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One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...

Here you get nothing unless you keep trying, and there’s no way to know how many times you need to try.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Photo: Laura Dutelle

Screens of a non-game sketch in Game Maker

Projektphase Sommersemester 2012 an der MD.H München.

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

When the time interval is fixed, you gradually develop a feel for when you need to try, so you step up your efforts around the time you think they’re going to pay off, and then you chill out for a bit.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Photo: Laura Dutelle

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

In Grand Theft Auto IV, players customize the appearance of their avatar by changing the clothes he wears.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Scott Lipton, Network Director of Globaloria South/Central, and Valerie Malcomb, Classroom Support Specialist, visited Globaloria classrooms in Huntsville, Alabama, and had a great time engaging with the educators and students on their journeys to learning computer science, game design and developing digital literacy skills. Photo taken at Bumpus Middle School, Hoover City Schools.

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

AntenaGames is small indie game studio founded in 2020, on a mission to make beautiful, fun and popular mobile games.

Website: www.antenagames.com

Photo: Laura Dutelle

Photo: Laura Dutelle

Eric Zimmerman and Nathalie Pozzi's game, "Sixteen Tons," being played during the Art History of Games reception at Kai Lin Art.

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary videogames. Design work, including concept art and prototypes, feature alongside large-scale immersive installations and interactives.

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Clay Modeling im ersten Semester, 2012.

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Photo: Laura Dutelle

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Character- und Gamedesign mit Scratch

Character- und Gamedesign mit Scratch

Camp Nerdly, Triangle, VA

 

Car Wars

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Photo: Laura Dutelle

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

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