View allAll Photos Tagged tecmo

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Corinne as Kasumi from Dead or Alive

Rygar video game at the Grand Ole Gameroom Expo in Franlin, Tennessee. (Tecmo, 1986)

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What else would you play on a 52" flatscreen!?

Just something that I found at a convention this weekend. A bit beat up, but for $20 I went ahead and brought Ayane so she'd have somewhere decent to retire.

 

Released in the early 2000s, this particular piece is a 1/6 scale Ayane from the XBox Ninja Gaiden, the first of several by Team Ninja. There were four releases in the series - Ryu, Ayane, Rachel, and Kureha.

 

Being from this time period, the statue is kind of bland in terms of its posing and detailing, as well as the typical Kotobukiya quality at the time. A relatively premium piece for the time, as it was made of solid PVC rather than hollowed sections that snapped together. The bad news is statues like this were prone to leaning, which fortunately is a relatively easy fix.

 

MSRP would have been around $100 back in the day when your typical 1/8 statue would be $50 - $60.

 

Some of the detailing isn't bad, such as the chainmail, though some of Ayanhe's features are rather generic - honestly you'd think a character from Dead or Alive would have a better bust and ass. Face/hair isn't terrible, being at least recognizable as the character. Paint work is good, but not outstanding, particularly noticeable on the flesh sections as I think that's just the base plastic colour, which because of the PVC, looks like of rubbery.

 

From a Build perspective, again, it's not bad, and is very representative of the time, but you can see how things look like a dull copy of a something that is better.

 

It's older pieces like that that, yes, were cheaper, make you appreciate the advancements made since that time, which of course has resulted in the dreaded price increases that nobody wants, but were needed to ensure that products such as these will continue to dazzle people for years to come.

Tecmo announced it will come out in Japan this summer.

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pretty cool lady, we were chatting about game of thrones for a while after she noticed my shirt

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Control panel for the Tecmo Bowl video game. (Tecmo, 1987)

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The Ninja Gaiden Sigma II "Boob Wall" at Tecmo-Koei's booth. No one dared approach to touch them for fear of this: www.youtube.com/watch?v=wkA5moAlc2Q

Close up of the intake and the cutaway for the 20mm Vulcan gatling gun.

The other half of the Twilight Princess power couple, Zelda. Is she the better half of the two? Well.. ish?

 

Zelda comes with fewer bells and whistles than DX Link, naturally, but isn't that much worse off than standard Link. There's the figure, of course. Two expressions (neutral and I want to say serene smile), her Rapier, her traditional armament of Bow of Light, as well as the usual gamut of hands and Figma stand are also included.

 

Like Link, it seems that Max Factory pulled out all the stops when it came to her outfit. For Zelda, her outfit is where all the fun stuff is, as she has intricate Pauldrons, the necklace, and the jewels on her waist, all of which show off some very nice detailing that is highlighted by a brilliant gold paint job. What is a bit more sublime, however, is the raised patterns on the bottom of the dress and on her gloves, meant to replicate raised stitching.

 

Furthermore, Zeldas outfit tends to shimmer thanks to the use of pearl paints on the purple and white parts of the outfit.

 

Her face and head, again, I can't really comment on how accurate it is, but it seems close enough to her Smash Brothers model that again, it clearly passes for Zelda. Watch out for the golden crown, mind you, as that piece over the forehead tends to come off when jostled and finding it can be a bit of a pain.

 

Articulation is again very much a mixed bag just.. mixed in a strange way. Her upper body is pretty typical of a Figma, with shoulders, forearms, wrists, waist, chest level and head movement. Range of movement, particularly of the arms, isn't on Links level, but of course, she doesn't have room for the dislocated shoulders.

 

Her lower body, despite being restricted by a giant dress, is effectively on the same level as Link. In fact, she might have greater range of movement, as the sides of her dress can be splayed outwards... it's not exactly Saber 2.0, but it's better than static kilt Link. Having said that, it's still rather awkward to have Zelda show some leg, so chances are if you own her, well she's gonna have everything tucked underneath the covers, as it were.

