View allAll Photos Tagged process.

try p5sunflow with eskimoblood's surfacelib

  

Made with Processing. Continuing the exploration of branching structures with the ability to mutate when child nodes are created. This version shows anywhere from 8 to 15 generations. The generation max can be altered by mutation. Video at vimeo.

A couple of people have asked how unbooks differ from wikis. That's a great question and led to some reflection and a conversation with my friend Alan Smith (Thanks Alan!) which yielded a few insights.

 

The top line: Unbooks and wikis are similar in some ways but different in others.

 

Similarities: Both wikis and unbooks:

 

1) Are subject to constant and continuous change.

 

2) Involve communities who are interested in developing content or topic areas.

 

3) Can have multiple authors.

 

4) Have multiple defined roles within the community, i.e., reader, author, editor, etc.

 

Differences:

 

1) A wiki community is centered around online content in the form of hyperlinked web pages, while an unbook community is centered around printed content in the form of a book.

 

2) The number of pages in a wiki is conceptually unlimited, while the number of pages in an unbook is limited by its presence in the physical world. The limits may vary but my self-imposed limit is around 400 pages. This forces constant winnowing of the content to a finite set.

 

3) Because of the size limitation, an unbook's online content has a tendency to greatly exceed the printed content. This forces more rigor into the editorial process for the printed content. The online content supplements and reinforces the ideas in the book, and also forces change in the book over time. The result is that the unbook is a tightly edited, up-to-date summary of what can be found on the web.

 

4) A wiki does not have a linear narrative while an unbook does: Before a physical book can be printed the order of its pages must be determined.

 

5) An unbook has natural offshoots (the physical objects) where the content is frozen in time. This allows one to take a historical look at an unbook in a different way than a wiki. In a wiki, you can look at the evolution of individual pages but it's difficult to have an "entire snapshot" of the wiki at a particular instant in time.

 

6) A wiki can include motion and video while an unbook can only point to such things -- the print media has constraints. These constraints can be valuable and are well-known: The unbook needs no electicity and never goes down. It can be archived for thousands of years. When reading an unbook one is less subject to interruption by IM, email, dings and beeps, etc.

 

7) I suppose the primary difference is one of intentions and expectations.

 

An unbook is a narrative object: a developing narrative, a story that may change significantly over time, like a children's story that is told and retold with additions and changes by multiple authors. Like a story an unbook has a clear beginning and end, although those things might change over time.

 

A wiki is a map object: a virtual space that can be searched, explored and navigated in various ways. A wiki, like a physical space, has many starting and ending points. You can enter a wiki many ways and there is no "end" to a wiki.

 

These are just one person's thoughts. I hope you will add your thoughts and comments to this interesting thread.

 

theunbook.com

Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.

 

This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.

 

The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.

 

Transferred from NASA to the Museum in 1996.

Transferred from NASA, Goddard Space Flight Center

  

Processed with InterPhoto with Itching preset.

File name: 08_06_003818

 

Title: Ticker Tape Parade

 

Creator/Contributor: Jones, Leslie, 1886-1967 (photographer)

 

Date created: 1917 - 1934 (approximate)

 

Physical description: 1 negative : glass, black & white ; 4 x 5 in.

 

Genre: Glass negatives

 

Subjects: Parades & processions

 

Notes: Title from information provided by Leslie Jones or the Boston Public Library on the negative or negative sleeve.; Date supplied by cataloger.

 

Collection: Leslie Jones Collection

 

Location: Boston Public Library, Print Department

 

Rights: Copyright © Leslie Jones.

 

Preferred citation: Courtesy of the Boston Public Library, Leslie Jones Collection.

  

Exploring emergence patterns - processing sketch, Creative Coding course, week 2

Glitched image of a beach on Cape Cod, created with pixel-sorting code in Processing.

Working on my entry in Alecia's book for the Moleskine portrait exchange group #4 - see more about the exchange at our group blog.

A black & white photo. of a Grainer y processing, plant slightly sepia toned.

 

View on Black

Redlands, Ca ---Umbrella Alley

Fuji Velvia processed in c-41

January,2008

aesthetic & computing

with Processing

The models learn more about their persona's and their devices!

Processed with VSCOcam with c1 preset

Shannon Slane: Processed

An Exploration of modern food through new sculpture. Sculpture, Senior Exhibition.

The Granite Room

211 Peters St SW

Atlanta, GA 30313

 

My current work addresses the production of food in modern American society. From factory farming to locally raised produce, I seek to explore what may be one of the most pressing issues of our time in a lighthearted and approachable manner. It is widely acknowledged that the industrialization of food manufacturing has transformed the lives, habits, and bodies of Americans, as well as alerted the way that most of our society thinks-or doesn’t think-about where food comes from and what food is. I create digitally fabricated representations of animals that are engineered and produced, and may have more in common with products or raw materials than other living creatures. These animals, which are designed, fabricated and then placed on assembly lines that guide their existence from inception to processing, include chickens, cows, pigs, and fish. My work is also concerned with edible plants and their role in our lives both historically and presently. Plants as well as animals are now being generated inside laboratories, and travel unimaginable distances to reach our supermarkets and tables. This is a marvel of human technology and global society as well as a complex system that may need re-working if humanity is to move toward a sustainable future.

I hope that I can put what goes onto your plate into your thoughts as well.

 

www.shannonslane.com

shannonleighslane.blogspot.com/

www.flickr.com/photo/shannonslane/

Processed with VSCO with preset

Processed by RIT Darkroom 0.48b

Working with Florian Jennet's Processing port of Alex Evans' structured light scanning code. www.mediamolecule.com/2007/12/10/homebrew-3d-scanner/ This image visualizes the path taken by the phase unwrapping algorithm.

Amanda hand embroidered a sweet set of handkerchiefs with the 903 Creative logo on it for my 28th birthday.

Late, night painting in the studio. The big work light ended up back lighting the washi paper hanging on the line to dry, so I thought it was an interesting effect. I'll have proper posts of these images tomorrow but these are just for fun

Pollak Library processing in the 1960s

Polaroid CP3 Experimental process

 

Have you ever seen something you have been imagining for days and never spoken of, suddenly represented by another artist in Flickr?? Has it ever happened to you that the type of art you do suddenly appears in your favourite artist or bands´ artwork without them having possibly known? This sort of coincidence is known as Synchronicity but a group of artists and I have been observing the amount of times these coincidences happen. It has happened at least once to almost every person. This is a glimpse of what the scientific term of Collective Unconscious means and how it permeates reality, as science has shown before. The experiment we are about to embark on is based not on promoting synchronistic phenomena but merely on registering each time this happens until we have a large list of these synchronistic phenomena and can find general common factors. There is a place where all thoughts from everyone come together, the place where we dream things that happen or that dont, the place of beauty and art, our dreams. If this has happened to you, you would be helping an ongoing investigation if either you just mentioned it has happened to you (the mere affirmative has statistical value) or you kindly described your case as a comment on this journal. I will let all those who participate know the final result.

All of these structures are based on a dodecahedron core (the 12 sided dice from your D&D days). 1000+ particles.

This elevator complex in Emporia, Kansas collects and processes soybeans.

cross processing filter B02

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