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Central Plaza 09/06/2018 23h03
One of the most amazing and spectacular light, laser, water, fireworks and music shows I have ever seen!
Disney Illuminations
Disney Illuminations is a nighttime spectacular at Disneyland Park in Disneyland Paris. It opened to celebrate the 25th anniversary of the park and is based on Ignite the Dream at Shanghai Disneyland Park. The show features projection mapping onto the park's castle, fireworks, water fountains, fire, music, lasers, searchlights, mist screens and other special effects. The music played the theme song in Opening And Finale scene is "A Dream Is a Wish Your Heart Makes", performed by Heather Headley.
The show starts with a voice-over, inviting all guests to release their inner child and dream:
Within each of us is a dreamer, just waiting to be awakened.
We all have the magic to unlock this inner child.
But sometimes, that inner child needs an invitation to come out and play.
This is your invitation... to dream.
The show is known to use a large amount of audio-visual, lighting, pyrotechnic and hydrotechnic technology mostly installed for the preceding Disney Dreams! show. The castle is covered with projectors covering a much wider than the previous Disney Dreams! The hill around the castle is also included in the fields of projection.
Opened: March 26, 2017
Replaced: Disney Dreams!
Type: Multimedia, water, pyrotechnic show
Design: Walt Disney Creative Entertainment
Duration: 20 minutes
Language: 50% English 50% Français 100% Magic
[ Wikipedia 2019 ]
For their fourth appearance at Ars Electronica Festival, OMAi present the first public online multiplayer Tagtool session, with selected international artists joining forces over the internet to create spontaneous projection art.
Foto Credit: OMAi
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ASCENSION: An Interactive Installation
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The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
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The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
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The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
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The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
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Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
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In Dockyard Garden of Yokohama Landmark Tower, will be held during the projection mapping
横浜ランドマークタワーのドックヤードガーデンで、プロジェクションマッピングを開催中
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Gold Lotto City Hall Light Spectacular rocket ship. It's blast off was a good use of the technology.
In this example, we design a wristband for a Moto 360 smartwatch.
Skin-interactions rapidly transform the overall form and shape of the wristband. The intelligent digital geometry is embedded with the necessary precise geometry for the wristband to work (for example, the clasp of the band or the clips to hold the watch).
The digital geometry created through Tactum is fabrication-ready, and can be immediately 3D printed.
3D printed via SLS Nylon
Film of my installation CurvedCubes. Sculpture: CurvedCubes02 with 3d projectionmapping on the surface. I reworked the surface and used a dull white paint on it to reduce the translucent and the highlights. I used D3 Designer from @disguise_one for the 3d projectionmapping on the surface. A full HD videobeamer for the projection and a Sony alpha 6300 to film.
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Experiment in projection mapping onto a stack of laser cut retro styled TVs I built.
This is tic-tac-toe played on the screens. Each move triggers a video of me drawing a nought or cross on a whiteboard. Could be a fun interactive piece for an event controlled by competitors using their phone keypads.
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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We set out to create a one of a kind public art experience, a projection mapping installation for multiple surfaces and multiple dimensions. With a hand picked team of artists and sponsorship by Senovva, something incredible emerged.
Unfolding like an animated modern Botticelli painting, flowing above our heads and spreading outwards
in every direction, “As Above, So Below” immersed viewers in the architecture of the Manhattan Bridge. Audiences physically entered the story and explored the shimmering surface as it ignited with messages and symbols.
This originally conceived video mapping project was a challenge offered to a group of artists from varying backgrounds. Led by digital arts pioneers Farkas Fulop and Ryan Uzilevsky, with post production support by Sina Taherkhani, the group created a one-of-a-kind experience. Adding to the fun were Artists Simon Anaya, John Parker, Richard Jochum and Johnny Moreno. The final projection utilized over 25,000 square feet of architectural canvas, and ultimately won "Best In Show" at the Dumbo Arts Festival.
This production tested every technique in image-making conceivable in the short time frame, including stop motion animation, and the suspension of over twenty performance artists from fly wires at sixteen feet off the ground.
