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Improving an old generative art algorithm. I'm very happy with these first results.

A generative art piece I created in processing.org. It is loosely based on the Lorenz Attractor Curve

 

A generative art piece I created in processing.org. It is loosely based on the Lorenz Attractor Curve. Hundreds of high resolution images were generated and then were selected to form a grid on an 18 x 24 print.

 

A generative art piece I created in processing.org. It is loosely based on the Lorenz Attractor Curve. Hundreds of high resolution images were generated and then were selected to form a grid on an 18 x 24 print.

 

A generative art piece I created in processing.org. It is loosely based on the Lorenz Attractor Curve. Hundreds of high resolution images were generated and then were selected to form a grid on an 18 x 24 print.

Loading new Play Dough into the machine

A generative typeface created using multi-scale Turing - McCabe patterns.

Studies for an upcoming installation.

Generative dots art

Evolution of a circular network periodically disturbed by repulsive forces

A generative typeface created using autonomous agents, and separation + target behaviour.

Made in Processing. Thanks to Chris Riebschlager for his brilliant code:

 

blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...

 

Generative dots art by Julien Leonard

resized screenshot of installation piece for Grand Casino Brussels

this is an outcome of my diploma thesis called singular savant (done in 2008/2009), it is a try to depict machine/humand interaction in 20 to 50 years.

 

in short: it enhances the ability of a brain by getting it into savant like state (through magnetism). every person is unique so every "orthosis" is grown by the parameters of its owner. the style of the structure is a mixture of fractal geometry and bones. this was a try to think about what will happen, and also to think about the social impact of technology.

generative design - compositions

based on geometric forms and small patterns

Evolution of a circular network periodically disturbed by repulsive forces

Evolution of a circular network periodically disturbed by repulsive forces

First results of a new generative art algorithm. Still experimenting with it (as always).

This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.

Made in Processing. Thanks to Chris Riebschlager for his

brilliant code: blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...

 

Ourboros - Bartholomäus Traubeck

// HACKPACT

 

// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).

 

// All of them explore the sound/graphic co-relation.

 

// Built with Processing and almost all of the audio with SuperCollider

 

// More info/detail about our codes here: www.realitat.com/HACKPACT

Projektion auf Fassade bei der Abschiedsfete der Willner Brauerei Berlin 14-16.12.2017

Cell Assembly:

An illustration for every letter of the psychological/ anatomical alphabet.

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