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Aantzz creates best quality 3d architectural renderings, 3d interior and exterior visualisation, 3d animation for your architectural projects from 2d drawings or hand sketches. We are based in London
Book recommendation visualisation for "Fundamentals of sports injury management" by Anderson, Hall & Hitchings (ISBN 0683300016).
The same easily cleanable vinyl material, only added ropes for additional excitement. If safely produced can be used for both carrying them and for climbing the stacked cushions.
Our rendered landscape architect's visualisation for a courtyard design to a residential development in west London. More information on Finchley Road on our website.
A prototype visualisation of the three dominant colours of the eleven most recent uploads to the Flickr service. These circles represent the top modal colours and are certainly not striking. The next iteration will render the modal colours for the red, green and blue channels in the circles. This will hopefully make the circles more visually appealing and more representative of the images users click through to view.
3D renders we did for whitemilk, a company that offers audiovisual installations. Rendered in Vray4C4D.
An early renderhouse visualisation project, very fine people, Staf Claessen and his wife. They invited me to take a look at the 'work in progress'. You can easily compare the renders and the final result
An ongoing series of onomatopoetic representations of several locations in London. By using a dictaphone to initially record sounds from each location, type treatment and placement was then later determined by visual arrangements found within audio visualisation software. Different colours of text refer to different sounds within the location. The examples shown, represent a short trip on the tube, and an afternoon in Crystal Palace Park.
graphic visualisation for my library graduation project. the book as a pixel. sorting by genres and languages
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a polygonisation renderer as a solid mesh with lighting and a colour palette based on depth.