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ASCENSION: An Interactive Installation
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The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
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The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
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The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
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The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
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Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
This image is copyrighted to CodeWithRonny.
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Hi! I’m Ronny. On my channel, you will find Programming related tutorial. I love sharing Python, MySQL, JavaScript that I have experienced and learned over the years.
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VISUAL COMPOSER PERFORMANCE
I perform my music with my interactive stage design.
It is best to experience my performance live.
I use Ableton Live with an M-Audio Microphone & Keyboard, and the keys of my MacBook Pro to make my tracks.
For this video, I am using an instrumental, but I am also a recording artist.
I make my music, write the lyrics, record my vocals, mix and master my albums.
I then create all the visuals.
I create every single aspect of my work to give you a spherical 4 dimensional experience of my Art.
To create the interactive animation, I write code in Processing (Open Source Programming Language based on Java).
In this video, my hands are controlling the visuals. For this, I use the Leap Motion sensor.
I use a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to animate my visuals using Leap Motion.
The animation follows my hand movements in real-time and on key with accurate precision.
The visual is an animation within an animation with symmetry, which makes it a bit more challenging to control, making it even more fun.
Some of the visuals are generated by the music's decibel levels.
The main drive behind my work is PLAY. Play leads to fun, which leads to joy. Following our joy is the driving force in my life, and I want to share it with others. This is why I create interactive installations where people and children of different races and religions get to play and have loads of fun in a magical environment.
The VISUAL COMPOSER PERFORMANCE is a emotional piece with a dark track I made to expose the pain I feel everyday trying to survive in society. I perceive that the social system is set up by certain people to their benefit, while it is handicapping many others for whom it does not fit. I also see that many are unhappy with their jobs. Physicians and lawyers have high rates of suicide according to reports I have read. This is a time for us to question everything, and create a new social ecosystem that benefits all. Including the animals going instinct. I understand the Survival of The Fittest approach, but it does not have to be this way. I understand that nature is very violent and brutal, such as humans, but I also see a greater reality than this animalistic self-destroying one. It takes heart and courage to do what you love all day and all night all of the time forever. If you are willing to die for what you perceive as your purpose, then you are a Freedom Fighter… or simply, an Artist.
Thank you for watching this video and possibly sharing it.
Love Universal to All
Unity In Diversity
WillpowerStudios.com
Haskell (named after one of my husband's favourite programming languages) is my only boy Pullip (aka, Taeyang), which as you can imagine makes him quite popular with my five girls :D
The poor dear has an extremely small wardrobe though, as it seems the stores here in Canada almost never sell Ken (doll) clothes any more (what happened to the good old days of the 80s and early 90s when nearly every toy and department store was overflowing with Barbie accessories and outfits?). Thus most of the time he remains in some of the pieces of his stock outfit, which he doesn't actually mind too much, as he's something of a proper gentleman with dapper taste in clothes.
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■ I've created a PocketBox inspired by looking at the ceiling in 1978.
■ PocketBox is a creation work composed of application as well as a book composed of operating system.
■ By ignoring the copyright protection of Pocket Box works and by recklessly infringing on Author’s works, many smartphone and smart device related companies(manufacturers as well as other developers and users) have indulged in illegal use of PocketBox works without obtaining the author's permission.
☆ Do not infringe PocketBox Copyright.
☆ Do not use the same work similar to PocketBox.
☆ If you want to use it, use it after you pay a royalty.
ㅡ Copyright 1978. T.H. Kwon All Rights Reserved.
🌏 TIMEnasa Creations(Books & Works) 🌏
1. TIMEnasa 🌐
2. 000t0=Time Language / World Language / Number Language 🌍
Copyright 1974. T.H. Kwon All Rights Reserved.
3. Nti2000=IoT / Metaverse / Smart City / Smart Systems 🌎
Copyright 1978. T.H. Kwon All Rights Reserved.
4. Number Money=Digital Currency / Virtual Currency / Cryptocurrency 💰
Copyright 1969. T.H. Kwon All Rights Reserved.
5. PocketBox=Smartphone / Copyright of the App 📱
Copyright 1978. T.H. Kwon All Rights Reserved.
6. M+W=People Language 📖
7. ~ 14. TIME theory 📕
15. etc. 📡
🔊 Don't use without the permission of the copyright holder.
ㅡ Copyright holder, Author : T.H. Kwon
■ TIMEnasa
□ TIMELANGUAGE Inc.
□ TIMEmilk Inc.
□ TIMEnasa university Inc.
