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Game Design Workshop for Middle Schoolers
Saturday, February 7, 2015
5th Ave at 89th Street
New York City
This Game Design Workshop for children ages 11â14 was a free one-day workshop with a Guggenheim educator and a video game industry professional that investigated game design principles and architectural concepts. Just as architect Frank Lloyd Wright was challenged to create a dynamic visitor experience in his design for the Guggenheim, participants explored how to create fun experiences for players through hands-on and digital projects. Created in collaboration with the 2014â2015 STEM Challenge, The Institute of Museum and Library Services, The Joan Ganz Cooney Center, and E-Line Media.
To learn more, visit www.guggenheim.org/education.
Game Design Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
The flooded-lighthouse puzzle from Myst. The player needs to get a locked chest to float to the position where a key can reach it.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Projektphase Sommersemester 2012 an der MD.H MĂźnchen.
Stefan Sigl war Projekt-Koordinator des Teams.
The classic arcade game Asteroids, re-created as a fully playable paper prototype. A probability matrix (bottom right) determines, from a die roll, whether a shot hit or missed.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Game Design Workshop for Middle Schoolers
Saturday, February 7, 2015
5th Ave at 89th Street
New York City
This Game Design Workshop for children ages 11â14 was a free one-day workshop with a Guggenheim educator and a video game industry professional that investigated game design principles and architectural concepts. Just as architect Frank Lloyd Wright was challenged to create a dynamic visitor experience in his design for the Guggenheim, participants explored how to create fun experiences for players through hands-on and digital projects. Created in collaboration with the 2014â2015 STEM Challenge, The Institute of Museum and Library Services, The Joan Ganz Cooney Center, and E-Line Media.
To learn more, visit www.guggenheim.org/education.
This guy was from Korea and talked about Design Issues of Online Fighting Games. Interesting fellow..
Effective wireframing is an invaluable skill in game design. A portion of a wireframe from a mini-golf game is shown here.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Kieran Nolan is an artist-researcher, indie-game designer, and academic. He is a lecturer with the Department of Creative Arts, Media and Music at Dundalk Institute of Technology, where he is Programme Director of the BA in Media Arts and Technologies and the BA (Hons) in Communications and Creative Multimedia, and co-organiser of the PicteilĂn Creative Media and Games Studies Conference. Kieran is also a PhD candidate in Digital Arts and Humanities with the Graphics Vision and Visualisation group at Trinity College, Dublin. His research explores the aesthetic, material and connective properties of the arcade interface. Kieranâs research work has been published at conferences and exhibitions worldwide, including Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublin), Eurogamer Expo (London), Future and Reality of Gaming/F.R.O.G. (Vienna), International Symposium of Electronic Arts/ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Moscow), the A MAZE. International Independent Video Games Festival (Berlin), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlin), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), and Playing The Game (Milan). Kieran lives and works in Ireland. Click here to learn more.SC
In Bri Lanceâs game Kanyu, step-by-step instructions about how to play are cleverly incorporated directly into the gameâs story line.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
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Flickr: www.flickr.com/photos/mspsmt
Game Design Class Project, programmed in Squeak. (See CC license details on my profile page: www.flickr.com/people/pxfx/)
Prof. Dr. rer. nat. Bartosz von Rymon LipiĹski (links), Anette Lenz von der Bayerischen Staatskanzlei (Mitte) und Staatsminister Thomas Kreuzer. Ganz rechts: Tony Ngo.
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.
MAY 31 2018/31 MAGGIO 2018
Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)
UniversitĂ IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY
FOCI + LOCI
TOPOS
Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.
foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be âplayedâ as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation âBal(l)adeâ. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.
Effective wireframing is an invaluable skill in game design. A portion of a wireframe from a mini-golf game is shown here.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
The Globaloria team travelled to Comal, Texas to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
MARCH 13 2019/13 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
UniversitĂ IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/jenna-ng
MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE
LANGUAGE: ENGLISH
In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.
Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Using two spectra at once can give greater variation and richer detail to the ideas produced in a generative brainstorming session.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
If the computerâs wins consistently look like this, players will come to recognize a pattern of cheating even though they have no way to prove it.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17
And the honoured industry board look through the current project document
Adrian Cook, Marko Grgic, Duncan Curtis and John Passfield
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
ââââ FREE 3D CRAFT SANDBOX ââââ
â â â Craft & Build & Destroy & Survive â â â
⥠REALMCRAFT Game Android Download link:
play.google.com/store/apps/details?id=com.tellurionmobile...
⥠REALMCRAFT Game iOS Download link:
apps.apple.com/us/app/realmcraft-3d-survive-craft/id11024...
