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On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Max Photography for GDC Online

GDC Online 2012 (Thurs, 10/11)

Gamification Day

The True Value of Social Games for Social Good

Ken Weber

Games Based Learning Metacognition Badge

 

G.A.M.E. g.a.m.e.shivtr.com/

Gamers Advancing Meaningful Education

   

Designed by Vasili Giannoutsas

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

Christopher Cunningham: “Gamification, from theory to project”

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Tomás Martínez Buero moderando el debate sobre Gamificación en TEDxGranViaSalon

Tomás Martínez Buero hablando sobre Gamificación Ampliada

Profesores de UTEG co-diseñando experiencias de gamificación durante el diplomado DITEC de la Coordinación de Innovación Educativa y Pregrado de la UdeG.

Work Gamification( www.directivecommunication.net/gamification-game-work-per... )Game to help organizations have higher performance and More Fun at Work. Here the desired behaviors to achieve the goals are researched and define but behavior is a tricky thing and clearly defining and recognizing them is all part of the process of creating a game to trigger them. Gamification or work comes easy when you are experiencing it as the process to gamify. Fun and fantasy produces brain chemicals that increase innovation and creative problem solving soon, there may be no more problems to solve… work gamification with have been the solution!

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

Find more pictures: bit.ly/CITEpics

Like us on Facebook: bit.ly/CITEfb

LinkedIn: bit.ly/CITEli

Google+: bit.ly/CITEgoogle

 

Photos by Stephen Brashear (www.stephenbrashear.com)

Tomás Martínez Buero hablando sobre Gamificación Ampliada

You may be strange with gamification as a technique but you too come across gamification concept in your routine life. Nowadays, Gamification is a well-known strategy that is used to gamify a non-game concept to make it more attractive. It can take many forms, as it holds the power to mold an event to an […]

  

eventgamification.com/event-gamification

The e-Sports and gamification Master Class will give decision makers the knowledge and competencies necessary to approach this challenge by harnessing the power of games. - More info : www.ebu.ch/contents/trainings/2016/03/e-sports-and-gamifi...

Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

Find more pictures: bit.ly/CITEpics

Like us on Facebook: bit.ly/CITEfb

LinkedIn: bit.ly/CITEli

Google+: bit.ly/CITEgoogle

 

Photos by Stephen Brashear (www.stephenbrashear.com)

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Tomás Martínez Buero hablando sobre Gamificación Ampliada

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Tomás Martínez Buero hablando sobre Gamificación Ampliada

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