■ TIMEnasa Site
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
Vanessa Ramos-Velasquez (br) with guest musician A Guy Called Gerald (uk)
Coded Narratives (CN) is a retro-futuristic, campfire type of experience for the audience as active participants, articulated by the proto-programming language of Morse Code, declared dead in 1999. CN is a story created intrinsically linked to its corresponding sound art, generated live via text input from the audience using an emerging technological object of digital media and communication—the tablet—as narrative tool and conduit of art. Other programming languages interact with Morse in the articulation of the tactile-audio-visual environment, resulting in a large chat-room, where the audience pours letters and meaning into the tablet as communal device and stirs the narrative in the cauldron of collective experience formed from individual input.
Vanessa Ramos-Velasquez is the artistic agent who formulates this socially interactive environment where the audience is invited as users of a system to generate the event that the audience/users experience and critique as it unfolds. The tablet is passed from person to person for the submission of text lines that are transcoded into Morse code binary tone immediately feeding into the sound apparatus of the musician, A Guy Called Gerald, who uses the tone as a layer of music composition.
For transmediale and CTM the theme of Coded Narratives will be "Demotion" (being displaced) as standing for the process of degradation from a superior or relevant position to a diminished role like the Pluto, Morse Code or the disappearance of the single privileged source in the abundance of content and voices that is networked user culture. The audience is asked: "How did you feel? What did you do when you were demoted? What will you do if you are ever displaced?"
In collaboration with CTM Festival
🔹🔸[000t0=Time Language, World Language, and Number Language]🔸🔹
🙋 00t=Hi. / Hello. / How are you?
☞ 001t=Good morning.
☜ 002t=Good afternoon.
☜ 003t=Good evening.
☜ 004t=Good night.
☞ 005t=Good bye.
ㅡ👫ㅡ👵ㅡㅡ👪ㅡ💝ㅡㅡ👫~
🙋 Time Language Basic
↔ 010t=Love
↔ 020t=Thank you
↔ 030t=Welcome
↔ 040t=Congratulations
↔ 050t=Beautiful
↔ 060t=Wonderful
↔ 070t=Happy
↔ 080t=Bless
↔ 090t=Pray
TIMEnasa
🎼🎼🎼 ✒+.×.÷/=!
※※※ (×=Multiplication sign)
🔸🔹🔸
000t0=Time Language, AI Language, Common Language, Computer Language, Digital Language, Future Language, Global Language, ICT Language, International Language, Internet Language, IoT Language, Link Language, Number Language, Program Language, SNS Language, Thinking Language, TNS Language, Universal Language, and World Language
🔸🔹🔸
We're introducing Time Language all over the world. Time Language is the world's language consisting of numbers that anyone in the world can easily use. Time Language frees us from foreign languages. Now, there is no need for interpretation and translation. Time Language is pronounced in the language of each country and the meaning is the same. [000t0=Time Language, Copyright 1974. T.H. Kwon All Rights Reserved.] Looking forward to our interactions. Thank you. Huibok Choe, Ph.D.
🎓 Ph.D. in Business Administration
💼 CMO at TIMEnasa
🔊 030t 2t6 16×t 0t000
최희복 경영학박사
🔸🔹[000t0 Service Site]🔹🔸
● www.facebook.com/TIMEnasaGroup
● www.facebook.com/huibokchoe.3
● www.facebook.com/huibok.choe.311
● www.linkedin.com/in/huibok-choe-ph-d-cmo-649298a7/
● www.linkedin.com/pub/th-kwon/105/106/105
● www.pinterest.com/Timelanguage
● www.facebook.com/profile.php?id=100005183118164
● www.facebook.com/huibok.choe.39
● www.flickr.com/photos/136914266@N05/
••• You should google 000t0. •••
🔸🔹[The world's first smartphone, PocketBox=Smartphone, App]🔹🔸
■ The smartphone infringed the copyright of the PocketBox.
■ I've created a PocketBox inspired by looking at the ceiling in 1978.
■ PocketBox is a creation work composed of application as well as a book composed of operating system.
■ By ignoring the copyright protection of Pocket Box works and by recklessly infringing on Author’s works, many smartphone and smart device related companies(manufacturers as well as other developers and users) have indulged in illegal use of PocketBox works without obtaining the author's permission.
☆ Do not infringe PocketBox Copyright.
☆ Do not use the same work similar to PocketBox.
☆ If you want to use it, use it after you pay a royalty.
ㅡ Copyright 1978. T.H. Kwon All Rights Reserved.
🌏 TIMEnasa Creations(Books & Works) 🌏
1. TIMEnasa 🌐
2. 000t0=Time Language / World Language / Number Language 🌍
Copyright 1974. T.H. Kwon All Rights Reserved.
