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Maupiti de Grumly TheBear dans FrancoGrid (OpenSim). Grumly TheBear se lance dans l'horticulture virtuelle
HG address: wunderland.vaptvoip.com:8002:Tagtraum
Blog: kroatangrid.wordpress.com/2017/03/19/bink-on-tour-tagtrau...
This is a picture of four regions on Reaction Grid. In the far two regions you can see two HUGE complex geometric objects, each about 200 meters in diameter. In the foreground to the left, is the equivalent object as seen in Second Life. The difference in size is due to the limitation of prim size of 10 meters in Second Life. On Reaction Grid, prims can be stretched up to 256 meters.
A Custom Build by Jon Brouchoud (Keystone Bouchard) on the OpenSim Architecture Grid
info@archvirtual.com
Here we can monitor server uptime for the hardware hosting our virtual worlds. You could easily add other servers to monitor as well.
This is how I reconstructed the runways and taxiways.
Each runway is constructed by a row of square prims (in this case 20x20m at left and 25x25m at right)with default scaling at 1.0x1.0. This allows the builder to scale the runway up or down by changing the size of the squares and (assuming you have the correct option ticked) the textures will scale to that. This works because there's an expected order of those textures and standard appearance.
The taxiways are different. Each non-curve starts as a 10x10m, but texture scaling is planar at a scale of 0.1x0.1. If you want a longer straight you just pull the prim longer.
There's a sharp curve that does a 90° turn in a 10x10m prim, but I also created a set of gentler curves by putting the straight texture on top of a torus and having it run in a circle instead. You have use default scaling on the text (1.0 on the width, any reasonable number on the length), and adjust the size of the hole in the middle to match a 10m wide straight. Then it's just a matter of fiddling with B and E in the Path Cut.
The beauty of this technique is that it should work fine with regular roads and streets as well. No doubt this is reinventing the wheel for the umpteenth time, but it works.
Paislee and I paid a visit to Daniel's house, and were somewhat alarmed by what we found in his lab
www.kitely.com/virtual-world/Daniel-Hoffman/Castle-on-the...
Another snapshot of the same terrain generator that produced the island, but in non-island mode. I like this one a lot better, but it looks kind of funny with only one simulator running.
C'est ici qu'est actuellement exporté l'opéra de Rennes modélisé en 3D. La version accessible sur Second Life est installée. Ayiki takakura l'a découpée en 84 parties et chacune des parties est indexée avec ses coordonnées précises puis exportée sur la grille de monde virtuel libre francophone francogrid.
Chilling in my home in the Diamond Haven region of the Fire And Ice Opensim Grid. There is a duplicate of this building on the Welcome Region. Gosh how i wish i could make this my home in the physical world and not just the virtual one.
wiki.fireandicegrid.net/index.php?title=Fire_And_Ice_Open...
read the iliveisl blog to see what we are doing in OpenSim with our virtual environmental science field trip stuff over at Enclave Harbour