View allAll Photos Tagged cyberpunks

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EXCY - MUSH SL -

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SLURL

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

Otis_Inf Camera Tools

(www.patreon.com/Otis_Inf)

Captured on PC with ReShade 4.9.1

 

Otis_Inf Camera Tools

(www.patreon.com/Otis_Inf)

Captured on PC with ReShade 4.9.1

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- CharLi

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

   

This project started out with me seeing some concept art by Ivan Tantsiura. The engines in particular really caught my attention. More boxy than what you normally see. So I decided to run with the concept.

 

The idea behind the shuttle itself was less scientific like NASAs shuttles, and more commercial. Carrying corporate employees to stations in Earth orbit. So the interior is more luxurious than you might expect with plenty of leg room. Even the cockpit has some measure of luxury, despite a lot of that being overridden with function The seat would have neural ports for the pilots to control the aircraft, something I couldn't manage on the model itself but the idea lives on in my imagination. Now, on the other hand, you don't want to waste money on too much luxury, so the rear cargo bay is bare metal with industrial warnings and hardpoints for securing luggage. Really embracing that military cargo bay feel. All in all I am really happy with the interior. I even managed to make room for figs!

 

I had just as much fun with the exterior. I wanted a super clean look that was reminiscent of our real-world shuttles, but still carried on more sci-fi design cues. The engines are an obvious start to that concept. Those were taken wholesale from the concept art I mentioned earlier, then modified and adapted to suit what I had in mind. The rest of the shuttle took shape from an early sketch I did of the top profile. And I swear I was using that leading edge design before the UCS Batwing was announced, that's what I'm saying to make myself feel better at least.

 

Obviously, another important part of the exterior is the color blocking. The orange came pretty naturally. It contrasts well without being too bright. And the part availability meant I had access to enough parts to really clean up the lines. The orange section on the underside makes me especially happy.

 

And that's really a good note to end on, I'm just really happy with this build. It let me have some fun and I think the final pruduct reflects that. As always, instructions are available on Rebrickable. rebrickable.com/mocs/MOC-89840/AsgardianStudio/cyberpunk-...

 

Thanks for reading!

-Cyberpunk 2077

-Reshade

-Camera tools by Otis_Inf

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

My Flickr is basically mod previews at this point xD

 

Upcoming Skirt from VeeGee

 

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

Photomode + Camera tools by Otis_Inf & Jim2point0, Reshade

Another cyberpunk project.

 

Learned a lot about Vertex snapping in this build.

 

Thanks to Polygon Runway for the tutorial and inspiration.

• Game: Cyberpunk 2077

• FransBouma camera tools

• Reshade

Photomode + Camera tools by Otis_Inf, Reshade

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

The Samurai and the Gunslinger, back to back. This was a series created to celebrate the cyberpunk style and mythos. Ever since Bladerunner, Neuromancer, Judge Dredd, and now Cyberpunk 2077 I've been fascinated with with the genre. I've been trying to find a way to celebrate cyberpunk in a meaningful way out of LEGO, and settled on building scaled up characters as a challenge.

 

The Samurai was first and inspiration came from of all things a dots bracelet, which I ended up using as his belt. The belt set the scale of the character and the base color (black). From there I had the goal of creating a unique face style using the black handcuffs as eyes and 2 x 2 corner tile with cut for the mustache.

 

The android Gunslinger came next. My first intention for him was to be a defeated foe at the feet of the Samurai. However sometimes intentions fall by the wayside and the Gunslinger took on a "life" of his own. I wanted him to be one of the lesser used blue colors so I settled on med azure. I knew I wanted the revolver to be an oversized futuristic take on the classic firearm. From there I created the bandolier, oversized belt buckle and cowboy hat shaped head as a nod back to the gunslingers of the American wild west.

-Philip

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