3. Nti2000=IoT / Metaverse / Smart City / Smart Systems 🌎
Copyright 1978. T.H. Kwon All Rights Reserved.
4. Number Money=Digital Currency / Virtual Currency / Cryptocurrency 💰
Copyright 1969. T.H. Kwon All Rights Reserved.
5. PocketBox=Smartphone / Copyright of the App 📱
Copyright 1978. T.H. Kwon All Rights Reserved.
6. M+W=People Language 📖
7. ~ 14. TIME theory 📕
15. etc. 📡
🔊 Don't use without the permission of the copyright holder.
ㅡ Copyright holder, Author : T.H. Kwon
■ TIMEnasa
□ TIMELANGUAGE Inc.
□ TIMEmilk Inc.
□ TIMEnasa university Inc.
■ TIMEnasa Site
🔹🔸[000t0=Time Language, World Language, and Number Language]🔸🔹
🙋 00t=Hi. / Hello. / How are you?
☞ 001t=Good morning.
☜ 002t=Good afternoon.
☜ 003t=Good evening.
☜ 004t=Good night.
☞ 005t=Good bye.
ㅡ👫ㅡ👵ㅡㅡ👪ㅡ💝ㅡㅡ👫~
🙋 Time Language Basic
↔ 010t=Love
↔ 020t=Thank you
↔ 030t=Welcome
↔ 040t=Congratulations
↔ 050t=Beautiful
↔ 060t=Wonderful
↔ 070t=Happy
↔ 080t=Bless
↔ 090t=Pray
TIMEnasa
🎼🎼🎼 ✒+.×.÷/=!
※※※ (×=Multiplication sign)
🔸🔹🔸
000t0=Time Language, AI Language, Common Language, Computer Language, Digital Language, Future Language, Global Language, ICT Language, International Language, Internet Language, IoT Language, Link Language, Number Language, Program Language, SNS Language, Thinking Language, TNS Language, Universal Language, and World Language
🔸🔹🔸
We're introducing Time Language all over the world. Time Language is the world's language consisting of numbers that anyone in the world can easily use. Time Language frees us from foreign languages. Now, there is no need for interpretation and translation. Time Language is pronounced in the language of each country and the meaning is the same. [000t0=Time Language, Copyright 1974. T.H. Kwon All Rights Reserved.] Looking forward to our interactions. Thank you. Huibok Choe, Ph.D., MBA&CMO
🎓 Ph.D. in Business Administratin
💼 CMO at TIMEnasa
최희복 경영학박사
🔸🔹[000t0 Service Site]🔹🔸
● www.facebook.com/TIMEnasaGroup
● www.facebook.com/huibokchoe.3
● www.facebook.com/huibok.choe.311
● www.linkedin.com/in/huibok-choe-ph-d-cmo-649298a7/
● www.linkedin.com/pub/th-kwon/105/106/105
● www.pinterest.com/Timelanguage
● www.facebook.com/profile.php?id=100005183118164
● www.facebook.com/huibok.choe.39
● www.flickr.com/photos/136914266@N05/
••• You should google 000t0. •••
🔸🔹[The World's First Smartphone, PocketBox=Smartphone, App]🔹🔸
■ The smartphone infringed the copyright of the PocketBox.
■ I've created a PocketBox inspired by looking at the ceiling in 1978.
■ PocketBox is a creation work composed of application as well as a book composed of operating system.
■ By ignoring the copyright protection of Pocket Box works and by recklessly infringing on Author’s works, many smartphone and smart device related companies(manufacturers as well as other developers and users) have indulged in illegal use of PocketBox works without obtaining the author's permission.
☆ Do not infringe PocketBox Copyright.
☆ Do not use the same work similar to PocketBox.
☆ If you want to use it, use it after you pay a royalty.
ㅡ Copyright 1978. T.H. Kwon All Rights Reserved.
🌏 TIMEnasa Creations (Books & Works) 🌏
1. TIMEnasa 🌐
2. 000t0=Time Language, World Language, and Number Language 🌍
Copyright 1974. T.H. Kwon All Rights Reserved.
3. Nti2000=IoT, Metaverse, Smart City, and Smart Systems 🌎
Copyright 1978. T.H. Kwon All Rights Reserved.
4. Number Money=Cryptocurrency, Digital Currency, and Virtual Currency 💰
Copyright 1969. T.H. Kwon All Rights Reserved.
5. PocketBox=The World's First Smartphone, Copyright of the App 📱
Copyright 1978. T.H. Kwon All Rights Reserved.
