View allAll Photos Tagged gamification
On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.
Engage your community using gamification workshop at TEDSummit2016, June 26 - 30, 2016, Banff, Canada. Photo: Marla Aufmuth / TED
On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.
A lively debate on the question: Is gamification a useful and important application of the power of games?
NYC Media Lab gathered some of the most influential game designers in New York City to discuss the way game mechanics have quickly gained prominence as one of the latest strategies for businesses to engage with consumers. While gamification intrigues marketers and content providers alike, it’s generated a backlash among many game developers who feel that these efforts are misguided.
Led by Wade Tinney, who heads the New York chapter of the International Game Developers Association, this thought-provoking debate analyzed the role of gaming in business applications through case studies, expert opinions, and audience participation. The panel was held at the NYU-Poly campus, with a reception following in the Game Innovation Lab. Approximately 80 guests attended the debate.
On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.
Vi elsker, når kunder holder navnekonkurrence om, hvad projektet skal hedde. Og vi elsker, når det er os, der vinder den lækre præmie :-)
Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).
Spotted at the ATM this morning in Mission Valley, San Diego, CA: "You've earned a new badge: Express Depositor"
Got this after I had done my transaction, which was just a withdrawal, at the drive through ATM.
See: artlung.com/blog/2012/05/03/gamification-in-the-wild-well...
Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).
Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).
On May 3 - 5 at the Space Needle in Seattle, frog design hosted "Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders of healthcare innovation will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.
Gamification is the education topic du jour. With new game-based learning environments being touted as a solution to all the problems of the modern classroom, we urge the G4C community to question trends before investing in them. Provocative voices from diverse sides of the gaming-for-learning industry rant against the idea that any of the models already in use are particularly effective applications of video games in the classroom. Attendees may get puzzled or confused, or simply take away a new lens for looking at gamifying schools (or schoolifying games).