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Had to generate this sunlight effect myself. It was a cloudy day with lots of flat light. Found out I couldn't trigger sky ports thru glass, I had to use a long cable. This one here is triggering an alien bee ab800 that's positioned outside shooting thru glass.

"Out of the box" the machine was claimed to generate 112bhp with full road equipment, however this could be increased to 135bhp when prepared for competition use with the aid of the HRC race kit. The investment made in the models development was vindicated in its first season when Fred Merkel secured the Superbike World Championship in 1988, repeating the success in 1989. The new model instantly became one of the most sought after road bikes, receiving praise from all those who tested it, although its high price and limited availability ensured that those lucky enough to acquire one joined an exclusive club envied by others, today the RC30 remains as desirable as it was twenty years ago.

 

RC30 #21 spent most of its 10,669km on the back roads of suburban Toronto, Ontario, Canada and was truly pampered by the original owner. Additional details at www.vintagemotorcyclesforsale.ca.

Terragen generated landscapes

Created using some particles (about 22000), using code I've written in Java. Inspired by an idea from javadoug. Tweaked the algorithm from the previous version. It's a sort of Kirlian Petri Dish I thnk.

Freightliner Class 90s, 90046 and 90008 work an unusual 4S82 23:42 Crewe Basford Hall SSN to Coatbridge Freightliner Terminal liner through Hartford just after midnight.

 

The timings for the Crewe/Coatbridge liners had been re-jigged for the week due to engineering work preventing access to Coatbridge between 07:00 and 19:00.

 

Also note the unusual/interesting loads on the first few wagons, which are understood to be generator units.

Engineer Blake and company take LCHI102 west through Lockport. The com-ed generating station provides a nice backdrop on this wet afternoon.

generated using Blender and Sverchok - the parametric design add on.

New for 2017 at Peter Jolly's circus is this Cummins L10 powered ERF C series 6x2.

 

You can see it, and the show, in Codsall this week.

Image generation using "FLUX AI”

One shot SOOC.

 

Want more? See my new set, "Drawing with Light – III:"

 

www.flickr.com/photos/motorpsiclist/sets/72157633369556456/

 

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and my previous kinetic sets, "Drawing with Light:"

 

www.flickr.com/photos/motorpsiclist/sets/72157630589237982/

 

and "Drawing with Light – II:"

 

www.flickr.com/photos/motorpsiclist/sets/72157632798486060/

 

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Kinetic: Relating to, caused by, or producing motion.

 

These are called “Kinetic” photographs because there is motion, energy, and movement involved, specifically my and the camera’s movements.

 

I choose a light source and/or subject, set my camera for a long exposure (typically around 4 seconds), focus on my subject and push the shutter button. When the shutter opens I move the camera around with my hands...large, sweeping, dramatic movements. And then I will literally throw the camera several feet up into the air, most times imparting a spinning or whirling motion to it as I hurl it upward. I may throw the camera several times and also utilize hand-held motion several times in one photo. None of these are Photoshopped, layered, or a composite photo...what you see occurs in one shot, one take.

 

Aren’t I afraid that I will drop and break my camera? For regular followers of my photostream and this series you will know that I have already done so. This little camera has been dropped many times, and broken once when dropped on concrete outside. It still functions...not so well for regular photographs, but superbly for more kinetic work.

 

To read more about Kinetic Photography click the Wikipedia link below:

 

en.wikipedia.org/wiki/Kinetic_photography

  

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Albeit supremely risky this is one of my favorite ways to produce abstract photographs.

 

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My photographs and videos and any derivative works are my private property and are copyright © by me, John Russell (aka "Zoom Lens") and ALL my rights, including my exclusive rights, are reserved and protected by United States Copyright Laws and International Copyright Laws.

 

This photo is NOT authorized for use on blogs; pin boards such as Pinterest; Tumblr; Facebook; or any other use without my specific written permission.

 

ANY use without my permission in writing is forbidden by law.

 

A series of AI-generated pictures of Brigitte B. in different art styles.

To be continued.

Pictures made with Midjourney.

 

I'm always happy to accept invites to groups as long as I can see the content. If I see "this group is not available to you", my photos won't be made available to that group. Thanks for your understanding.

CF 4411 "Revenue" and CF 4412 "Black Caviar" make steady progress northwards with an Intermodal Freight.

Fractal image generated with Apophysis

Generated using JS code which creates an .obj file, imported into and rendered in Blender.

 

Code is here

To the surprise of probably nobody that knows my habits, I preordered what is probably the last Scarlett Johansson Black Widow Figuarts release - of course, I'm speaking of the one for her movie, which we would have seen by now under normal circumstances.