6. M+W=People Language 📖
7. ~ 14. TIME theory 📕
15. etc. 📡
🔊 Don't use without the permission of the copyright holder.
ㅡ Copyright holder, Author : T.H. Kwon
■ TIMEnasa
□ TIMELANGUAGE Inc.
□ TIMEmilk Inc.
□ TIMEnasa university Inc.
■ TIMEnasa Site
Anders Hejlsberg is a software engineer best known as author of Borland's Turbo Pascal, the ground-breaking
development environment of the early 1980s, and chief architect of its successor, Delphi. Andersis currently a Distinguished Engineer in Microsoft's developer division, where he was the architect for Visual J++ and the Windows Foundation Classes, chief designer of the C# programming language, and a key participant in the development of the .NET Framework
PHP is programming language that is used for web development CSIPHP Training has specialized in Professional PHP training. For more info visit at csiphptraining.in/
Relationship databases
Mysql
Postsql
Nappit
Percona
Oracle DB
Apache server
PHP Programming language
Backup Barman
ZFS Storage solutions
Clamv
Samba
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
When first trying a new programming language, it's customary for a programmer to make the first program simply print out the string "Hello World!"
While it has no practical utility, it's usually a good way to get one's feet wet, so to speak, as it involves learning how to handle a basic program structure and writing to the standard output device.
It's also a symbolic way for the programmer to welcome himself to the new language.
I have no idea what this plant in bloom is — I will find out in the coming weeks — but the sprouts look like they are doing just that: look out to the world for the first time.
Haskell (named after one of my husband's favourite programming languages) is my only boy Pullip (aka, Taeyang), which as you can imagine makes him quite popular with my five girls :D
The poor dear has an extremely small wardrobe though, as it seems the stores here in Canada almost never sell Ken (doll) clothes any more (what happened to the good old days of the 80s and early 90s when nearly every toy and department store was overflowing with Barbie accessories and outfits?). Thus most of the time he remains in some of the pieces of his stock outfit, which he doesn't actually mind too much, as he's something of a proper gentleman with dapper taste in clothes.
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
Haskell (named after one of my husband's favourite programming languages) is my only boy Pullip (aka, Taeyang), which as you can imagine makes him quite popular with my five girls :D
The poor dear has an extremely small wardrobe though, as it seems the stores here in Canada almost never sell Ken (doll) clothes any more (what happened to the good old days of the 80s and early 90s when nearly every toy and department store was overflowing with Barbie accessories and outfits?). Thus most of the time he remains in some of the pieces of his stock outfit, which he doesn't actually mind too much, as he's something of a proper gentleman with dapper taste in clothes.
Science and Technology Connection
Pencil Code
Block Coding for Children
This program is like the Logo programming language. The turtle, by default, goes around and around in squares.
Shown in Photo
Jenga blocks
Mrs. Grossman's Music Notes Sparkle Stickers
Sponges cut into cubes (Dollar Tree)
Holographic Paper (gift bag from Dollar Tree)
Variegated Yarn (Red Heart "Sunshine Print")
References
"Joshua and the Battle of Jericho" by Jill kemp & Richard Gunther
www.lambsongs.co.nz/Bible%20Story%20Books/Joshua%20And%20...
Friends and Heroes: False Heroes (Episode 4)
www.friendsandheroes.tv/episode4.html
Psalm 133 (Eastgate, Reformed Presbyterian Church of Ireland)
Yes, I've recently picked up a set of Spanish language tutorial CDs. I've lived in San Antonio for over a decade and am constantly around Spanish speakers. It's about time I tried to learn the lingo, wouldn't you say?
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
Commemorating the 25th anniversary of the eponymous esoteric programming language Brainfuck (aka Brainf*ck or BF) with a kusudama model that uses an esoteric paper strip format (1:8) and is equally confusing to implement as a BF program. The features on the kusudama's surface represent some of the typical tokens used in the BF language such as <, >, -, [, ].
Diameter: 13 cm
Units: 30
Paper aspect ratio: 1:8
Strip length: 297 mm (A4)
No glue
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
Kiwi PyCon is an annual conference aimed at promoting and educating people about the Python programming language.
Software development has become one of trendiest careers. A software developer should have knowledge about procedural, object-oriented, functional and programming languages, as well as knowledge of development and operating systems. For further information, visit chrismauzy.wordpress.com/
🔹🔸[000t0=Time Language, World Language, and Number Language]🔸🔹
01t=Ok, Yes
02t=No, Not
03t=So so
04t=Cancel
05t=Next
06t=Mistake
07t=Busy
08t=Sorry
09t=Good, That's fantastic!
TIMEnasa
🎼🎼🎼 ✒+.×.÷/=!
※※※ (×=Multiplication sign)
🔸🔹🔸
000t0=Time Language, AI Language, Common Language, Computer Language, Digital Language, Future Language, Global Language, ICT Language, International Language, Internet Language, IoT Language, Link Language, Number Language, Program Language, SNS Language, Thinking Language, TNS Language, Universal Language, and World Language
🔸🔹🔸
We're introducing Time Language all over the world. Time Language is the world's language consisting of numbers that anyone in the world can easily use. Time Language frees us from foreign languages. Now, there is no need for interpretation and translation. Time Language is pronounced in the language of each country and the meaning is the same. [000t0=Time Language, Copyright 1974. T.H. Kwon All Rights Reserved.] Looking forward to our interactions. Thank you. Huibok Choe, Ph.D., MBA&CMO
🎓 Ph.D. in Business Administratin
💼 CMO at TIMEnasa
최희복 경영학박사
🔸🔹[000t0 Service Site]🔹🔸
● www.facebook.com/TIMEnasaGroup
● www.facebook.com/huibokchoe.3
● www.facebook.com/huibok.choe.311
● www.linkedin.com/in/huibok-choe-ph-d-cmo-649298a7/
● www.linkedin.com/pub/th-kwon/105/106/105
● www.pinterest.com/Timelanguage
● www.facebook.com/profile.php?id=100005183118164
● www.facebook.com/huibok.choe.39
● www.flickr.com/photos/136914266@N05/
••• You should google 000t0. •••
🔸🔹[The World's First Smartphone, PocketBox=Smartphone, App]🔹🔸
■ The smartphone infringed the copyright of the PocketBox.
■ I've created a PocketBox inspired by looking at the ceiling in 1978.
■ PocketBox is a creation work composed of application as well as a book composed of operating system.
■ By ignoring the copyright protection of Pocket Box works and by recklessly infringing on Author’s works, many smartphone and smart device related companies(manufacturers as well as other developers and users) have indulged in illegal use of PocketBox works without obtaining the author's permission.
☆ Do not infringe PocketBox Copyright.
☆ Do not use the same work similar to PocketBox.
☆ If you want to use it, use it after you pay a royalty.
ㅡ Copyright 1978. T.H. Kwon All Rights Reserved.
🌏 TIMEnasa Creations (Books & Works) 🌏
1. TIMEnasa 🌐
2. 000t0=Time Language, World Language, and Number Language 🌍
Copyright 1974. T.H. Kwon All Rights Reserved.
3. Nti2000=IoT, Metaverse, Smart City, and Smart Systems 🌎
Copyright 1978. T.H. Kwon All Rights Reserved.
4. Number Money=Cryptocurrency, Digital Currency, and Virtual Currency 💰
Copyright 1969. T.H. Kwon All Rights Reserved.
5. PocketBox=The World's First Smartphone, Copyright of the App 📱
Copyright 1978. T.H. Kwon All Rights Reserved.
6. M+W=People Language 📖
7. ~ 14. TIME theory 📕
15. etc. 📡
🔊 Don't use without the permission of the copyright holder.
ㅡ Copyright holder, Author : T.H. Kwon
■ TIMEnasa
□ TIMELANGUAGE Inc.
□ TIMEmilk Inc.
□ TIMEnasa university Inc.
■ TIMEnasa Site
Model: Terminal MC70
Manufacture: Motorola(Symbol Technologies)
OS: Windows Mobile 2005
Communications: GPRS
Printer: Zebra RW420
Connections: Bluetooth:
Barcode Reader: Lineal & 2D
Database: SQLite
Programming Language: C# .Net
I think I've arrived. I'm studying finite automata for the initial chapter of my Programming Languages class. Not shown is my iTunes playlist (Division Bell at the moment.) On the left display is OmniGraffle with an automata stencil from dsandler at Rice.edu (thanks!) and on the right display is JFLAP, an app out of Duke.edu that I'm using to validate my work and experiment to understand the notation better. The textbook is a bit terse and sussing out the notation style rules took some re-reading. I'm fascinated with this stuff - and it ties directly back to things I was curious about a few years ago related to computational linguistics and NLP. Basic, yes, but one starts at the beginning - no?
