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another experiment with generative design. Output from processing sketch was HDR toned in photoshop to achieve a high degree of detail in light and dark areas. Overall, this image represents another step towards a curious exploration of parametric design.
I collect accidental generative art created by my computer. This piece reappropriates part of Final Cut Pro.
Created with Context Free using the following script
startshape crystals
rule crystals {
crystal { h 81.87 sat 0.8642 b 1.0000 }
crystal { h 81.87 sat 0.8642 b 1.0000 r 90}
crystal { h 81.87 sat 0.8642 b 1.0000 r 180}
crystal { h 81.87 sat 0.8642 b 1.0000 r 270}
}
rule crystal {
blob {}
crystal {s 0.5 y 0.75}
crystal {s 0.5 x 0.75}
}
rule blob {
SQUARE {}
blob {s 0.9 b - 0.1 r 5}
}
Geometric Flower -- generative artwork detail.
One of my pieces currently in the "Tiny" show at STUDIO Gallery, here in San Francisco.
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More of my artwork can be found in my online portfolio
and some prints are available
Using the methodology of L-system’s computation, I have developed scripts that build systems of branch bifurcation. This time, it addresses the problem of (non-recursive) iteration.
im starting to use the open source software processing (processing.org) to create images. its a lot of fun.
a spin off from ga05. this straight lines, that take the form of a square.
// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT