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working on simultaneous gamma and color calibration of a dual projector system using an uncalibrated camera

Another fun experiment made by Oriol.

uri.cat

 

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See the video at vimeo.com/13671940

 

Study on generative curves.

 

Made with openframeworks.

Another fun experiment made by Oriol.

uri.cat

 

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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

displacing a grid using inverse square distance from some particles

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

I began taking a class at The Public School this past Sunday. It was great little introduction into Open Frameworks and am very excited to take my knowledge of Processing to the next level with more Low-Level code. There is much to learn. For more information on Open Frameworks you can check out the wiki to the class page. There is one more class next Sunday.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

3D head with opengl & openFrameworks using a wide field of view.

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

working on the new OF release.

 

imageCompressionExample. original photo courtesy of Caitlin Morris www.flickr.com/photos/caitlinmorris/4701681083/

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