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This 3D model is based on the Volkswagen Amarok. It was created using Autodesk Maya and rendered with Mental Ray. This render is using Maya's Ink and Paint materials.

workshop at FH Joanneum / Information Design

   

pictures from the first part of the workshop (focusing on motion) can be found here: www.flickr.com/photos/envisprecisely/sets/72157622873583041/

A little game, where I took patches from the wind corner of Botticelli's Venus that best represented the photo I took of Nick.

Abotiz Transport System

M/V Superferry 15

Realizzato in Blender (tutto in Blender!) seguendo il meraviglioso tutorial di Andre Price (Blenderguru) thenatureacademy.blenderguru.com/fe/12235-snowy-mountain-...

 

Thank you, Andy!

Look at that leg posture! Stardoll in the 1950's!

recupero di quattro sistemi SGI Onyx, tre Reality Engine2 con cpu r4400 e una Infinite Reality con processori R10000

Blender 3D Computer Graphics.

 

Thanks to Stuart aka Stupendoustugb for his first rate tutorial on modelling a diamond:

www.youtube.com/watch?v=Q_jvlk_WclI

芸術家はあらゆるメディアに対して貪欲でなければならない。

そして媒介者(メディア)になるのだ。

 

幸村真佐男; エレクトロ・ランドスケープ - 电脑的艺术语录 (コンピュータ・アートのためのメモランダム),

bit, vol.12, No.14, p.58, 共立出版, 1980

The Goddess Arianrhod

This illustration is a kind of stylized snooker ball I've created for my site. This was done using Photoshop CS in 15 minutes and has 9 layers.

A design of mine. Made in Modo.

 

If you like my art works, please support me on patreon www.patreon.com/Grauer

Section through the Mandelbrot-Julia set, defined as the points (z,c) in C^2 where z_{n+1}=z_n^2+c does not diverge for z_0=z. This section corresponds to c=0.4*i+a real number. The color denotes the magnitude of the smallest iterate.

Part of a set of three images showing a hand with full lighting (this one), a hand with only specular lighting and a hand with only diffuse lighting.

Blender Internal Render. Created for the BlenderGuru "Photorealism" contest.

 

3d model highly realistic lobby

live coding

 

+ www.pifpaf.cz

 

_foto: Tomáš Hrůza

This is a 3d rendering work in progress. I use the sphere to adjust my SSS (subsurface scattering) shader...

© All Rights Reserved

The full leftmost image, after transform. Some errors undoubtedly creep in, because here we have applied *four* separate projective transforms, each with their own small error, introduced by the methods used to obtain the transform.

High-Poly render of my homage to Halo: Reach. The DMR is my favorite weapon, and Halo is my favorite game series. Easy choice for a side project!

A 3d designed ninja star I am playing with. Modeled and rendered in Modo.

 

If you like my art works, please support me on patreon www.patreon.com/Grauer

Work in progress of a Mercedes-Benz DB 603 engine modelled in Blender 3d.

red squirrel sitting in a heart in the air

Aboitiz Transport System

ATS Current Flafship

M/V Superferry 12

Not sure how John will use these photos yet. Watch this space...

From the Feather River route DLC.

Seen at 22,48m2 gallery, Paris.

Montage of NASA images (all computer graphics) showing the major phases and milestones for this December's Orion capsule test flight. I think the images are arranged (mostly) in sequential order from launch to splash-down and recovery. (I have to get used to saying "splash-down" again...)

Sketchup introductory activity

The conjugate minimal surface to my "tanh surface". It has a planar and helicoidal end.

 

See secure.flickr.com/photos/arenamontanus/296867895/ for the original surface.

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