 

Interestingly enough though, despite being seen in at least two costumes, there was only one Widow figure solicited, and the entire movie only generated two figures - Widow and Taskmaster, which I didn't bother to get.

 

A bit about the box art first.. bottom right hand corner of the front shows Natasha with her hair down, but wearing the black costume. So for those keeping score, that's now potentially four different hair styles I've seen within the scope of one movie, which will make things interesting if Hot Toys decides to actually make anything for this movie.

 

If you bought the Endgame release of Natasha, you're basically already familiar with the payload - there's the figure in her all new suit and one of several hair new hair styles, no additional faces this time, two baton handles for her backpack, two batons, one sickle, two empty holsters, two pistols, two filled holsters, Widow's Bite effects mounted on two fists, and pretty much the same extra hands (except her left hand no longer has the Quantum Watch).

 

If the face looks familiar, it's because she's had that face since Infinity War, and somehow I think maybe Tamashii Nations intended it to be a two faced package, but the same MSRP as before, might have nixed that idea.

 

If you look at the profile view of her head, you'll see the surgical scars there.

 

Otherwise, you'll notice that the batons and the handles have paint on them this time, which was not present on the Endgame version (not in the movie anyway) but was lacking from the Infinity War version, and naturally the paint is on the sickles.

 

A bit more before we move on from comparisons to the previous versions.

 

You'll notice that this version of Nat is shorter than previously. After a bit of staring.. and more staring, I FINALLY arrived at the conclusion she's not shorter, she's just not wearing platform boots anymore.

 

Finally, I don't know what happened, but the Endgame version ended up looking much more jaundiced compared to both her predecessor and her successor. Thank goodness they fixed that because it certainly wasn't a one time thing, seeing how my backup Endgame Nat has the same complexion.

 

The new Widow suit appears to be a very stylized version of her comic suit, including finally gold accents, and she gains some neat elbow pads. It'll be interesting to see if they explain how her movie suits evolve into the IW ensemble that displeased many a viewer, as it appears to borrow many elements from her Endgame outfit, despite taking place between Civil War and Infinity War.

 

I don't know what to make of her hair. I mean, it's hair.. it's red.. so I guess that's a good start. Her massive ponytail is well detailed and painted for something of this scale. It just feels to me that they might have made her head too square at the forehead and the overall shape of her hair, making her head seem a tad undersized. The ponytail is relatively pliable, so you don't have to worry about it snapping off easily.

 

Articulation is effectively identical to what Endgame got you - toes, ankles, double jointed knees, hips on ball joints with a floating crotch section for improved range of motion, waist, mid torso, shoulders with some collapse and bicep swivel, single jointed elbows with forearm pivot, wrists, neck, and head. Her upper torso (bust to neck) has more restrictions on range of motion compared to Endgame as she no longer has that gap at the bottom of the piece and her abs.

 

The good news is that she looks slightly better from the side with fuller bust.

 

Paint work is once again an area with no real concerns (especially since I'm going forward in time for a review for once). The base black that Nat has all over the body is smooth, and there are no concerns I have to raise with regards to the gold, silver, and red accents on her body, though some of the silver paint on her weapons have seen better days (arguably the fault of the less than stellar finish).

 

Hands are consistent, which is to say they've been.. alright. You can tell they're fingers and that's about it - the Figma guys definitely have a better product from this perspective.

 

Hair and face I touched up on earlier. Solid stuff, especially with a decent Scar Jo sculpt and that digital painting stuff that has been working well for the past three iterations (AoU, IW, Endgame) and the new healthy complexion.

 

Finally there's build quality.. which strangely enough feels a slight step back. There's the anal retentive stuff (to my fingers, the box feels flimsier), and then there's the fact this is first Marvel Figuarts I've picked up that actually had a joint pop apart (fortunately it was something you could snap back together) and the left arm actually popped out of the socket (again, easily reassembled)

 

There are no other issues with QC (the rough finish on the baton handles were probably always there, just no paint to highlight them). The plastic itself definitely feels softer than Endgame (bringing it back more in line with Infinity War) and this is probably due to the lack of extensive fine textures, which were prevalent on the Endgame suit.

 

Well that about wraps it up for this Widow. It's still pretty good, despite trading aesthetics for articulation, having only one face, and some minor quality quips. She won't be the one travelling with me (my Endgame Nat is already play worn, so not point damaging another figure) but she'll be at home in the horde, keeping order when I'm not around.

I enjoy every comment, fav, and invite.

Only polite & tasteful comments please!

 

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