View allAll Photos Tagged pbrtexture

PBR Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

A faithful CGI recreation of a classic-style metal lighter of mine. To construct the mesh, I used Maya primarily but also relied on Zbrush. I made the PBR textures myself. The flame was simulated with Bifrost Aero. Final scene was rendered in Arnold.

 

Every asset in this render was created start to finish by me, with the sole exception of the HDRI skylight map.

 

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

PBR Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

PBR Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.

 

All assets were constructed by me.

Metallic bolts 3D rendering. Rendered in Arnold and scene created in Maya.

  

All assets were constructed by me.

R-Bags Winter Embrace Men & Woman

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.

  

Modeled in Maya and rendered in Arnold.

Silver version of the gold coins rendering.

  

Scene created in Maya, rendered in Arnold.

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.

  

Modeled in Maya and rendered in Arnold.

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.

 

All assets were constructed by me.

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

Free Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

R-Bags Rudolph (Men & Woman)

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Large forest showcase rendering.

 

Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. Crimson Beams version.

 

A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

 

Software used: Maya, Arnold, Zbrush and Gimp.

 

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares M1 Gaming keyboard rendering. Another faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the Ares gaming keyboards, and decided to recreate it digitally.

 

Just like with the E1 gaming keyboard showcase rendering, all assets used in this scene were created by me.

 

A great high-tech superior design for the true elite gamer’s keyboard.

Ares E1 Gaming keyboard. A faithful replica.

 

I was not sponsored or paid in any way to create this, I just love the design of this version of the IBUYPOWER Ares gaming keyboards, and decided to recreate it digitally. The aesthetic is very similar to my own dark futuristic techno style that I seek in all areas of life, from keyboards, to vehicles, to top secret billion-dollar elite war fortresses hidden in plain sight out in the inhospitable desolate wasteland...

 

All assets used in this scene were created by me. I modeled it mainly in Autodesk Maya, however I used Zbrush for remeshing and UVs of some components. The PBR textures used are my own work as well. I made them by scanning some plastic surfaces I had at my disposal, which I then cleaned up in Gimp before extracting all necessary PBR maps from it.

 

Final scene rendered with Arnold.

 

I’d say it turned out rather well.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Wood Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

Ares L1 gaming keyboard rendering. A fictional custom blend between the E1 and M1. My ideal Leviathan keyboard design.

  

Software used: Maya, Arnold, Zbrush and Gimp.

  

All assets are mine, everything from 3D models to PBR textures were built from nothing by me.

 

Free Texture

www.lotpixel.com/

#texture #woodtexture #freetexture #seamlesstexture #textures #photosoptexture #pbrtexture #3dmodel #free3dmodel #decal

Gold coins galore! A rendering of my bright and rich future.

  

Scene created in Maya, rendered in Arnold.

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