View allAll Photos Tagged prototyping
Clay prototype for my character 'Icecream'
Still needs some revisions here and there, but I'm quite happy with how he has turned out.
I have plans to create a colllection of characters including Cousin Minty, Coco, Captain Neapolitan and Monkeyblood.
You can view a short animation of him here: www.vimeo.com/2241075
On-site collaboration between Andrew O'Malley and Donna Legault at the Prototype exhibition, part of Electric Fields:
artengine.ca/electricfields/2010/index-en.php
More info at my blog:
Blown
Natural Occurence series
Ceramic prototype
2009
Object Factory:
The Art of Industrial Ceramics
MAD New York
6th May - 13th September 2009
Kat has another store, Polarity and she makes magnetized lockets. This is the prototype with my design.
Each line represents a trajectory of the puck with a different initial impulse. The vertical axis corresponds to the the position in the circularly closed 1D world and the horizontal axis corresponds to the fuse time. Lines represent backwards propagation through time, so winning moves are represented by lines that cross through the middle horizontal.
Boy, this probably makes no sense outside of my head.
Ok, imagine that BASIC game "gorillas" where you tried to get your gorilla to throw a banana at the opposing gorilla by picking an angle and power. The banana took a predictable but non-linear flight path, and you and your mate take turns tossing bananas until someone got the numbers right. Fusepuck is JUST LIKE THAT, except you pick an impuse and a fuse timeout, the puck has a non-linear trajectory in timespace (as it travels around a ring). You and your mate take turns trying to get the puck in each other's goal, but both affecting a single puck as in billiards. Its a artillery-sport-hybrid game PURE AND SIMPLE. I just need some sort of graphics now.
APRIL 23rd – LONDON - Paul Ardeleanu - author of Skills Matter's Intro and Advanced iOS training courses - discusses various tools and techniques available to prototype your mobile app and shares his personal experience. See the SkillsCast (video, code, slides) at: skillsmatter.com/podcast/os-mobile-server/how-to-prototyp...
Drilling out 1/2-inch inset holes for the bearings. I realized after shaping the piece that there would be no way to drill holes for the bearings on the inside.
A quick prototype I put together last week for an object that creates a live stream view. A further exploration in new modes of presence / remote inhabitance of a space.
Video demo: vimeo.com/johndryan/meview-prototype
I'm thinking about the next charm swap and playing a bit. I like this little guy, but am not sure.... He's a little big and might be a little too simple. I'm still contemplating it.
Prototype version of the "Chumbilight", a backlighting dongle for the
Chuimby One using a Stickduino and a RGB LED Shield
On-site collaboration between Andrew O'Malley and Donna Legault at the Prototype exhibition, part of Electric Fields:
artengine.ca/electricfields/2010/index-en.php
More info at my blog:
The prototype deformable mirror above is made of an etched silicon microelectromechanical system which has 1,024 actuators that adjust the shape of the mirror hundreds of times per second. This enables astronomers to correct for air turbulence and atmospheric disturbances which limit the ability of telescopes to see detail.
See Blatherings for more details.