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I've implemented a bare bones combat system. You encounter the monster (red), and after a random delay it beeps. If you press the A button during the beep, you hit the monster (and he dims a little). If you hit him again, you win the combat. If you don't hit the A button in time, you lose 1 HP. To prevent button mashing, you also lose 1 HP if you hit the button too soon.

 

If you lose all your HP, game over. HP is indicated by the 8x1 LED array at the top of the Meggy.

Food, beer, boxes labeled "shushi-club.org"

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Someone is looking constipated.

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