View allAll Photos Tagged gamedev
I have multiple dungeons working now. There's also a fun "feature" -- I handle the dungeons by just incrementing an offset on a big bitmap with all the dungeons in it. If I offset past the last dungeon, the game interprets random areas of memory as a dungeon. Which is pretty cool.
Apologies for the flickering -- the refresh rate of my camera and the refresh rate of the Meggy LEDs do NOT get along.