View allAll Photos Tagged visualisation
3D renders we did for a garden design company. they were rendered in cinema 4D, then photoshopped for more 'sketchy feeling'
Architectural Visualisation / 3D Render showing a 3D Floor Plan.
These images are produced from a 3D Model and the images are generated on a computer. 3D Floor plans are used to allow people to see a space before its built. See Architectural Visualisation for more details.
renders I did for dredging international, Deme. they illustrate different dredging vessels, and some book illustrations about the salvation of the Tricolor Wreck.
American Servicemen and Women Who Have Died in Iraq and Afghanistan
(but not Including the Wounded, nor the Iraqis nor the Afghanis)
A point that came up in one of the sessions discussing the future of journalism and the Guardian's operations
Clydebank Crane lighting and Visitor Centre proposal. The proposal included refurbishment works to the structure, lift and stair access, lighting design and a visitors centre. For Chris Stewart Architects. Image © Luma 3d
trying to visualise my flights over the last year. i manually put them in a spreadsheet, but the final product will have tripit integration
Visualization of the roots of z^3=1 found by Newton-Raphson with starting points in (real, i, j) space (i.e. k=0).
With detailed guidelines and specifications to follow for the Interiors, Riot Design (UK) Ltd worked closely with SDA Architects in generating a large package of images for the rebranding of the Volvo identity.
Visualise the shot.
Had this idea for a while, but never got round to it till now.
I don't actually do this to plan for a shot, but having done photography constantly, every day for 218 days, I look at my surrounding differently and decide whether I think it could look good as a photograph.
The editing on this didn't really take that long, but I ended up not having enough time before going out for a family meal, followed by meeting up with some mates for a night out.
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a point cloud rendering with a colour palette based on echo intensities. The transparency of the point can be modified to show the 3D shape and not just one layer.