View allAll Photos Tagged generative
I feel driven to the tangible arts these days, even as I take my algorithms further into Computer Science territory.
In this piece, I've used a divide line algorithm and implemented it by hand with chain stitches.
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More of my artwork can be found in my online portfolio
and some prints are available
First results of a new generative art algorithm. Still experimenting with it (as always).
This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.
schoene neue kinder / subnormals ___exhibition / installation / music ___"gonzos coded remixed" ___generative graphic splatter
Go to Page 839 in the Internet Archive
Title: The origin of life and process of reproduction in plants and animals : with the anatomy and physiology of the human generative system, male and female, and the causes, prevention and cure of the special diseases to which it is liable : a plain, practical treatise, for popular use
Creator: Hollick, Frederick, 1818-1900
Publisher: Philadelphia : David McKay
Sponsor: Open Knowledge Commons and Yale University, Cushing/Whitney Medical Library
Contributor: Yale University, Cushing/Whitney Medical Library
Date: 1902
Language: eng
Description: BEIN 2006 +62: Bookplate of Stanley H. Baldwin. Blindstamp: Bought from Lindmark's Book Shop, Poughkeepsie, New York; inked stamp: Lindmarks Book Store ... Po'keepsie NY
Cover title: Dr. Hollick's complete works
Includes a foldout "Anatomical female model" of a pregnant woman preceding p. 299
Includes index
If you have questions concerning reproductions, please contact the Contributing Library.
Note: The colors, contrast and appearance of these illustrations are unlikely to be true to life. They are derived from scanned images that have been enhanced for machine interpretation and have been altered from their originals.
Read/Download from the Internet Archive
See all MHL images published in the same year
See all images from Yale University, Cushing/Whitney Medical Library
/*processingworkshop example by philip whitfield and martin fuchs, hyperwerk 08*/
float angle = 170;
float leng = 90;
PVector last;
float lastAngle = 0;
void setup(){
size(800, 650);
last = new PVector(width/2,height/2);
smooth();
background(255);
}
void draw(){
PVector dir;
stroke(0,80);
float pre = 1;
if(frameCount % 9 == 0 || frameCount % 7 == 0 || frameCount % 2 == 0){
pre = -1;
}
lastAngle += angle*pre;
dir = new PVector(sin(radians(lastAngle))*leng, cos(radians(lastAngle))*leng);
line(last.x, last.y, last.x+dir.x, last.y+dir.y);
last.add(dir);
}
void mouseClicked(){
last = new PVector(mouseX,mouseY);
}
void keyReleased(){
if(key == ' ')
save(day()+"_"+month()+"_"+year()+"__"+minute()+"_"+second()+".png");
if(key == 'c')
background(255);
}
Digital Patterns / Exploring Emergence
Future Learn Creative Coding Monash University
Week 2 / Sketch 05 / Iteration 05 / Screenshot from video
void-k.tumblr.com/post/88674621089/digital-patterns-explo...
exploring some generative techniques. each of these forms is produced using the same algorithm by tweaking the parameters slightly
Made in Processing. Thanks to Chris Riebschlager for his brilliant code:
blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...