View allAll Photos Tagged computergraphics
3d architectural presentation, 3d architectural illustration,3d architectural rendering,computer graphic, photography,architectural visualization
Media: Computer Graphics. Price: $ 50.00. Show: Portraits of Pop Culture. Dates: March 7-30, 2014. Curators: Zade Ramsey and Gordon Thomas Frank. Location: Del Ray Artisans gallery at the Nicholas A. Colasanto Center, 2704 Mount Vernon Avenue, Alexandria, Virginia 22301.
Musikhuset, the concert hall of Aarhus is the centre of this demonstration of an interactive space in the urban area.
An ever changing skyline with characteristic buildings from the town intertwines with pacman -like figures and graphics generated by pedestrians walking on coloured carpets on the pavement.
A truly impressive sight.
Perhaps the most interesting thing is that it makes complete strangers talk to each other about what is happening around them. And that'a a small wonder in itself.
I made this picture from a couple of pictures that were already on my Photo Impact program some time ago, incorporating the droplets; refraction; and the sparkles separately. In case you are wondering how the background was made, I just took the flower itself and enlarged it quite a bit while softening the edges of the fore-flower. It gave it a kind of luminescent look. What I had in mind while making this picture is how we are clothed in Jesus' Water and Blood/Righteousness like a robe encompassing us (once we repent and receive Him as such), causing the Heavenly Father to see us always in the radiant luminescent beauty of His Son while standing before the Heavenly Father's dazzling reflected light on us, making us sparkle with purity and innocence. There are three other colors I made of this flower combo at my site in Flickr if you'd like to take a gander at them. The original was hot pink (this one). But I like the purple the best since it is typically thought of as the color denoting royalty which is how I see Jesus' Clothes...He being clothed in royalty and then His imputing it to us.
I tell you, not even Solomon in all his splendor was dressed like one of these; how much more will He clothe you...with garments of salvation and array you in a robe of righteousness (Luke 12:27-28 and Isaiah 61:10, 1984 NIV)
© 10-6-2007 Victoria Tribby
Made in Modo. An Original design.
If you like my art works, please support me on patreon www.patreon.com/Grauer
A new design. Modeled and rendered in Modo.
If you like my work is please support me on #Patreon www.patreon.com/Grauer
Test render of a sucker object built for a CG scene I'm working on.
This was to see how close I could come to creating a realistic sucker-like candy surface.
Modeled in Lightwave 9.6 and rendered in modo 501.
Copyright © 2011 by Craig Paup. All rights reserved.
Any use, printed or digital, in whole or edited, requires my written permission.
Media: Computer Graphics. Price: $ 75.00. Show: Sweet 'n Salty. Dates: October 5-28, 2012. Curators: Amanda R. Wright and Tracy Wilkerson. Location: Del Ray Artisans gallery at the Nicholas A. Colasanto Center, 2704 Mount Vernon Avenue, Alexandria, Virginia 22301. SOLD
A new table design.
#industrialdesign #productdesign #furniture #table #tables #metal #glass #design #designer #art #artistic #arts #3D #CG #CGI #computergraphics #photoreal
This figure is available for fair use, see www.realtimerendering.com/blog/our-books-figures-now-down...
Created these to use as a background image in my music production software. I get tired of all of the dark, cold and grey graphics they use.
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Chris Lockhart - 3D modelling, design, playing with blocks
Limeade Studio, NC, USA.
New chair design!
#furniture #chair #productdesign #industrialdesign #furnituredesign #leather #plastic #red #3d #CG #CGI #computergraphics #Modo #photoreal #design #designer #art #artistic #fashion
A new table design! Modeled and rendered in Modo.
#industrialdesign #productdesign #design #table #furniture #metal #glass #Modo #CG #CGI #3d #computergraphics
scans of 35mm slides made by photographing the monitor of the Amiga 500 computer I used to generate an a series of automatically generated fractal forms , built up on the screen as the program ran...
these four images show developing stages on one of the fractal equations - the imagers were generated in real time, rather than being stored animations...
the monitor was installed in the window of a design store for a few weeks in september 1989 as part of a small festival titled Attitude, curated by Susan Charlton...
the program ran on two 512kb floppy discs - one in the internal and one in an external drive of the Amiga - a whopping 1Mb of dynamic computing muscle!
This figure is available for fair use, see www.realtimerendering.com/blog/our-books-figures-now-down...
"Switcheroo", the episode of This America life from a couple of weeks ago, featured a brilliant piece on a company that provides 'local' news pieces for newspapers by mining facts and paying people in the Phillipines on the order of a few cents to collate and write short pieces that are then printer in newspapers as though they had a local news reporter working at the paper. What was striking was the powerful economic argument in favour of this model (this company, Journatec (??) is hiring, while newspapers lay off reporters), and in the fact of a failing business model, the attempt to come up with new ideas and ways to generate revenue, no matter unpleasant it may seem ,or contradictory to the ideals of 'real' journalism. It is impossible, also, not to see the present state of VFX reflected in this, and new business models need to emerge no matter how much they seem to degrade the craft at the heart of good VFX work. Already you can find ads online, people advertising jobs needing minutes of high-end animation, offering to pay a fraction of what you would expect, and eager young inexperienced artists willing to give it a go. They'll get what they pay for, no doubt, but it is here. This is the competition.
This figure is available for fair use, see www.realtimerendering.com/blog/our-books-figures-now-down...
Copyright © 2010 by Craig Paup. All rights reserved.
Any use, printed or digital, in whole or edited, requires my written permission.