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I've implemented a bare bones combat system. You encounter the monster (red), and after a random delay it beeps. If you press the A button during the beep, you hit the monster (and he dims a little). If you hit him again, you win the combat. If you don't hit the A button in time, you lose 1 HP. To prevent button mashing, you also lose 1 HP if you hit the button too soon.
If you lose all your HP, game over. HP is indicated by the 8x1 LED array at the top of the Meggy.
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