View allAll Photos Tagged gamedev
DreamStudio,
Prompt: A young woman with blue eyes, red lips, [[face expression]], slim, brown, short curly hair and glasses in a blue shirt and brown vest, short dark blue skirt and high heels. full body, no background. colored french comic style.
Modell: Stable Diffusion XL, Style: Comic Book.
DreamStudio,
Prompt: A young woman with blue eyes, red lips, [[face expression]], slim, brown, short curly hair and glasses in a blue shirt and brown vest, short dark blue skirt and high heels. full body, no background. colored french comic style.
Modell: Stable Diffusion XL, Style: Comic Book.
In this Memory Blocks game we clear blocks one by one when their numbers matches. Blocks could be static positioned or gravity manipulated.
This memory game is made in order to give player a relaxing feel while playing it,
because it's an one hand operated game , it becomes easy for player to play it with ease.
How to play
Just tap on one block then on another block
if number on both block matches then those blocks get cleared.
How game works
Every time when level starts blocks gets a different number. So, even if we reload a same level number on the blocks would never stay same, that make it a little unpredictable.
Levels specs
Level 1 to 10 : 8 Blocks ~ 3x3 Grid
Level 11 to 25 : 12 Blocks ~ 4x3 Grid
Level 26 to 35 : 14 Blocks ~ 5x3 Grid
Level 36 to 45 : 20 Blocks ~ 5x4 Grid
Level 46 to 55 : 24 Blocks ~ 6x4 Grid
Level 56 to 70 : 30 Blocks ~ 5x6 Grid
Extra elements
As we clear up levels some options would be available to use while playing game to make game easier , but those option are limited.
In game shop
As explained above, in game shop can be used for these elements when they are exhausted using in game credits.
Player profile
Player profile will shows player data like player name, current level, credits, high score.
Saturday, 1/29
Aaron Chapin of Space Whale Games (facing us)
William Stallworth of Cipher Prime (back of his head)
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently. Unfortunately, the Unity3D developer team allowed the public to dissect only some of the components, libraries, and demos employed by the project, while keeping the bulk of its code closed. In this article, we will try to find bugs and typos in those components with the help of PVS-Studio static analyzer.