 

The good news, however, is that generally speaking, you'll never really have a balancing issues with the figure due to the size, and stability, of that giant basket Zelda calls a dress.

 

You might be asking, of the two, which one is better? Honestly, overall they're about the same. Both have subpar below the waist articulation (or at least without cheating), gorgeous outfits and great sculpting. I personally prefer Zelda over Link, because while Link has more parts and so on, Zelda rarely gets any figure love (in comparison), and having one that is armed with more than just the Bow of Light is great to see.

 

So that was the Twilight Princess couple. Again, overall, flawed masterpieces.

 

At this point, I have to wonder, where are the Figma from Hyrule Warriors? There's another iteration of Zelda I'd love to have, though I have to wonder if the licensing agreement with Koei Tecmo might be what is holding it back, because it's been at least 3 years since the game was released.

 

Well back at it for now... I got some fun stuff lined up for the next couple of photoshoots.

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The other half of the Twilight Princess power couple, Zelda. Is she the better half of the two? Well.. ish?

 

Zelda comes with fewer bells and whistles than DX Link, naturally, but isn't that much worse off than standard Link. There's the figure, of course. Two expressions (neutral and I want to say serene smile), her Rapier, her traditional armament of Bow of Light, as well as the usual gamut of hands and Figma stand are also included.

 

Like Link, it seems that Max Factory pulled out all the stops when it came to her outfit. For Zelda, her outfit is where all the fun stuff is, as she has intricate Pauldrons, the necklace, and the jewels on her waist, all of which show off some very nice detailing that is highlighted by a brilliant gold paint job. What is a bit more sublime, however, is the raised patterns on the bottom of the dress and on her gloves, meant to replicate raised stitching.

 

Furthermore, Zeldas outfit tends to shimmer thanks to the use of pearl paints on the purple and white parts of the outfit.

 

Her face and head, again, I can't really comment on how accurate it is, but it seems close enough to her Smash Brothers model that again, it clearly passes for Zelda. Watch out for the golden crown, mind you, as that piece over the forehead tends to come off when jostled and finding it can be a bit of a pain.

 

Articulation is again very much a mixed bag just.. mixed in a strange way. Her upper body is pretty typical of a Figma, with shoulders, forearms, wrists, waist, chest level and head movement. Range of movement, particularly of the arms, isn't on Links level, but of course, she doesn't have room for the dislocated shoulders.

 

Her lower body, despite being restricted by a giant dress, is effectively on the same level as Link. In fact, she might have greater range of movement, as the sides of her dress can be splayed outwards... it's not exactly Saber 2.0, but it's better than static kilt Link. Having said that, it's still rather awkward to have Zelda show some leg, so chances are if you own her, well she's gonna have everything tucked underneath the covers, as it were.

 

The good news, however, is that generally speaking, you'll never really have a balancing issues with the figure due to the size, and stability, of that giant basket Zelda calls a dress.

 

You might be asking, of the two, which one is better? Honestly, overall they're about the same. Both have subpar below the waist articulation (or at least without cheating), gorgeous outfits and great sculpting. I personally prefer Zelda over Link, because while Link has more parts and so on, Zelda rarely gets any figure love (in comparison), and having one that is armed with more than just the Bow of Light is great to see.

 

So that was the Twilight Princess couple. Again, overall, flawed masterpieces.

 

At this point, I have to wonder, where are the Figma from Hyrule Warriors? There's another iteration of Zelda I'd love to have, though I have to wonder if the licensing agreement with Koei Tecmo might be what is holding it back, because it's been at least 3 years since the game was released.

 

Well back at it for now... I got some fun stuff lined up for the next couple of photoshoots.

The other half of the Twilight Princess power couple, Zelda. Is she the better half of the two? Well.. ish?

 

Zelda comes with fewer bells and whistles than DX Link, naturally, but isn't that much worse off than standard Link. There's the figure, of course. Two expressions (neutral and I want to say serene smile), her Rapier, her traditional armament of Bow of Light, as well as the usual gamut of hands and Figma stand are also included.