Leo Kuelb is responsible for securing the site and bringing the original team together. He also put together a great international video art showcase between screenings of "As Above, So Below."
Soundtrack by Daft Punk
Production Credits:
“As Above, So Below”
as part of “Immersive Surfaces”
Artists:
Farkas Fülöp
Ryan Uzilevsky
Simon Anaya
Sina Taherkhani
John Ensor Parker
Johnny Moreno
Richard Jochum
Visual Effects Team:
Sina Taherkhani – VFX Creative Direction
Farkas Fülöp – Visual Effects Supervisor
Simon Anaya – Video Mapping Specialist
Ryan Uzilevsky – VFX Producer
John Ensor Parker – 3D Environment Architect
James Laudicina Jr – VFX Production Manager
Isaiah Palmer – 3D VFX Artist
Kevin Bleich – 3D Programmer
Luis Valdes – VFX Artist
Paul Imperio – VFX Artist
Cory John Stoffa – VFX Artist
Filip Radonjic – VFX Artist
Paul Daniel – VFX Artist
Adam VanDine – VFX Artist
J.k. Carrington – VFX Artist
Aerialists / Movement Performers:
Malado Baldwin – Movement
Kae Burke – Aerialist
Darnell Celius – Movement
Sarah Lisette Chiesa – Movement
Iara Celest Diaz – Movement
Nahdi Gibson-Zelaya – Movement
David James – Aerialist
Jesse Lenat – Movement
Erinina Marie Ness – Aerialist
Max Pollak – Movement
Anya Sapoznihkova – Aerialist
Rachael Shane – Movement
Julianna Takacs – Aerialist
Tyler Visar Shaqiri – Aerialist
Despina Sophia Stamos – Movement
Sarah Walko – Movement
Crew:
Kevin Bleich – 3D Scanning – Web Developer
Chris Studley – Lighting Designer / Set Carpenter
Buddy Raymond – Rigger / Set Carpenter
Anya Sapozhnikova – Stunt Consultant
Marion Talan – Costume Designer
Dana Fairbairn – Script Supervisor
Darnell Celius – Production Assistant
Special Thanks:
The House of Yes
The Juilliard School
Eugene Lang College The New School for Liberal Arts
Columbia University
Kevin Carlisle
Katy Hamer
Amelie Zadeh
J. Peter Siriprakorn
Andrew Esterly
Watch this video on Vimeo. Video created by Light Harvest Studio - Ryan Uzi.
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The Western Design Room invites visitors to step into a space filled with colorful moving images to explore designs and artifacts inspired by the American West.
ideum.com/news/cowgirl-immersive
Visitors use an Ideum 65” Platform multitouch table to select patterns and textures from the Museum’s collection and design objects such as boots, shirts, or horses. As guests explore combinations and create their own unique items, a massive wall projection changes to reflect their designs. This dynamic digital tapestry is constantly evolving, bringing classic Western motifs to life and inviting visitors to learn about the stories behind the designs.
For this innovative project, Ideum was challenged to create an experience that not only showcases items from the Museum’s collection but celebrates the designs in a cohesive and modern way. The Ideum team collaborated with the Museum to select objects from their collections to serve as a point of inspiration. The tapestry’s images are created by three Christie Digital short-throw projectors and blended with Christie’s Pandora's Box media server. Ideum software developers created the immersive display and design application using the Unity game engine.
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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In this example, we design a wristband for a Moto 360 smartwatch.
Skin-interactions rapidly transform the overall form and shape of the wristband. The intelligent digital geometry is embedded with the necessary precise geometry for the wristband to work (for example, the clasp of the band or the clips to hold the watch).
The digital geometry created through Tactum is fabrication-ready, and can be immediately 3D printed.
3D printed via SLS Nylon
EOS 60D+Sigma 17-50mm F2.8 EX DC OS HSM
* If you have requests or comments, please describe these in photo comment space.
EOS 5D Mark III+SIGMA 24-35mm F2 DG HSM Art
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