Keynote 50 in 50
Languages - what's to learn from them? Relics of the past; we know how to design them / to use them. Types / messages / invocation / loops / numbers / methods / big ol' libraries / lots of = signs. Heh, but what is programming, and what role do programming languages play in that process? We have learned a lot over the last five decades: organizing principles, established conventions, theory, fashions, and fads. "Those who cannot remember the past are condemned to repeat it." In this talk we survey what we think are the most important lessons of the past that future programmers, and future programming language designers, ought not forget. We illustrate each lesson by discussing specific programming languages of the past, and endeavor to shine what light we can on the future.
Keywords: Languages, Patterns, Design, Architecure, Experience
Target Audience: People not afraid of finding out just how weird our predecessors were and who enjoy theater style.
Sponsored by University of Melbourne
Speaker Information
"Richard Gabriel and Guy Steele are beasts in the world of computer science, and they are creative and witty geeks."
Guy L. Steele, Jr.
Keynote Speaker
Language Designer and Author
Fellow Sun Labs, Oracle
Links:
Websites: labs.oracle.com/projects/plrg projectfortress.sun.com
Twitter: I am not a member of Twitter. I generally deal in ideas that require paragraphs, or perhaps full-blown essays, rather than single sentences.
Books: Coders at Work The Java Language Specification Common LISP, The Language C: A Reference Manual
Richard P. Gabriel
Keynote Speaker
Distinguised Engineer IBM Research and Celebrated Philosopher of Software Creativity
Software Passion: Passionate about every dirty aspect of software creation
Links:
Website: www.dreamsongs.com/
Twitter: @rpg
Books: Performance and Evaluation of Lisp Systems Patterns of Software Innovation Happens Elsewhere Writers' Workshops and the Work of Making Things Drive on
Graphing calculator using Reverse Polish notation (RPN) and the RPL programming language, produced by Hewlett Packard in the Nineties.
institutions of Resolution Disputes [iRD]
Even though the iRD mimics an institute, in reality it is not a classic, institutional organ. Instead, the iRD multiplexes the term institution, by revisiting its usage in the late 1970s. Back then, Joseph Goguen and Rod Burstall formulated the term institution as a ‘more compound framework’, that dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. While these institutions were put in place to connect different logical systems, they were not logical themselves.
Inspired by the idea of hyper functional, yet illogical frameworks, the iRD is dedicated to researching the interests of anti-utopic, obfuscated, lost and unseen, or simply ‘too good to be implemented’ resolutions.
The institutions of Resolution Disputes [iRD] call attention to media resolutions.
While ‘the resolution’ generally simply refers to a determination of functional settings in the technological domain, the iRD stresses that a resolution is indeed an overall agreed upon settlement (solution). However, the iRD believes that a resolution also entails a space of compromise between different actors (objects, materialities, and protocols) in dispute over norms (frame rate, number of pixels etc.). Generally, settings either ossify as requirements and de facto standards, or are notated as norms by standardizing organizations such as the International Organization for Standardization. We call this progress*.
However, resolutions are non-neutral standard settings that involve political, economical, technological and cultural values and ideologies, embedded in the genealogies and ecologies of our media. In an uncompromising fashion, quality (fidelity) speed (governed by efficiency) volume (generally encapsulated in tiny-ness for hardware and big when it comes to data) and profit (economic or ownership) have been responsible for plotting this vector of progress. This dogmatic configuration of belief x action has made upgrade culture a great legitimizer of violence, putting many insufficient technological resolutions to rest. While a resolution can thus be understood as a manifold assemblage of common - but contestable - standards, it should also be considered in terms of other options; those that are unknown and unseen, obsolete and unsupported within a time and (technological) space.
Resolutions inform both machine vision and human ways of perception. They shape the material of everyday life in a pervasive fashion.
As the media landscape becomes more and more compound, or in other words, an heterogenous assemblage in which one technology never functions on its own, its complexities have moved beyond a fold of everyday settings. Technological standards have compiled into resolution clusters; media platforms that form resolutions like tablelands, flanked by steep cliffs and precipices looking out over obscure, incremental abysses that seem to harbor a mist of unsupported, obsolete norms.
The platforms of resolution now organize perspective. They are the legitimizers of both inclusion and exclusion of what can not be seen or what should be done, while ‘other’ possible resolutions become more and more obscure.
It is important to realize that the platforms of resolutions are not inherently Evil*. They can be impartial. We need to unpack these resolutions and note that they are conditioning our perception. A culture that adheres to only one or a few platforms of resolutions supports nepotism amongst standards. These clusters actively engage simpleness and mask the issues at stake, savoring stupidity, and are finally bound to escalate into glutinous tech-fascism.
The question is, have we become unable to define our own resolutions, or have we become oblivious to them?
