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#digitalart, #womboai

am obsessed with powerlines...

"Graceful Decay" | AI Art by @thunderhermits #AIart #aiartdaily #generativeart #digitalart #aiartcommunity #GenerativeAI #AIArtwork #art #image #abandoned #building

Generative artwork based on circle packing pattern

Experimenting with metaballs. Video's can be found at Vimeo.

generative essay #2

Dessin avec déco sketch éclairci avec brushes // drawing with déco sketch enlighted with brushes

BASHIBA RO: Self-Portrait in Real-Time

 

Still Frame from the 4k Video

 

Software used: vvvv.org #bashiba #noir

Number of Particles: 2 million

Graphic Card (GPU): NVIDIA GEFORCE GTX 1080

 

Spider silhouette building a Voronoi web

applying wandering algorithm to geometrics piece. yields a nice pattern.

 

www.underground-flash.com/2012/06/exploring-some-neo-poin...

  

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More of my artwork can be found in my online portfolio

kristinhenry.dunked.com/

and some prints are available

www.etsy.com/shop/ArtAtomic

Día 6.

Lo que intenté hacer fue otro movimiento en realidad, pero sin querer hice otra cosa.

El error que aún no entiendo del todo, me gusta.

Cada vez que se corre el sketch, los gráficos se comportan diferente. Los mejores se ven cuando las líneas comienzan pequeñas.

 

// VARIABLES

 

float n1anchoX= 700;

float n1anchoY=500;

float n1centroX= 0;

float n1centroY= 0;

float n1ruidoX, n1ruidoY, n1posX, n1posY;

float n1varX= 0.00082;

float n1varY= 0.000907;

 

//SETUP

 

void setup () {

size (800,600);

smooth();

cursor (CROSS);

 

}

 

//DIBUJO

  

void draw() {

translate (width/2, height/2);

 

noStroke();

noFill();

rectMode (CENTER);

rect(n1centroX,n1centroY, n1anchoX, n1anchoY);

dibujarFor();

dibujarFor2();

 

}

 

//negro

void dibujarFor() {

//pos

n1posX=noise(n1ruidoX)*n1anchoX;

n1posY= noise(n1ruidoY)* n1anchoY;

n1ruidoX += n1varX;

n1ruidoY += n1varY;

 

stroke(15,15,15, random (10));

strokeWeight(0);

for ( int i = -300; i<200; i++) {

rotate ( radians (i) );

line (n1centroX + n1posX, n1centroY + n1posY, random (50), random (20));

}

  

}

  

//blanco

void dibujarFor2() {

 

//pos

n1posX=noise(n1ruidoX)*n1anchoX;

n1posY= noise(n1ruidoY)* n1anchoY;

n1ruidoX += n1varX;

n1ruidoY += n1varY;

 

stroke(255,255,255, random(20));

strokeWeight(0.5);

for ( int i = 0; i<360; i++) {

rotate ( radians (i) );

line (n1centroX + n1posX, n1centroY + n1posY, random(30), random (100));

}

}

   

Preview screengrab of the interactive installation I've made for www.erasureexhibition.org.uk/

Non-lieu ("non-place" or "nonplace" in English) is a concept, introduced by French anthropologist Marc Augé. It describes transient spaces where people maintain anonymity and which lack the cultural or historical significance to be considered true "places" in anthropological terms. Augé contrasts this concept with "anthropological places," which are spaces that reinforce identity and facilitate meaningful social interactions among individuals with shared cultural references. Non-places, however, do not serve as meeting points or foster a sense of community. In essence, a non-place is an area we pass through rather than inhabit, where individuals remain detached, unnamed, and lonely.

 

Instagram: www.instagram.com/stanislavlvovsky/

Threads: www.threads.net/@stanislavlvovsky

Bluesky: bsky.app/profile/stanislavlvovsky.bsky.social

 

Buy this and other images as prints (PM me!):

www.iamfy.co/shop/stanislav-lvovsky

Available for purchase store.nickhardeman.com

From the Scarf Series. Created on an HP7475 pen plotter. Generative designs from custom OpenFrameworks software.

Generative artwork based on adjacent circle iterations from a meditating buddha silhouette

*Made with Processing*

 

The project was to create a visual clock and here you go ...

 

the circles represent the seconds/minutes/hours. The colors get darker during night hours.

 

The video was speed up.

First zoom test mandelbrot fractal

Kinect effect generated in realtime with vvvv.

 

Vimeo here : vimeo.com/42685925

Experimenting with metaballs. Video's can be found at Vimeo.

am obsessed with powerlines...

Generative artwork based on circle packing patterns

Generative artwork based on recursive circle size optimization inside a buddha silhouette

New maximum circle packing algorithm applied on a butterfly silhouette.

Another bread image created with my Flash based evolutionary art generator

Butterfly silhouette with a 4-arity maximum circle packing.

A spoil board is sacrificial material that’s used underneath the material you want to cut on a CNC machine. This ensures a better through cut and is usually MDF. I’ve noticed that when the spoil boards are all used up at ITP, some really amazing patterns are formed.

 

blightdesign.com/unfinished/?p=306

made with Nightcafe AI

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