View allAll Photos Tagged computergames
GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com
This is a screen of a replay from HotP's 'Instant Action' mode. Basically it's you against a succession of AI controlled opponents. As yet I haven't found any way to adjust the number or opponents, the type of opposing aircraft or the difficulty level of the enemy - so I find this mode a little boring to be frank.
Disclaimer: Don't ask me how this happened, but taking a screen shot in the 'Reply' mode improves the look of the game ten fold! It doesn't look as good as this during normal play! (IMHO)...If it did it would be an OK game, instead of a crap one!
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
March 2011. My step-mother is a teacher. She borrowed this badger from the library to show her children, so it was in the house for one night. My father took it out the box and insisted I do something with it. I lay down next to it and an idea occurred. A quick trip to the attic and our old Playstation was recovered for this very simple and loving image.
I'm having a glass of sherry before lunch and am playing "Bubble Cloud" on my iPad. This is a strangely compulsive game to which I was introduced by my daughter. Meanwhile, in the kitchen, the eggs for my salad are on the boil.
Assassin's Creed III: Liberation
18 Minuten nach der Öffnung Wartezeit 7 Stunden !
Tag 04 - 18.08.2012
Gamescom 2012 in Köln.
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2012 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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This cake was made for a Playstation/iphone/football lovin' teenage boy - does this describe anyone you know?
‘Reviews on the Run’ co-host Scott Jones moderates Game Design Expo’s panel on “The Future of Gaming.”
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
--------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
Raphael van Lierop, Game Director at Relic Entertainment, leads a talk on directing creative teams in the game industry. He discusses creating the right environment to nurture creativity.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.
Fotos: Magdalena Leitner
Josh Bridge of Blue Castle Games describes how he helped shape the physical metrics of the ‘Dead Rising 2’ world.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com
I don't know what's worse: the horribly skimpy outfit of the girls (although there were worse) at the cheap show at the razer stand or the fact that they seemed to attract so much audience. I like to imagine that all those people were probably just there for the giveaways...
gamescom 2011 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
Seth Marinello, Level Designer at EA/Visceral Games, presents on the level design and fun of horror in games, using examples from Dead Space 2.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Prior to 1976, Atari produced arcade games and home Pong games. To raise capital for the production of a new cartridge gaming system, Bushnell sold Atari to Warner Communications. He was named Chairman of the Board. After disagreements over the direction the company should take, Bushnell left Atari in 1978. There followed numerous re-structures, name changes and buy-outs, and Atari is now a subsidiary of the French holding company Atari SA, formerly known as Infogrames Entertainment. In 2010, it was announced that Bushnell would join the company's Board of Directors.
Game Design Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
Among the topics Blue Castle Games’ Jason Leigh and Josh Bridge discuss at Game Design Expo 2010 is the challenge for a small Vancouver studio in creating a sequel to Capcom’s successful Dead Rising.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Not much to look at - but this was the very first computer game that had me pulling an all night gaming session!
I thought my poor old ZX Spectrum was going to burst into flames.
Desert Rats was a turn based war game in what I suppose you would call the board game tradition. The 'tiles' are army units which you must move about one square at a time.
This screen shot show a particularly exciting moment (LMAO) where the German mobile infantry regiment is being engaged by British anti-tank guns!
Looking back on it now I can hardly believe that this minimalist game consumed so much of my time...
Incidentally, I discovered an amazing online ZX Spectrum emulator on which you can actually play these old Spectrum games, go to: www.zxspectrum.net/
aspen, colorado
1982
screenshot
aspen computer society
part of an archival project, featuring the photographs of nick dewolf
© the Nick DeWolf Foundation
Image-use requests are welcome via flickrmail or nickdewolfphotoarchive [at] gmail [dot] com
Matt MacLean, Obsidian Entertainment’s Lead Systems Designer, stresses that “failure is not inherently bad” for gamers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Tyler Sigman of Big Sandwich Games begins his Game Design Expo 2010 presentation with a game theory exercise and some audience participation.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
-------------------------------------------------------------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
“User-generated content is here to stay,” United Front Games’ William Ho tells Dave Warfield, Head of the one-year Game Design program at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign