. A group of particles are driven by a flow-field that reacts to sound's amplitude. Along the track the particles move around the screen with unpredictable paths generated by the sound inputs on the flow-field. Different types of visualizations are explored: the particles, the flow-field, and Voronoi cells created by the particles’ positions.

 

Created in Processing (works on v3), captured and recorder with Syphon. Voronoi cells made with Mesh library by Lee Byron.

Processing code here: github.com/visiophone/Reduction_Reflection

 

Inspired by: The "Nature of Code” by Daniel Shiffman (in fact this project started over the code example “FlowField” on chapter 6); ++ The amazing recent work of Raven Know with Voronoi, Particles, and other weird moving things.

 

Music:

"Reduction/Reflection" by @C. Harp by Angelica V. Salvi. Trumpet by Susana Santos Silva.

A small shift in approach with this one - a central spinal column now rather than a centred beginning.

 

Evolution of a theme and idea.

played around with w:blut's great half edge mesh code:

 

www.wblut.com/2009/05/04/snippets-ii/

Voronoi experiment, what if I use also the rgb-values and count a '5D' distance, in this case subtracting the colors : d² = Δx²+Δy²-0.25(Δr²+Δg²+Δb²)

 

Interesting behaviour I think: it seems to seach nearby for a very different color on each pixel

A SHORT MOVIE INSPIRED ON NUMBERS, GEOMETRY AND NATURE.

Go to www.etereaestudios.com if you are looking for more information: the theory behind the movie (Fibonacci, Golden Ratio, Delaunay, Voronoi…), stills and screenshots showing the work in progress. There are lots of free training materials and 3D workshops, too ;-)

 

Watch this video on Vimeo. Video created by Cristóbal Vila.

Voronoi experiment, what if I use also the rgb-values and count a '5D' distance : d² = Δx²+Δy²+Δr²+Δg²+Δb²

A generative typography using Voronoi diagrams.

density differentiation from solid volume to oval skeleton

  

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

They had fun but I can't wholeheartedly recommend. MoMath has become very expensive, exhibits stay pretty much the same, and a good portion is always out of order. There are better and cheaper indoor playgrounds.

Seamlessly Looping Background Animation Of Travel Mattes For Use As Creative Mixing. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Oxford Voronoi partitioned by postcode, colored by the relative sizes of the polygons.

testing a voronoi renderer based on cones.

the forntier is drawn by the 3D space renderer in processing.

 

here the cones have 3 sides, looks like cubes :)

Lace Hill in Yerevan, Armenia by Forrest Fulton Architecture for International Business Center competition

 

forrestfulton.com/lace-hill-over-yerevan

 

Lace Hill stitches the adjacent city and landscape together to support a holistic, ultra-green lifestyle, somewhere between rural hillside living and dense cultured urbanity. The 85,000 square meter (900,000 sf) proposal is a new model of development for Yerevan and Armenia that supports a resilient, high-value spatial fabric, dense with overlapping natural and urban phenomenon.

testing a voronoi renderer based on cones.

the forntier is drawn by the 3D space renderer in processing.

 

6 sides and more look like camouflage patterns

DS13, SMID workshop, Seoul - Team 2 Final Model

Folks, that's how you create Procedural City in Maya :)

 

NOTE:

Apparently, the base footprints of the building is as important as building up. You need to think the way building will be spaced from one another. You cannot simply rely on square grids, it would be totally unnatural or boring looking.

 

In this case, I use Maya SOuP to get Voronoi based footprint pattern which resembles natural street section of city like New York (for city like Paris or Melbourne, I think you have a more circular pattern, but I will have another check).

 

SOuP does voronoi blocking like magic.

 

Then, once you have the good base, you can use QTown to randomly and procedurally build the city.

 

With SOuP and QTown script, you get this result almost for free!

 

I guess this is a good starting point. There are a lot more to consider, such as how to set it up for un-even ground. More details like Street, Lamps, Post, etc.

 

To have more control, maybe a way to control the height of each building will be nice. QTown is a limited as one-off MEL script, but still cool.

First-order Voronoi diagram for 100 sites computed on GPU with depth texturing (red and blue channels indicate Voronoi regions) with 32-bit precision. Intended to be used in level-of-detail Voronoi-based motion planning for crowd simulation. UNC GAMMA Research Group, Summer 2006.

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