Resolutions do not just function as an interface effect*, but as hyperopic lens, obfuscating any other possible alternative resolutions from the users screens and media literacy. When we speak about video, we always refer to a four cornered moving image. Why do we not consider video with more or less corners, timelines, or soundtracks? Fonts are monochrome; they do not come with their own textures, gradients or chrominance and luminance mapping. Text editors still follow the lay-out of paper; there is hardly any modularity within written word technologies. Even ghosts, the figments of our imagination, have been conditioned to communicate exclusively through analogue forms of noise (the uncanny per default), while aliens communicate through blocks and lines (the more ‘intelligent’ forms of noise).
The user is hiking the resolution platforms comfortably. He is shielded from the compromises that are at stake inside his resolutions. Unknowingly suffering from this type of technological hyperopia, he keeps staring at the screens that reflect mirage after mirage.
A resolution is the lens through which constituted materialities become signifiers in their own right. They resonate the tonality of the users hive mind and constantly transform our technologies into informed material vernaculars.
Technology is evolving faster than we, as a culture, can come to terms with. This is why determinations such as standards are dangerous; they preclude alternatives. The radical digital materialist believes in informed materiality*: while every string of data is ambiguously fluid and has the potential to be manipulated into anything, every piece of information functions within adhesive* encoding, contextualization and embedding. Different forms of ossification slither into every crevice of private life, while unresolved, ungoverned free space seems to be slipping away. This is both the power and the risk of standardization.
We are in need for a re-(Re-)Distribution of the Sensible*.
The iRD offers a liminal space for resolution studies. Resolution studies is not only about the effects of technological progress or about the aesthetization of the scales of resolution. Resolution studies is a studies on how resolution embeds the tonalities of culture, in more than just its technological facets.
Resolution studies researches the standards that could have been in place, but are not. As a form of vernacular resistance, based on the concept of providing ambiguous resolutions, the iRD employs the liminal resolution of the screen as a looking-glass. Here, hyperopia is fractured and gives space to myopia, and visa versa. This is how iRD exposes the colors hidden inside the grey mundane objects* of everyday life.
The iRD is not a Wunderkammer for dead media*, but a foggy bootleg trail for vernacular resistance.
Progress has fathered many dead technologies. A Wunderkammer, or curiosity cabinet of media resolutions would celebrate these dead objects by trapping them inside a glass bell, relieving them indefinitely of their action radius. While the iRD adheres to the settlements of governing media resolutions, it also welcomes ventures along the bootleg trails of the tactical undead*. These undead move beyond resolution, through the literacies of the governing techno-cultures, into liminal spaces. They follow the wild and uncanny desire paths that cut through sensitive forms and off-limit areas into speculative materialities, futures and critical turns*. They threaten the status quo of secure forms of media and provide the ambiguity that is so necessary for inspiration, action and curiosity.
The iRD believes that methods of creative problem creation* can bring authorship back to the layer of resolution setting.
Resolution theory moves against what seems like an unsolvable puzzle of flattening reality. The iRD function one way trail straight into the Sea of Fog and towards the abyss of techno-norms. The iRD can however also be a modular framework, that opens and expands standards through inspection and reflection. As any good theory of media, resolution theory is a theory on literacy. Literacy of the machines, the people, the people creating the machines and the people being created by the machines. Through challenging the platforms of resolution, it can help the wanderer to scale actively between these states of hyperopia and myopia. It can uncover crystal cities of fog as well as shine a light on the soon to be distributed futures. Here we can mine for the yet unscreened timonds.
I took this picture when I go to the Candi Church Ganjuran. The candi is located in the churchyard. Inside, there's a statue, with Java's script (not the program language) above..
Keynote 50 in 50
Languages - what's to learn from them? Relics of the past; we know how to design them / to use them. Types / messages / invocation / loops / numbers / methods / big ol' libraries / lots of = signs. Heh, but what is programming, and what role do programming languages play in that process? We have learned a lot over the last five decades: organizing principles, established conventions, theory, fashions, and fads. "Those who cannot remember the past are condemned to repeat it." In this talk we survey what we think are the most important lessons of the past that future programmers, and future programming language designers, ought not forget. We illustrate each lesson by discussing specific programming languages of the past, and endeavor to shine what light we can on the future.
Keywords: Languages, Patterns, Design, Architecure, Experience
Target Audience: People not afraid of finding out just how weird our predecessors were and who enjoy theater style.
Sponsored by University of Melbourne
Speaker Information
"Richard Gabriel and Guy Steele are beasts in the world of computer science, and they are creative and witty geeks."
