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MARCH 13 2019/13 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/jenna-ng
MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE
LANGUAGE: ENGLISH
In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.
Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.
Family Game Design Workshop for Kids and Baby Boomers
Saturday, April 25, 2015
5th Ave at 89th Street
New York City
A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.
Photo: Filip Wolak
To learn more about our family programs visit www.guggenheim.org/families.
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad
Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:
East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.
Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.
Art History of Games 2010: "What is an Art History of Games?", Ian Bogost, Michael Nitsche, and John Sharp.
Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.
MARCH 13 2019/13 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/jenna-ng
MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE
LANGUAGE: ENGLISH
In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.
Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.
Game in the City en de Dutch Game Awards zijn initiatieven van Amersfoort Creatieve Stad in samenwerking met partners als Dutch Games Association, NLGD, Dutch Game Garden, Immovator en Control Magazine.
Fotografie: Frans van Hal
Participants that proceeded to round 2 were presenting their projects on the showcases and the juges were highly interested!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Uploaded By: MSPSMT Billy O'Neal
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
This is the behavior pattern produced when you have to do something a specific number of times to realize a payoff.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Globaloria students Brittany Arbogast (Tygarts Valley High School, WV) and Jennifer Carceres (The Young Women's Leadership School of Astoria (TYWLSA), NY) are recipients of the ESA LOFT Video Game Innovation Fellowship for their games created in Globaloria classes. They were given the opportunity to present their games to policy makers, STEM innovators, game designers and media in Washington, D.C. and were awarded innovation grants to continue developing their games. 2013 Recipients from Globaloria, Daniela Leguisamo and Geraldine Agredo (TYWLSA, NY), joined the celebration and events in D.C. as well.
One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...
Here you get nothing unless you keep trying, and there’s no way to know how many times you need to try.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Family Game Design Workshop for Kids and Baby Boomers
Saturday, April 25, 2015
5th Ave at 89th Street
New York City
A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.
Photo: Filip Wolak
To learn more about our family programs visit www.guggenheim.org/families.
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
When the time interval is fixed, you gradually develop a feel for when you need to try, so you step up your efforts around the time you think they’re going to pay off, and then you chill out for a bit.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
In Grand Theft Auto IV, players customize the appearance of their avatar by changing the clothes he wears.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Scott Lipton, Network Director of Globaloria South/Central, and Valerie Malcomb, Classroom Support Specialist, visited Globaloria classrooms in Huntsville, Alabama, and had a great time engaging with the educators and students on their journeys to learning computer science, game design and developing digital literacy skills. Photo taken at Bumpus Middle School, Hoover City Schools.
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
AntenaGames is small indie game studio founded in 2020, on a mission to make beautiful, fun and popular mobile games.
Website: www.antenagames.com