 

Like Link, it seems that Max Factory pulled out all the stops when it came to her outfit. For Zelda, her outfit is where all the fun stuff is, as she has intricate Pauldrons, the necklace, and the jewels on her waist, all of which show off some very nice detailing that is highlighted by a brilliant gold paint job. What is a bit more sublime, however, is the raised patterns on the bottom of the dress and on her gloves, meant to replicate raised stitching.

 

Furthermore, Zeldas outfit tends to shimmer thanks to the use of pearl paints on the purple and white parts of the outfit.

 

Her face and head, again, I can't really comment on how accurate it is, but it seems close enough to her Smash Brothers model that again, it clearly passes for Zelda. Watch out for the golden crown, mind you, as that piece over the forehead tends to come off when jostled and finding it can be a bit of a pain.

 

Articulation is again very much a mixed bag just.. mixed in a strange way. Her upper body is pretty typical of a Figma, with shoulders, forearms, wrists, waist, chest level and head movement. Range of movement, particularly of the arms, isn't on Links level, but of course, she doesn't have room for the dislocated shoulders.

 

Her lower body, despite being restricted by a giant dress, is effectively on the same level as Link. In fact, she might have greater range of movement, as the sides of her dress can be splayed outwards... it's not exactly Saber 2.0, but it's better than static kilt Link. Having said that, it's still rather awkward to have Zelda show some leg, so chances are if you own her, well she's gonna have everything tucked underneath the covers, as it were.

 

The good news, however, is that generally speaking, you'll never really have a balancing issues with the figure due to the size, and stability, of that giant basket Zelda calls a dress.

 

You might be asking, of the two, which one is better? Honestly, overall they're about the same. Both have subpar below the waist articulation (or at least without cheating), gorgeous outfits and great sculpting. I personally prefer Zelda over Link, because while Link has more parts and so on, Zelda rarely gets any figure love (in comparison), and having one that is armed with more than just the Bow of Light is great to see.

 

So that was the Twilight Princess couple. Again, overall, flawed masterpieces.

 

At this point, I have to wonder, where are the Figma from Hyrule Warriors? There's another iteration of Zelda I'd love to have, though I have to wonder if the licensing agreement with Koei Tecmo might be what is holding it back, because it's been at least 3 years since the game was released.

 

Well back at it for now... I got some fun stuff lined up for the next couple of photoshoots.

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I think this was the first time I had seen the original arcade machine version of the game.

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PROMOTIONAL ONLY.

www.vaduamka.com

Réalisation unique.

Bois, résine et acrylique.

Console : Nintendo Classic Mini: Nintendo Entertainment System

30 jeux officiels préinstallés*

 

Pour ceux qui ne suivent pas l'actualité : La console Nintendo Classic Mini: Nintendo Entertainment System est une version miniaturisée de la novatrice NES, sortie à l'origine en 1986 en Europe (PAL).

 

Si vous n'avez rien prévu ce jeudi 2 mars à partir de 21h, sachez que Media Markt organise une soirée de lancement hypé Nintendo pour fêter la sortie de la Switch. Elle sera officiellement disponible partout en Belgique le lendemain. Mais ce n'est pas tout, j'y suis conviée pour une petite exposition car The Legend of Zelda : Breath of the Wild est aussi dans la place et, pour cela, on sort l'artilerie lourde avec un custom unique de Mini Nes en bois qui sera offerte à l'une des personnes ayant précommandés la Switch !

 

* © Nintendo © ARC SYSTEM WORKS © BANDAI NAMCO Entertainment Inc. © CAPCOM CO., LTD. TOUS DROITS RÉSERVÉS © KOEI TECMO GAMES CO., LTD. Tous droits réservés. © Konami Digital Entertainment © SQUARE ENIX CO., LTD. Tous droits réservés. © TAITO CORPORATION 1986, 2008 TOUS DROITS RÉSERVÉS.

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