View allAll Photos Tagged normal

Me looking as normal as I know how to.

We put up our Christmas Tree yesterday, which means lots of Christmas Tree pictures! Normal, boring, regular image (the best kind).

A helicopter moves overhead as cars provide the only light on the street.

Out in Dallas with Truc, acting as normal as possible...

Cycle - for Our Daily Challenge

 

just a normal grass.

On the west side of Normal (sounds like a good name for my auto-biography).

There are really cool neighborhood signs all over San Diego.

Show Exhibition Budgerigar from Switzerland

Max Normal.TV live at Carfax (Johannesburg, South Africa). 30 May 2008.

This image illustrates two important features of 3D space in CG (computer graphics) applications:

3D surfaces in CG programs are represented by flat polygons called faces (displayed as colored circles here).

In addition to shape and color attributes, each face has 2 properties which orient the face:

1. Normals, which determine the orientation of the face relative to light source(s).\

2. Face Winding, which determines whether the viewer (or viewpoint) is currently seeing the "front" or the "back" of a particular face.

 

Normal orientation and face orientation work together with underlying "material" color properties to determine the amount of color reflected from a particular viewpoint and distance. At a simple level, these calculations result in differential shading of surfaces pointing in different directions, a key visual clue allowing us to see this scene in "3D".

 

Max Normal.TV live at Carfax (Johannesburg, South Africa). 30 May 2008.

Lone houses on Normal Street

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