View allAll Photos Tagged microscale
Battlecruiser- No Bridge Frigate in this one. It would be to hard to defend it. Built similar in design to the Attack Cruiser, but twin hull design for 2 Rail guns + 1 more canon.
I hope you like it.
Learning to build MOC. Last in the series. It could be built better BUT remember, I used ONLY the pieces that came with the Lv1 Master builder set.
Another freighter related to the grey one. I wanted to try an offset cockpit, but I think it came out a little too boxy
This is a microscale train station scene I put together as my first "real" MOC. It started out as a small idea for the canopy on a train platform and sort of evolved from there.
It was intended to a be a contribution to the upcoming train show, but I managed to get it done in time for Funatorium Explorium.
The scene includes two train tracks, platforms on both sides of the track, a train station (with waiting room, bathrooms, ticket counter, mailbox and vending machines), a small park, parking lot, some vehicles(two borrowed from Tower Bridge, so not my own), and some landscaping.
Video tour: youtu.be/WOjoV6M-3nk
Azelia Town is a rich town with a economy based of farming and fishing being the only exporters of a special fish.
Ovenntrie Castle is situated on an island off the coast of the Elvish kingdom of Hesperia, representing the closest human encroachment to that fiercely exclusionary enclave. It is the only point of outside trade for the elves, and a lucrative source of income for the humans who keep the castle and town.
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Built for the 48x48 castle category of the 2018 Summer Joust.
mini modular town
Mixed original set #10230 and MOCs.
The tractor is reffered True Dimensions' original design.
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
A 1:125 scale ship. It has a full interior as always. Though there is space for the bed and toilet I don't have the pieces for them. This is also why the ship is blue not grey.
The landing gear retracts though not very well. there is also a engine room added from the cross section of the ship. It is removable to access the lower cargo hold.
The lower hatch is also there but it is kept closed to keep the 3 stud wide part of the ship and the 4 stud wide part of the ship together.
More mechs for MFZ. With some trucks and infantry to check my scale. The semi and van were of an appropriate scale, but those soldiers turned out to be the height of the vehicles! Clearly, I need to do some rethinking of how I'm going to do this.
Also, I was doing some testing in colors and armament, as can be seen.
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
This model has a long range communication system and is able to store and transmit messages over extra long distances. Entrepreneurial depot captains take a stipend from each message, further augmenting their incomes.
Crew: 2-10
Manufacturer: No standard design, asteroid dependent.
Weaponry: Nil.
Special: Augmented fuel capacity. Long range communication beacon.