Guy L. Steele, Jr.
Keynote Speaker
Language Designer and Author
Fellow Sun Labs, Oracle
Links:
Websites: labs.oracle.com/projects/plrg projectfortress.sun.com
Twitter: I am not a member of Twitter. I generally deal in ideas that require paragraphs, or perhaps full-blown essays, rather than single sentences.
Books: Coders at Work The Java Language Specification Common LISP, The Language C: A Reference Manual
Richard P. Gabriel
Keynote Speaker
Distinguised Engineer IBM Research and Celebrated Philosopher of Software Creativity
Software Passion: Passionate about every dirty aspect of software creation
Links:
Website: www.dreamsongs.com/
Twitter: @rpg
Books: Performance and Evaluation of Lisp Systems Patterns of Software Innovation Happens Elsewhere Writers' Workshops and the Work of Making Things Drive on
ASCENSION: An Interactive Installation
----------------
The Project
Willpower (William Ismael) + Carrie Mae Rose collaborate in the duo FLUID THUNDER for the interactive projection mapping of the tetrahedron winged computational fashion installation at Eyebeam (Art + Technology Center in New York City).
----------------
The Process
Carrie Mae creates hand-built wing structures out of wire tetrahedrons and fabric. Willpower codes 2 animations in Processing, which is an open-source programming language, development environment, and online community. He uses Leap Motion, which is a sensory technology, detecting human hands and fingers. He uses a Processing Library by onformative (a studio for generative design based in Berlin) called LeapMotionForProcessing to use Processing seemlessly with Leap Motion. Willpower attaches his interactive human generated animations to the Leap Motion sensor. They follow a person's hand movements in real-time and on key with accurate precision. The public interacts with the installation by activating the wings through their physical movements.
----------------
The Story
The animation displays beams of light representing solar neutrinos and the love we have access to at all times. Wings symbolize aspiration and ascension. The light is symbolic of angelic light coming from realms above, shining down to inspire and remind us that we are pure love in our hearts. The bubble eruptions represent both the thunderous fire energy residing inside our human forms and the Big Bang Theory that we are all becoming lighter and lighter each moment in time throughout our expansion into infinite space.
----------------
The Experience
Human beings generate the art on the angel wings by moving their hands. They become part of the art. They create the art. An ongoing 3D generative animation is mapped behind the wings. An interactive animation generated by people is mapped onto the wings. Without human movements, no animation is created on the tetrahedron angel wings. We include you to be part of the art because it is about us. It is about the interaction between the artists and the visitors. We communicate and transcend messages which are experienced beyond just looking at a piece by making you a co-creator of the piece. It is about us coming together and interacting in the space with 'others' we may have not engaged in a conversations with otherwise. It becomes an unique shared experience.
----------------
Credits
Installed at Eyebeam.
Sculpture by Carrie Mae Rose.
Interactive Projection Mapping by WILLPOWER STUDIOS (William Ismael).
Video Shot + Edited + Music by WILLPOWER STUDIOS (William Ismael).
Watch Video: vimeo.com/78205976
Download Press Package: fluidthunder.com/ASCENSION-Press.zip
To know more about project, visit FluidThunder.com
See more animation on YouTube:
www.youtube.com/channel/UCF0N-j_mh3itYwSgtyG83Ag
These drawings are done by using some java script programing language and simple mathematics. Twisting and turn one line at a time to draw geometrical shape like these.
#geometric #math #mathematics #programming #Javascript #canvas #art #mandala #drawing #structure #flower #topology #shapes #shapemorph #animation #spirals #fractals #trigonometry #sides #lines #flower #kaleidoscope #spirals #followforfollow #ff #follow #art #follow4follow #roschach
A graph created with networkx and matplotlib using data from Freebase that shows the influence of programming languages within the object-oriented paradigm.
Find more programming paradigm influence graphs at:
visualizations/programming-language-influence-by-paradigm-gallery
Notes: Code Club is for children aged 8 to 12 years and is run by library staff at Springwood and Katoomba libraries.
Coding is important as it enables students to develop their problem solving and logical skills. Coding also links to key STEM subject areas (science, technology, engineering and mathematics). Having highly developed skills and knowledge in these areas will benefit students in the future job market. The library has decided to run a free code club to contribute to developing these skills in the younger generation within our local community.
Format: colour digital photograph
Image credit: John Merriman
Date Range: 2017
Licensing: Attribution, share alike, creative commons.
Repository: Blue Mountains City Library bmcc.ent.sirsidynix.net.au/client/en_AU/default/