View allAll Photos Tagged glsl
On Android 2.3, running OpenGL ES 2.0 with GLSL 1.00.
On Debian, running OpenGL 3.0 (Mesa DRI) with GLSL 1.30.
Beauty lies in the eye of the beholder, but that makes me really happy :)
MP provided a great venue along with beer and pizza. I made an "intermediate" level presentation covering the basics of WebGL and GLSL, moving onto APIs and some performance tips, finishing with a hint of the future with WebGL 2 and WebVR. The event was well attended with plenty of questions, mostly about GPGPU and how to analyse, test and debug GLSL.
Blendy VJ was developed in Brazil by Roger Sodré, of Studio Avante.
Inspiration and testing by VJ Spetto, VJ Zaz and VJ Erms of United VJs.
Coded with C++, OpenGL and GLSL, using the Cinder framework.
Edge Blend and Fulldome algorithms by Paul Bourke.
Syphon developed by Tom Butterworth and Anton Marini.
Hap Codec developed by Tom Butterworth and VidVox.
SimpleGUI derived from on Marcin Ignac‘s Cinder block, which was inspired by Andreas Schlegel‘s ControlP5, with font by Yusuke Kamiyamane.
All open source code used and modified for this project is available on my Github Cinder fork.
www.vjsmag.com/wp-content/uploads/2014/05/vjs-magazine-bl...
On the underside of the glass platform. The Turret's trying to shoot me, but can't because it has a maximum of 30 degree vertical shoot angle (makes for fun puzzles).
OBJI is an virtual reality experience about your body language with others. It keeps the precious moment when you are with yourself.
MP provided a great venue along with beer and pizza. I made an "intermediate" level presentation covering the basics of WebGL and GLSL, moving onto APIs and some performance tips, finishing with a hint of the future with WebGL 2 and WebVR. The event was well attended with plenty of questions, mostly about GPGPU and how to analyse, test and debug GLSL.
Side project. playing with one single line and 1 sphere.
Watch the video on Vimeo vimeo.com/533483080
Made in C++ with Cinder libcinder.org/
MP provided a great venue along with beer and pizza. I made an "intermediate" level presentation covering the basics of WebGL and GLSL, moving onto APIs and some performance tips, finishing with a hint of the future with WebGL 2 and WebVR. The event was well attended with plenty of questions, mostly about GPGPU and how to analyse, test and debug GLSL.