â â â JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! â â â
Whatâs new in 5.1.2:
We prepared an amazing long-awaited update for you - completely redesigned appearance of the game. It includes:
âď¸ New tab in blueprintâs menu - New Year. Surround yourself with the Spirit of Christmas with our new blueprints
âď¸ New mobs: Gingy, Acid Gingy and Kreebez. You can meet them in the Survival mode during Christmas holidays
âď¸ Christmas custom items
âď¸ Bug fixes
Realmcraft is a game almost identical to Minecraft. Many appreciate it for smoother graphics. In addition, unlike Minecraft, it can be played for free. The greatest advantage of this game is the ingeniously simple gameplay that allows you to create whatever you like.
*** GAME FEATURES ***
⢠3D Sandbox free construction game;
⢠MULTIPLAYER: play and build online with your friends;
⢠Explore world in rpg fun building game;
⢠Enjoy huge cube world and pixel craft;
⢠Mine & crafting and building and destroying everything;
⢠Gather resources, makecraft to survive;
⢠Fight your enemies in survival & craft mode;
⢠Crafting and Building game with huge 3D world;
⢠Creation mode to set your imagination free.
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
The staggered harvest times for crops in FarmVille allows players to decide how much gameplay they can fit into their lives.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
This is a scene for a Flash point and click based game which has never actually seen the light. The game was called Hide and Seek and revolved around the story of a group of kids that after entering an old haunted mansion they never made it out. It was up to the oldest lad of the group to rescue his friends and get them safely out of the house.
Game Design students at Wits Digital Arts play Dungeon and Dragons in a marathon 6 hour session. August 2012.
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
MARCH 27 2019/27 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
UniversitĂ IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/joseph-delappe
PLAYING POLITICS: HEADSHOT!
In this talk, media artist and activist Joseph DeLappe will describe a lineage of creative projects and actions situated at the intersections of computer gaming, art/technology, and interventionist strategies engaging our geopolitical contexts. DeLappe will detail an approach to considering computer gaming environments online as a new type of public space; within which he has conducted a series of interventionist performances and actions, such as the 2006 project deadâinâiraq, to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. More recent projects include Elegy: GTA USA Gun Homicides (2018), a self-playing mod as a data visualizer of gun homicides in the United States as realized through this popular video game.
Joseph DeLappe is Professor of Games and Tactical Media at Abertay University in Dundee, Scotland. Works in online gaming performance, public engagements, participatory sculpture and electromechanical installation have been shown throughout the United States and internationally. He has developed works for venues such as Eyebeam Art and Technology in New York, The Guangdong Museum of Art, China and Transitio MX, Mexico City, among others. Creative works and actions have been featured widely in scholarly journals, books and in the popular media. In 2016 he collaborated with the Biome Collective in Dundee to create Killbox, a game about drone warfare that was nominated in 2017 for a BAFTA Scotland in the âBest Computer Gameâ category. In 2017 he was awarded Guggenheim Fellowship in the Fine Arts, one of the top awards for artists, writers and creatives in the United States.
POLITICA IN GIOCO: HEADSHOT!
In questo intervento, il media artist e attivista Joseph DeLappe illustra progetti, interventi e azioni creative che si collocano allâintersezione tra videogioco, arte, tecnologia e ideologia in differenti contesti geopolitici. DeLappe considera i videogiochi online una nuova tipologia di spazio pubblico, un palcoscenico virtuale nel quale dare vita a performance di ogni tipo. Gli interventi di DeLappe includono dead-in-iraq (2006), che prevedeva lâinserimento via chat dei nomi delle vittime militari statunitensi della guerra in Iraq nel videogioco di reclutamento online Americaâs Army fino al recentissimo Elegy: GTA USA Gun Homicides (2018), una modifica del popolare action game di Rockstar Games, Grand Theft Auto V, che visualizza in tempo reale le statistiche sugli omicidi da arma da fuoco negli Stati Uniti.
Joseph DeLappe è Professor of Games and Tactical Media presso lâAbertay University di Dundee, Scozia. La sua pratica privilegia le performance di gioco online e in pubblico, la scultura partecipativa e le installazioni elettromeccaniche sono state esposte negli Stati Uniti e a livello internazionale. Ha creato installazioni site-specific per Eyebeam Art and Technology a New York, The Guangdong Museum of Art, Cina e Transitio MX, a CittĂ del Messico, tra gli altri. Le sue opere e performance sono state citate su riviste accademiche, libri e mass media. Nel 2016 ha collaborato con il Biome Collective di Dundee per creare Killbox, un videogioco che tematizza lâuso dei droni finalista dei premi BAFTA 2017 nella categoria Best Computer Game. Nel 2017 ha ottenuto la Guggenheim Fellowship in the Fine Arts, uno dei riconoscimenti piĂš prestigiosi per artisti, scrittori e creativi negli Stati Uniti.